StarFox Armada / Assault [GC – Proto / Beta / Unused Stuff]

StarFox Armada / Assault [GC – Proto / Beta / Unused Stuff]

Star Fox: Assault was first announced on May 8, 2002. It had a tentative release date of April 2003 for Japan, and would be developed by the same employees who worked on Ace Combat 04: Shattered Skies at Namco. New information about the game didn’t show up until a short video montage at 2003’s E3 in Los Angeles, which showcased the game’s first-person perspective.

During development, the game had three working titles: Star Fox Armada, Star Fox 2, and Star Fox. It eventually came to be known as Star Fox: Assault. [Infos from Wikipedia]

In 2003, the game was intended to be multiplayer oriented and was rumored to have a LAN mode too, but sadly it never did.  If you play the game you can almost feel that there is more content in the multiplayer mode, with more stuff to unlock. Most of the missions in the single player are the same arenas used in multiplayer, with a touch of story.  There was going to be a coop-mode for the Adventure mode, but sadly it was cut.

In these screens and video, we can see an early version of the game, with inferior graphic,  Aparoids from level 9 seen in level 2, different text, slightly different character design and HUD.  It’s interesting to notice that the Star Fox Armada Project was going to have an arcade version too, as it happened with F-Zero GX. The arcade version of Armada was never released and we can only wonder which kind of differences it could had.

Also a Unused Game Over music has been found by Gabrielwoj, it is the same Game Over Music of Star Fox 64, see video below!

Update: New video of the E3 Trailer (the other one was deleted, enjoy this one)

Thanks to bydolord and Gabrielwoj for the contribution!

Images:

Videos:


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
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6 thoughts on “StarFox Armada / Assault [GC – Proto / Beta / Unused Stuff]

  1. Nig

    if only it had co-op it would have been PERFECT, and more options in the multiplayer, like AI-bots and more content (stages and characters)

    1. monokoma Post author

      I’ll try to find another video if i’ll remember about it :P Anyway it was the first trailers for Assault, there should be other ones on YT

  2. LV

    There is an unused music track in StarFox Assault found in the final version. I’m guessing the song was from Outer Sargasso Hideout, as that and Inner Sargasso Hideout share the same music track. Its listed as A00064.dsp in the filesystem of the disc’s ISO. Dolphin 3.0 was used to find and extract the music.

  3. Dokapox

    probably both games were merged, kinda like how fzero gx had ax on the disc
    the second half of the game feels very different to the first so maybe that?

    also, it seems to me that one game would have focused more on arwing missions and the other on missions on foot
    the gamecube one would probably be assault, it was at the time shooter games started really picking up on popularity so maybe they wanted to cash in on that
    honestly it looks like a homemade starfox gta 3 mod or something

    also assault means attacking phisically and armada is a fleet of warships
    most likely the airwing levels were going to be arcade only and the onfoot/gunner levels would be the console version
    as it would result in a title that barely resembles starfox on the gamecube, nintendo probably put a stop to it and just joined the 2
    not to mention that both feel really different when playing, probably developed by different teams, the walking levels feel kinda half assed, needlessly long and complicated ( TOSE levels of padding ), while the airwing levels are smooth and well polished, even the controls are more responsive/accurate.
    another thing is that after you beat the game it gives the option of playing just one kind of level or the other, I like it, but it’s quite an unusual option to add woudn’t you say?

    also, here’s a better quality of that starfox poster
    http://www.n-sider.com/media/triforce_starfox.jpg

    1. monokoma Post author

      Thank you Dokapox! I loved Assault, especially in multiplayer, i hope that one day we could find out more about its development and what was changed :O

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