In Crash for the Gameboy Advance, a series of early screenshots show us some differences, like the Life Crate Icon, a weird character sprite, much thinner waterfalls, a removed Jet-Sub, different Temple Background and some unseen levels, not used in the final game. For more informations check the Crash Mania archive! Thanks a lot to HPZr!
Robert Seddon has linked us to an interesting topic in the Golden Sun Hacking Community Forum, in which they have found a lot of unused items, sprites and Psynergy spells that were still hidden in the Golden Sun: The Lost Age code! All of these can not be obtained in the final game without hacking. Betweem the unused NPC there’s one that looks a bit like Link from The Legend Of Zelda and we can only wonder if it was going to be a cameo from the Zelda series, later removed for some reasons. Also several characters from the original Golden Sun are among the game’s sprite collection despite not actually appearing in the game. Maybe these sprites are still in there because the developers used the original Golden Sun code to build the second game and they just forgot to remove that old stuff.
[spoiler /List of Unused Items/ /Hide the List of Unused Items/]
398: Divine Camisole – Shirt: Raises Defense and Luck Price: 2700, Defense: 10 Is a rare item Can be equipped by: Mia, Jenna, Sheba. Luck +5
399: Herbed Shirt – Shirt: Reduces Defense Price: 1900, Defense: 7 Is a rare item Can be equipped by: Anyone Use: Herb, Breaks when used.
401: Casual Shirt – Shirt: Restores HP & Raises DEF Price: 50, Defense: 3 Is a rare item Can be equipped by: Isaac, Garet, Ivan, Felix, Piers HP recovery +5
405: Knight’s Greave – Boots: Raise Defense & HP Price: 2700, Defense: 8 Is a rare item Can be equipped by: Anyone Max HP +5
406: Silver Greave – Boots: Raise Defense & Luck Price: 3800, Defense: 11 Is a rare item Can be equipped by: Anyone Luck +4
407: Ninja Sandals – Boots: Raise Defense & Evade Price: 2000, Defense: 5 Is a rare item Can be equipped by: Anyone Critical Hits +15
411: Aroma Ring – Ring: Restores 100 HP to all allies Price: 2300 Is a rare item Can be equipped by: Anyone Use: Healing Aura, breaks when used
412: Rainbow Ring – Ring: Deludes multiple enemies Price: 900 Is a rare item Can be equipped by: Anyone Use: Delude, breaks when used
413: Soul Ring – Ring: Use to raise a downed ally Price: 1800 Is a rare item Can be equipped by: Anyone Use: Revive, breaks when used[/spoiler]
[spoiler /List of Unused Psynergy spells/ /Hide the List of Unused Psynergy spells/] 129 – Reflect A Psynergy usable in battle. No apparent use has been found.
155 – Ma???? (Magnet) A Psynergy usable outside of battle, a ring appears around the player which dissipates after a few seconds. Can be used in Psynergy Test 2 Debug Room to mess with a pile of rope. The ability may cause transitions between locations, and menus to become glitchy.
157 – A?? (Arrow) A Psynergy usable outside of battle, a bow appears in front of the player, and shoots an arrow which sticks in NPCs, and other objects. Can be used in Psynergy Test Debug Room to light a torch, and annoy Kraden. The ability appears glitchy sometimes since it ignores the height-map, and thus may appear at the wrong elevation.
298 – Aurora Field A Psynergy usable in battle. Fully heals & revives your party.[/spoiler]
Huge props to Atrius and all the GS Hacking Community for these finds!
The Phantom was an action game that was in development in 2003 at 7th Sense studios: even if the game was finished, the original publisher went bankrupt and there were some problems with the copyrights so it was never released.
Mandrake was an action adventure / RPG game that was in development in 2003 at 7th Sense studios: even if the game was finished, the original publisher went bankrupt and there were some problems with the copyrights so it was never released.
In the Wario Land 4 code a beta logo was found by Racoon Sam and Linkin800 from the JUL Forum found some more unused tiles and a beta test level! As Linkin wrote in his topic, the test level is “surprisingly similar to the Metriod Fusion one, but thats because MF was built off of WL4’s engine”. You can read the original topic in here! There are even some debug rooms hidden in the game’s code.