Microsoft

Wild Justice [PS2/XBOX – Cancelled]

Wild Justice is a cancelled FPS set in an “horror western” scenario, that was in development in 2002 / 2003 by Primythive Studio for the Playstation 2 and Xbox.  A playable prototype was created to pitch it to various publishers, but in the end Wild Justice had to be cancelled. If it would have been finished, the game could have been similar to Darkwatch, an horror wild west FPS developed by High Moon Studios and published in 2005.

Wild Justice was one of 4 prototypes that were created by Primythive, but it seems that the studio never found a publisher interested in their projects and sadly they had to close down without finishing any game. Only few screenshots and a teaser are saved in the gallery below, to preserve its existence.

Thanks to Floran for the contribution!

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Untitled Shooter [XBOX/PC – Prototype]

This cell-shaded shooter is a prototype that should have been  in development in 2004/2005  by 2015 Inc (?) for PC and Xbox. After working on Men of Valor, it seems that the studio tried to create this new shooter with a less realistic graphic style, but the project was later cancelled for unknown reasons.

Thanks to Han for the contribution!

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Mech Arena [PC XBOX – Cancelled]

Mech Arena: The First Match (aka Battle Arena III) is a cancelled action / fighting game that was in development in 2002 / 2003 by Made By Kiddies, for PC and the original Xbox. As the title can suggest, the player had to combat against huge mechs in various arenas, to win the competition. In the end Mech Arena was never released, maybe because they did not find a publisher interested in the project.

The main features of the game were:

– Supports Single and Multi play

– Play from 10 different stunning interactive arenas.

– Play 18 challenging Single arena missions.

– Multiplayer action over Internet, modem or LAN. Human opponents deliver new tactical challenges with every engagement with battle records.

– Battle statistics

– Repair, upgrade and organize your player. The weapon and armory inventory is displayed at the garage with money available for the next upgrade.

– Buy new weapons and pilots with resource points gained by winning missions or trade in equipment you no longer need.

– Repair and refit your Mech to your own specifications.

Thanks to Userdante for the contribution!

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Hell On Wheels [PS2/XBOX – Unreleased]

Hell On Wheels is a prototype for an action game / beat ’em up that was in development by Skylab Entertainment in 2003 / 2004. Even if the name and the settings could make you to relate this game to Full Throttle: Hell on Wheels, this one was a different project, not related to the LucasArts series. The Skylab Entertainment studio was launched in March 2003 and it was based in Austin, Texas: it included original team members from Ritual Entertainment and Gathering of Developers. Hell On Wheels was their first original project, but it seems that they never found a publisher interested in it and in the end Skylab closed in down in 2005 without any released game.

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Crimson Skies [XBOX – Beta]

Crimson Skies: High Road to Revenge is a flight-shooter game developed from 2001 to 2003 by FASA Studio (part of Microsoft Game Studios) for the original Xbox. Series creator Jordan Weisman noted that the game had a “difficult development,” and went through many different creative directions.

When development of Crimson Skies: High Road to Revenge was first assumed by FASA Studio, it was conceived that the game be made into an “interactive movie,” a concept that would have involved an elaborate storyline and a large number of cutscenes. This process would have needed a linear mission design, potentially restricting gameplay.

Consequently, developers pushed back the game’s release date by a year in favor of increased development time. At this point, both playtest feedback and inspiration from games that offered more gameplay options helped shape the game’s development. The game’s “interactive movie” concept was scrapped, the storyline simplified, and the original linear mission design was reworked to promote more choice-driven gameplay.

When the game was first announced in 2002, features for the game included destructible environments which could be used to eliminate enemies, hidden areas containing bonus weapons, and “danger zones” similar in function to those featured in the previous Crimson Skies for the PC. Sadly many of these features were scrapped from the final version of the game. [Info from Wikipedia]

As noticed by Xenomrph on the Something Awful Forum, in the original Crimson Skies trailer (embedded below) we can see some removed levels:

Crimson Skies: High Road to Revenge on the Xbox was going to have a bunch of other levels, and a completely different tutorial level that centered around robbing a flying casino over the ocean off the coast of Louisiana. You can see remnants of it (and other content) in the early trailer. It would have included destructible terrain, different cutscenes, and a bunch of other stuff…. but no online multiplayer.

Crimson Skies became a launch title for Xbox Live, and that involved totally overhauling the game to include Xbox Live multiplayer and cutting a lot of content to make room on the disc.

There’s still some remnants of the old content, though – the game’s dialogue includes references to the casino heist, the music from the above trailer was included on the game’s soundtrack CD (although the music never plays in the game itself), and the game’s tie-in novel ends at the casino heist (which, at the time of the book’s writing, wasn’t cut from the game yet).

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