Legacy of Kain: The Dark Prophecy [PS2/XBOX – Cancelled]

As we found out some days ago, Legacy of Kain: The Dark Prophecy was meant to be the sixth game in the Legacy Of Kain series, but it was canceled after about 3 months of development. As we can read in an interesting article at The Lost World website, this unreleased chapter could have been the one in which “Kain would have returned to the ruined Nosgoth of the future in which Soul Reaver was set“.

Images: 

World Reborn Unification [DS – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: 

A.I. Chaser [Xbox – Cancelled]

In May 2001 Microsoft signed an exclusive licensing agreement with Warner Bros. to develop and publish games based on Steven Spielberg’s movie “A.I.: Artificial Intelligence”. Three “action-packed” adventure games were announced, two of them were slated for a release with the Xbox launch in November 2001.

Nevertheless, none of these “interactive A.I. sequels”  made it to the stores due to the moderate success of the movie.

One of these A.I. games was A.I. Chaser, developed by Vision Scape Interactive. Some of the game’s concepts later evolved into their Xbox title “SeaBlade”.

Images: 

Forsaken 2 [Cancelled – XBOX PS2]

Thanks to a post on Sabre470, we know that a sequel of Forsaken was in development at Acclaim Studios Teesside, but was soon cancelled because of the death of Acclaim. The game would have been in the works for XBOX and PlayStation 2, but only a small racing demo remains as a proof: as Sabre470 has wrote: “The demo is only one level so far and enables you to control the vehicle in a tunnel and race throuhg”. You can see some screens from the proto in the gallery below.

Sabre470 is currently selling the Forsaken 2 proto, so if you are interested, send him an email to [email protected] (remove the -NOSPAM-)

Images:

Videos:

 

Pikmin 2 [Beta – GameCube]

Zero7 has brought to our attention some differences in the early version of Pikmin 2: “In one of the photos the white pikmins don’t have red eyes (looks like a palette swapped yellow in that little window on the bottom). In another screen there’s .. a yellow potion? Wasn’t it red and.. blue/purple? Yeah, top was purple, bottom became red. Olimar’s Health looks off. Same with purple, model is fine, picture on the bottom is missing their features. In another image there are almost 20 potions.. no way you can get that many so quickly in ANY area of the final version, also that area doesn’t exist in the final (99% sure).

In a scene the red pikmin was inactive, but still colored, probably not a beta problem and I’m just remembering wrong, but I could’ve sworn they become a little lighter when they’re inactive. In the beta both players are using Olimar as their health, one red and one blue, but Louie gets his own icon in the final. We can even see the “Debug mode” in some of the screens.. and still using yellow potions, which dont exist in the final; maybe it was planned to choose between 3 different potions. The thing that goes down into caves with you looks different, like a lot less detailed than the final. In general all the pictures pre MAY 4 2004 are missing the second health meter for Louie and they all had different numberings for the pikmin count in the HUD (Beta: 0043 – final: [space][space]43).”

Also, in the videos below there are yellow and blue bolborbs, which are different in the final version (they are orange with black faces and green eyes). As we can read in Pikmin Wikia:

Two Bulborb subspecies are known to have been cut from the final versions of the Pikmin games. Both colors match those of the three main Pikmin types. Along with the Red Bulborb, each basic Pikmin type would have a fitting Bulborb had these not been removed. Naming used in the game’s data makes it clear that these became the Dwarf Orange and Hairy Bulborbs in the game.

As we could see in Pikmin [GC – Beta / Prototype / Unused Stuff / Debug] page, the pikmins were supposed to be black in the first time, however, Shigeru Miyamoto didn’t liked it, due not having any facial features, such as nose and eyes. However, in the game data folder, mostly, or all the files, redirected to Purple Pikmin, are named as “Piki-Black” (configuration/models/textures), meaning that in the first states of the game, the black pikmin would appear in the sequel.

Screenshot of BMDViewer:

Thanks to Zero7, kieranmay, Foulowe 59 and gabrielwoj for the contributions & to Jay for the english corrections!

Videos: