Playstation 3 (PS3)

Attack of the Killer Rabbids from Outer Space [Cancelled – PS3, Xbox 360, Wii U]

Attack of the Killer Rabbids from outer Space, later retitled Killer Freaks from outer Space, was a first person shooter developed by Ubisoft Montpellier that would eventually become ZombiU for the Wii U.

Originally planned as an untitled horror shooter for the PS3 and Xbox 360 in 2010, the game was already intended to be a part of the Rayman spinoff series Raving Rabbids wherein earth was attacked by a much more frightening “cousin” of the Rabbids. Early concept art depicts them as being very similar looking to the Rabbids but with sharp teeth and, in some instances, missing their eyeballs. Also revealed in concept art were designs for different types of enemies such as a basic trooper, a shield trooper, a giant Rabbid, UFOs, and a variety of other alien vehicles.  Multiple soldiers can be seen fighting the Rabbids in some of the art, suggesting that would the player would not only be taking the role of one of these soldiers, but there would be co-op multiplayer as well.


This more “mature” tone and the level of violence in the game began to cause concern among the game’s developers as they felt it was begin to stray too far from the child friendly franchise.  “We thought about making them cousins to the Raving Rabbids,” designer Jean-Karl Tupic-Bron stated in in an interview with Polygon, “but quickly decided to split [it off]- This is not what Raving Rabbids is all about.

In response to the issue they changed the invaders from “Killer Rabbids” to “Killer Freaks” and officially revealed the game under that title at E3 2011 as a launch game for the Wii U.  While the Freaks remained very similar to the Rabbids in size and stature they were given a much more reptilian appearance to differentiate them from their earlier counterparts. Set in a post-apocalyptic London, the game pitted 1-4 players against hordes of the Freaks with an arcade run n gun style of gameplay complete with a point system. An early trailer and gameplay video revealed a variety of weapons that could be used against the Freaks ranging from handguns and shotguns to a buzzsaw launcher and electricity gun.

Despite the early footage getting a positive response the team still wasn’t satisfied with what the game was turning out to be.  The driving force behind this was their desire to create an experience tailor suited for the Wii U, something that the fast paced shooter that they had made didn’t deliver on. Another reason was that the Freaks, despite being well liked by the team, were too small and forced players to look towards the ground for a majority of the game.  It is because of these pacing and gameplay issues that the team decided zombies were the next logical step.

Many of the aspects were completely overhauled in the transition to ZombiU, with Tupic-Bron citing the one vs many book and film I am Legend as a major inspiration towards the change.  First and foremost the pace of the game was significantly slowed down, hence the change to zombies as they are generally depicted as being slow and stumbling.  They introduced a focus on preparation, patience, and inventory management as opposed to the frantic gameplay in the previous installment.

This allowed them to utilize the Wii U pad more effectively, as it was now used for vital gameplay features such as displaying the map and organizing the player’s inventory.  They also abandoned the more comical aspects of the game in favor of a darker and more serious toneCo-op was also removed and instead was replaced by a unique “one death” in which every survivor the player controlled only had one life, and the next survivor the player controlled would have to make their way to the now zombified previous survivor and kill them for their supplies.  One of the only aspects that remained relatively unchanged was the vs multiplayer in which one player would control an army of aliens/zombies with the game pad, while the other would try and survive as long as possible with a Wii-mote and nunchuck.

ZombiiU was released on November 18th, 2012 and ports for the Playstation 4, Xbox One, and PC were released on August 18th, 2015.  News of a sequel in development began to spread when creative director Jean-Phillipe Caro mentioned working on a prototype, but It has since been 100% denied by the Ubisoft CEO Yves Guillemot as the game was not financially successful for the company.  It has been more recently revealed that this proposed game would have re-instated co-op gameplay like in the previous installments.  Ubisoft Montpellier continues to work on big franchise games such as the next Ghost Recon and the sequel to their cult hit Beyond Good and Evil.




Gunhero [Cancelled – PS3, Xbox 360]

After finishing Medal of Honor: Vanguard and Medal of Honor: Airborne, in 2007 EA Los Angeles started to work on a new game for Playstation 3 and Xbox 360, titled Gunhero. While keeping a first person view as their previous MoH titles, this new project would have been set in a post zombie-apocalypse world, focused on using melee weapons and close quarter combat, somehow preceding what Techland did 4 years later with Dead Island and one year before the release of Left 4 Dead. The project was still in early development and many features were not decided yet, as the plan for a possible coop multiplayer mode, but unfortunately it was cancelled before to be completed. The game was noticed in 2011 by Siliconera after Gunhero’s Art Director Zach Schlappi published a few concept art online.

The main character in Gunhero was a volunteer SAR pilot whose crew fatally died after their Jayhawk was brought down by a rescued survivor who was hiding the zombie infection. Caught in the middle of the quarantine zone, the pilot had to survive through zombies to rescue scientist who may hold a cure.

Even if their early prototype did garnered a lot of internal praise, Dead Space was also pitched to EA during the same time and they decided to cancel Gunhero as there was not room in their portfolio for two survival horror games. Even if Dead Space became a success for EA, the popularity of open world, first person zombie games in the following years marks the cancellation of Gunhero as a huge missed opportunity for the studio.

In 2010 EA Los Angeles would be re-branded as Danger Close Games, but 3 years later after the commercial failure of Medal of Honor: Warfighter, the studio was dissolved and some employees moved to DICE Los Angeles.




The Lord of the Creatures [Cancelled – PC, Xbox 360, PS3]

The Lord of the Creatures is a cancelled fantasy strategy / adventure game that was in development by Spanish studio Arvirago Entertainment (a team composed of former Pyro Studios devs, creators of the Commandos RTS series) for PC, Xbox 360 and PS3. The main feature of the game was to capture and use monsters in combat, somehow similar to a real-time Pokèmon action adventure mixed with Kameo, in a classic fantasy setting with orcs, elves and other strange creatures. The game was originally announced in 2003 but after a few years of development it was quietly canned and not much more info was ever released.

Players would be able to collect over one hundred different creatures, each one with exclusive abilities to use directly by impersonating one of them or by giving orders like in a real time strategy game. Enemies would attack in groups and we had to think about the best creatures for the fight, depending on their characteristics, weapons and items. Five different main characters were available, each one with a different play-style. Online cooperative and competitive modes were also planned, to test your tactical abilities and creatures along or against other players.

We don’t know what happened to Arvirago, but it seems that the studio does not exist anymore and they never released any game before to vanish forever.




Strelka Stories [PS3 – Cancelled]

Strelka Stories is a cancelled action adventure game planned for Playstation 3 that was in development by CyberConnect2 (Tokyo Studio and Fukuoka office), as a new chapter in their “Little Tail Bronx” series of anthropomorphic animal characters and fantasy floating world, composed of three main chapters: Tail Concerto (1998, Playstation), Solatorobo: Red the Hunter (2010, Nintendo DS) and Little Tail Story (2014, Android and iOS). The series is not widely known to the main public and sales were not great, but thanks to its fun gameplay, light hearted animal characters and interesting world-lore (mixing Jules Verne-steampunk style technology, mechs, magic, Laputa style floating islands and airships) it grown a cult following of fans in the last 18 years.


Strelka Stories was originally announced in July 2010 when CyberConnect2 were celebrating their 15th anniversary and opened a teaser site for this new PS3 game, showing artworks featuring their usual anthropomorphic animal characters, a 19th-century fantasy town (feeling like something out of a Studio Ghibli movie, especially if you think about Sherlock Hound) and a space-conquering theme.

Over those artworks there are a series of sentences in Japanese, that can be roughly translated as ““I will surely go to space, surely”, “To the children who depart someday”, “The world’s first man-made crystal power plant, it was built against the press-cutting international public opinion”, “This country was always engulfed in restless shadows” and “The road was collapsing, they gathered Strelka, a rocket engineer…”. By reading these, we can speculate that Strelka Stories could have told the story of how the world of Little Tail Bronx became a series of floating islands and the efforts of its inhabitants to escape from the collapsing of their planet.

The title “Strelka Stories” is also inspired by the name of one of the Soviet dogs used for sub-orbital and orbital space flight tests in the ‘60:

“Belka (Белка, literally, “Squirrel” or, alternately, “Whitey”) and Strelka (Стрелка, “Little Arrow”) spent a day in space aboard Korabl-Sputnik 2 (Sputnik 5) on 19 August 1960 before safely returning to Earth. […] Strelka went on to have six puppies with a male dog named Pushok who participated in many ground-based space experiments, but never made it into space.”

In November 2010 Impress Watch published an interview with CyberConnect2’s president and CEO Hiroshi Matsuyama where he shared a few more details on Strelka Stories:

“Solatorobo was set in an imaginary scientific world, which targets the current generation of boys and girls. The content for this one [Strelka] will target ‘Adults who were once youths’. I believe those who like Gurren Lagann and Evangelion will enjoy it. We actually didn’t get approval of the project from a client or publisher. It’s a title that we started because we wanted to make it.”

In December 2012 during a fan event for the 2nd anniversary of Solatorobo, Matsuyama said that they were still working on a new game in the Little Tail Bronx series, but he could have been talking about Little Tail Story and not Strelka Stories.


The lack of a publisher for Strelka Stories is probably the reason why the game was never completed, with CyberConnect2 busy to work on other projects for which they were hired. In fact the studio released many games for Playstation 3 and Xbox 360 (such as Asura’s Wrath, .hack//Versus and the Naruto Shippuden: Ultimate Ninja Storm series), but unfortunately it seems that Strelka Stories never found support and had to be quietly cancelled. CC2 also planned a Tail Concerto sequel in late ‘90 / early ‘00, but it had to wait 12 years to be finally released (as the spiritual sequel Solatorobo), so we can assume that one day we could still see the ideas conceived for Strelka Stories in a new chapter of the “Little Tail Bronx” series.

CyberConnect2 are a big company today, they are currently working on the Final Fantasy VII Remake for Square-Enix and opened a new studio in Montreal (Canada). In April 2016 Famitsu magazine published another interview with Hiroshi Matsuyama, in which he teased a new game codenamed “Project Venom” or “CyberConnect Creative (CCC)” (it’s not clear if the two titles are for the same game or for two different projects) a self-published digital shooter planned to be released the next year for PlayStation 4, Xbox One and PC. The artworks revealed in the magazine show a fantasy setting with characters similar to the ones seen in “Nausicaa of the Valley of the Wind” and no space rockets, so we can assume that this will not be directly connected to the Strelka Stories concept.


Silent Scope Reboot [Xbox 360, PS3 – Cancelled]

The original Silent Scope was developed by Konami for arcades in 1999, with multiple console ports for Dreamcast, PS2 and Xbox. The game was an on-rail shooter in which to use a sniper rifle to hunt down terrorists, rewarding players with higher score for precise kills and making it more slow-paced than traditional light gun shooters. The game was quite popular and Konami soon developed two sequels, with “Silent Scope 2: Dark Silhouette” released in 2000 and “Silent Scope EX” in 2001.

Most people don’t know that in 2011 Konami wanted to create a reboot of the Silent Scope franchise and asked to Day 1 Studios (the team that had recently worked on F.E.A.R. 3, now known as Wargaming Chicago-Baltimore) to work on a Silent Scope third person shooter for Xbox 360 and Playstation 3. The idea was to make this new Silent Scope a stealth based game, as a more arcadey Metal Gear Solid: set in the near-future, this reboot would also have had sci-fi elements as the main enemy that could move so fast that he appears to teleport around.

Day 1 Studios were able to create an early prototype, with a playable demo in a shopping mall to test how the game would have been played, but in december 2011 Konami decided to cancel the project and the studio had to laid off 95% of the team. This was the end for the Silent Scope reboot.




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