Playstation 3 (PS3)

Project Offset [X360 PS3 PC – Cancelled]

Project Offset is a cancelled fantasy action adventure that was in development by Offset Software, initially planned for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, in February 2008, Intel acquired Offset Software and the game became a PC exclusive. After a couple of yers, Intel officially canceled the game in July 2010, citing “recent changes in our product roadmap” as the cause for the decision. The founders of Offset Software have moved to a new game development studio named Fractive LLC.

As we can read at Super Download, it seems that the changes in Intel’s product roadmap in the statement most likely refer to the company’s decision to cancel the high-end graphics chip product code name “Larabee” that was shut down as a commercial hardware product last December.

Some more info about Project Offset can still be found in the official website:

Q: Has the game gone back to the drawing board since you last saw it?

A: In some ways…Yes. We have a had a design scrub post Intel acquisition. The gameplay footage you have seen in the past was from a prototype. However we did not throw away all work or assets from that effort. We will share all we can as soon as possible and when ready. […]

Yes it has been a while, and yes this project and team started small and was then acquired by Intel. The tech and engine have been in development for some time, and post the acquisition did need some re-work to target Intel Architectures in the best way possible. We also took some time after completing the prototype of the game, which was created before acquisition, to look at the size of the team, our resources, the games out on shelf currently and our target hardware architectures, and did some re-working on design and gameplay mechanics. […]

Images:

Videos:








 

The Protector [PS3 – Cancelled]

In 2006, Eurocom and Sony Computer Entertainment started to work on their PS3 exclusive “The Protector”. Although even voice recordings had started in 2007, the project was cancelled in early 2008. As the game was never officially announced, game details are still unknown. After this lost project, in 2008 / 2009 Eurocom  developed and released Quantum of Solace (PlayStation 2), Ice Age: Dawn of the Dinosaurs (PS3, Xbox 360, Wii, PS2, PC), G-Force (PS3, Xbox 360, Wii, PS2, PC) and Dead Space: Extraction (Wii).

Images: 

Resonance of Fate (End of Eternity) [PS3 X360 – Beta]

Resonance of Fate (End of Eternity in Japan) is a j-rpg developed by Tri-ace and published by Sega in 2010. The game was released on January 2010 in Japan and on March 2010 in North America and Europe.Directing was handled by Takayuki Suguro, who has previously worked on tri-Ace game Valkyrie Profile 2: Silmeria . Below we can see some screens from a beta version of the game:  

Resistance 2 [PS3 – Beta]

Resistance 2 is a FPS developed for the PlayStation 3 by Insomniac Games and published by Sony in 2008. Metin has noticed a lot of differences between the old footage and the retail release (and even the private/public beta). The differences are mostly found in the multiplayer mode, as they didn’t change a whole lot in Single Player (or we did not see much from the early development so can’t accurately measure the changes). In Chicago, Hawthorne, Capelli and Warner run with you from the beginning through the alleys. These were previously Black Ops soldiers running with you and it was also a Black Ops soldier who throws a can to the other side of the street to determine where the Hellfire is.

The beta multiplayer mode:

* Objectives had a real names (go take over the gorge, go take over the lumber mill) instead of “capture the beacon” on every single beacon.

* Augers had the RFOM shield (a plate shaped shield in front of you instead of half a circle in front of you).

* Wrath was called the Minigun early on, it didn’t spin up so fast as it does now and it was less powerfull.

* Marksman was called the Sharpshooter early on, and it didn’t have the 3 bullet burst, it had a regular 1 shot with 10 bullets in a clip instead of 33.

* When you killed someone you’d see ammo boxes pop out of there bodies (might sound weird but it actually looks good).

* Grenade boxes looked like the grenade boxes in Co-op.

* Carbine had alot of recoil and a different aim.

* The water on the ground of Orick was not there in the early footage, it only had a dry ground. Also Orick was called Scotia before the private beta began.

* Also in the lumbermill there is a sort of catwalk going to the top, it’s where a Titan spawns in R2 co-op, they had large iron crates there, and wooden poles ontop of eachother there, these were removed in the final game.

* Secondary fire for the Wrath was supossed to be like this: you press R2, you drop a tripod and you get a shield up in front of you. You can’t move, just turn and aim. You could only be killed by a grenade, someone meele’ing you in the back, or a Sniper shot right where the barrel of the gun comes out. (my guess is they changed this because it would not work in a fast paced game like R2).

* Burning cars looked amazing, there was good looking fire, and thick black smoke coming from burning cars. The smoke would not go straight up in the air but it had a small twist to the right, probably due to wind.

Thanks to Metin and Robert_Kendo for the contributions! Thanks to Jason for the english corrections!

Images:

Videos: