Super Smash Bros [Beta – N64]

Super Smash Bros [Beta – N64]

smash64logo.jpg

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled Kakuto-Gēmu Ryūō or Kakuto-Geemu Ryuoh (格闘ゲーム竜王 ?, lit. “Dragon King: The Fighting Game”), and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide “atmosphere” which he felt was necessary for a home console fighting game, and his idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide. [Info from Wikipedia]

Below you can read the “Iwaka Ask” chat about Smash Bros:

Iwata: Because we don’t often have the opportunity to sit down and talk about Smash Bros., I’d like to use the last part of this interview to turn back the clock and talk about the start of this series, beginning in 1999 with the Nintendo 64 title Super Smash Bros. You and I were responsible for developing this prototype.

Sakurai: Right. We called it “Kakuto-Geemu Ryuoh” (Dragon King: The Fighting Game)

Iwata: At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself. In some respects, it was the ultimate handcrafted project.

Sakurai: Right. I mean, we didn’t know at the time that we would be able to use Nintendo characters.

Iwata: In retrospect, the main reason I undertook the project was to build a 4-player game that utilized the N64’s unique 3D joystick. What were your reasons?

Sakurai: Well, I wanted to offer an alternative to the two-dimensional fighting games that were crowding out the market. I also wanted to see if it was possible to make an interesting 4-player game that offered a new experience every time you play. Simply put, I was aiming to design a 4-player battle royal.

Iwata: I seem to remember “4-player Battle Royal” being written on the cover of the project planning document.

Sakurai: Right. I hadn’t given it a title yet.

Iwata: We hadn’t even come up with the codename Ryuoh yet. I think we ended up using Ryuoh because we happened to use scenery from the Ryuoh-cho neighborhood, the location of HAL Laboratory in Yamanashi Prefecture, as the background for the game.

Thanks to Adriel for the contribution!

Images:

[Source: Iwata Ask]

Rumors say that in the beta concept of Super Smash Bros. 64, Pit, Bowser, Peach, Mewtwo, Meowth and King Dedede were going to be playable characters, but was taken out due to limits in the hardware. It should be noted though that Meowth and King Dedede appeared in the game as a Poke Ball Pokemon and as a background character, respectivly.

Two beta Kirby stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the “How to Play” tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were supposed to be colored and Saffron City also had pink with purple on the rooftops, the smash ball were supposed to be introduce in this game. [Info from Mariowiki]

Beta Images:

Screen 1: There is no sign or bridge or sliding stone block
Screen 2: a pink floor that was later changed
Screen 3: Just some beta textures shown on Hyrule Castle

Thanks to 8PM and Deep Game Research for the contributions!

Videos:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 4.67 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




Last updated by at .

21 thoughts on “Super Smash Bros [Beta – N64]

  1. SMASH MASTER 9000

    I use a gameshark and I can play these stuff such as Kirby beta stages, system debug, and more shit.

  2. nomickok

    hmmm… when i look at these dragon-fighter dudes i just cant stop thinking about how their moveset is so familiar to c.falcon’s:O

  3. Herman07

    Wait, if they wanted to add dedede and they didn’t on the N64 version, why they don’t add him on Super smash bros. melee first instead to add him on brawl only?

    1. Irene

      That’s because in Melee, Sakurai could either add 6 clones or DDD. So either more characters, or less. I’d say he went with the better call, but to each their own.

  4. Nikki

    Hey! Check out the RPGMusic.org video shown above the comments! It’s an unused fanfare and I have this game on an emulator.

Leave a Reply

Your email address will not be published. Required fields are marked *