Full Throttle 2: Payback [PC PS2 – Cancelled]

Full Throttle: Payback (aka Full Throttle 2) is a cancelled action adventure game that was in development in 2000 by LucasArts, planned to be released for PC and with a rumored Playstation 2 port. As we can read in Wikipedia, the game would have been an official sequel to continue the storyline of the original Full Throttle. Since Tim Schafer had already left the company at the time, Larry Ahern, who was involved in the original game’s development, was appointed the project lead and Bill Tiller, the art director.

At the early stages, the project received positive feedback from other LucasArts employees but according to Tiller, it eventually fell apart because of disagreements on the game style between the productive team and “a particularly influential person” within the management, which lead to a series of “mistakes”. The production ceased in November 2000, when 25% of the levels and about 40% of the preproduction art were complete. Both Ahern and Tiller left LucasArts in 2001, after Payback was canceled.

From Retro Gamer #62 we can read some more info of Payback from Larry Ahern, who designed ‘a version of it that never got off the drawing board before [he] quit, and the bloody remains of it were handed over to another team’. Some of it we already knew from the Classic Adventure Gaming article.

The villain was a Senator with an anti-biker agenda, pushing to replace the worn-out highways with new, biker-unfriendly hover lanes. The game also featured Ben’s estranged weasel-of-a-brother, who was mixed up in one of the Senator’s shady operations, and a more central lead for Father Torque. Maureen had a cameo, but the female lead was a reporter who covers Ben after his subsequent fame for the alleged murder of Malcolm Corley. We had some fun new biker gangs also, like the Dragons, who sported flamethrowers on the handlebars of their bikes, and the Leeches, a gang in rocket-powered side-cars that cruise the highways jumping from vehicle to vehicle and attaching to them to syphon fuel.

Some time later LucasArts decided to start the development on the even more action-heavy Full Throttle: Hell on Wheels, that was also cancelled in the end.

Thanks to Robert Seddon and lorenzo55 for the contributions!

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Guilty Gear [PSX – Beta]

Guilty Gear​ is a fighting game developed by Arc System Works and released in 1998 for the Playstation. The game  has become famous for it’s great 2D sprites design, but in its early development it had a different graphic style, with pre-rendered characters. Some screens from the beta version of  Gulty Gear can be seen in the gallery below, thanks Saga Darvulia that found them in some old japanese magazines. We can also notice alternate designs for the characters and their weapons!

Guilty Gear Beta:


Guilty Gear Final:

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VX Vampire XDV-7 [N64 – Tech Demo]

VX Vampire (aka Vampire XDV-7 or Ultra Copter 64) is a flight simulator that was planned to be ported to the Nintendo 64 by Paradigm Simulation / Entertainment. Previously Paradigm worked on realistic flight simulation for space, military and aviation clients, but  in 1994 it was contacted by Nintendo to aid in the creation of one of the Nintendo 64’s launch titles, Pilotwings 64. It seems that VX Vampire was originally one of Paradigm’s military simulators, that they though to convert to a more “arcadish” game to enter in the mass-entertainment market.

In 1995 Nintendo / Paradigm send some screens of Vampire XDV-7 to magazines (that you can see preserved in the gallery below), claiming that the Ultra 64 would have been able to achieve similar level of graphic details. In reality, VX Vampire was running on the Silicon Graphics Onyx Reality Engine, the same engine used for the Magic Edge Hornet Simulator Hardware, a technology much more advanced (and expensive) than a normal Nintendo 64.

When Paradigm had to finish Pilotwings 64 in time for the release of the N64 in june 1996, they probably had to shift resources to Nintendo’s project and the VX Vampire XDV-7 port went on-hold. In the end Pilotwings 64 was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo’s 64-bit console. [Info from Wikipedia]

Some years later, Paradigm Entertainment announced Harrier 2000 / 2001 for the Nintendo 64, a new flight game that sadly was never released. It’s possible that their plan to port VX Vampire XDV-7 changed when they understood that it would have been too difficult to convert an Onyx simulator to an N64, so the project evolved into a new, different title: Harrier 2000.

Thanks to jorcyd and Celine for the contribution! Scans from Cd Consoles #4, Console Plus #49 and Edge #29

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Painkiller: Resurrection [PC – Beta / Concept]

As we can read on Wikipedia, Painkiller: Resurrection is FPS developed by Homegrown Games and published by JoWooD. It is a stand-alone expansion to the 2004 Painkiller developed by People Can Fly, and runs on an updated version of the Painkiller engine. Resurrection was released for the PC on October 2009, with a planned Xbox 360 port that was never released.

As noted by Vicente, the main character had a different design in the beta version:

Beta:


Final:


 

Deep Rift [PS3 – Prototype]

Deep Rift was a prototype for an action adventure based in a flooded city, that was in development by Union Entertainment. Due to a lack of publishers’ interest, it seems that Union’s PlayStation 3 title did not go into full production. It’s currently unknown if this could have been related to their new Zero G project, a game that should be adapted as a film soon.

20th Century Fox has picked up the rights to Union Entertainment’s sci-fi thriller video game concept “Zero-G” says The Hollywood Reporter. The game, which is still in production and created by Daniel Jevons, revolves around a major U.S. city being attacked by a devastating, never-before-seen weapon.

Another game concept, titled Backlight,  should also be in development at Union (as reported by Variety) but it looks much different from Deep Rift.

Thanks to Mox for the contribution!

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