Genewars is a real time strategy game released in 1996 for the PC and developed by Bullfrog Productions. The gameplay mixed some elements of strategy, along with minor terrain editing and cross-species breeding. Originally the project was started in 1991 as an Amiga CD32 game, known as “Biosphere” but it was later postponed and reworked [...]
Before Ensemble Studios was closed, they worked on serveral prototype games, such as Nova, Sorcerer, Wrench and Phoenix, an RTS which featured humans fighting aliens (which later evolved into Halo Wars). Another protype was known as “Bam” which Ensemble describes as a “Ratchet & Clank-Style Platformer”. As seen on various images posted by the company’s [...]
XFire was a PC action RPG similar to Diablo, that was in development by SirTech Software, but sadly it was never released.
Images:
Miss Honeybee was going to be a platform game for the Amiga: it was in development by Kaiko, but they never finished the project for some reasons. Some of the sprites, like the chikens, were used even in Timet / Mr. Nutz.
Thanks to Celine for the contribution!
Images:
Creation was a cancelled project from Bullfrog Production that started as a concept for the Amiga in 1992, then it became a PC aquatic-theme action / strategy game in 1995. For various marketing problems, the project was never finished.
Some scans with old previews can be found at Amiga Magazine Rack!
Thanks to Robert Seddon and [...]
Unreal is a FPS developed by Epic Games and Digital Extremes and published by GT Interactive in 1998. Originally, Unreal was going to be a Quake-style shooter: earlier screens showed a large status bar and centered weapons, similar to Doom and Quake. The main character was also going to be a woman, however in the [...]
Legacy of Kain: Soul Reaver is a third-person adventure game developed by Crystal Dynamics and published by Eidos. It was released for the PlayStation and PC in 1999 and for the Sega Dreamcast in 2000. Soul Reaver entered development alongside Blood Omen 2: Legacy of Kain in 1997 and focused on puzzle solving instead of [...]
Blood Bowl is a cancelled sport / action game that was in development by Psygnosis for the original Playstation and PC in 1998. The gameplay could have been something like Speedball or Mutant League Football. The project was stopped when the company went into financial troubles, before being bought out by Sony. It’s interesting to [...]
Duke Nukem 3D is a FPS developed by 3D Realms and published by Apogee Software. It was released on January 29, 1996. LameDuke is an early beta version of Duke Nukem 3D, which was released by 3D Realms as a “bonus” one year after the release of the official version. It has been released as [...]
Serious Sam is a FPS created by the Croatian development team Croteam. originally released for the PC in 2001. My friend Optik found an interesting video from the SS beta in Shadow1665’s Youtube channel, in which we can notice various differences from the final game:
Sounds are different from the final
High score option in the main [...]
Bionicle: Legend of Mata Nui is a cancelled PC game based on the Lego Bionicle franchise, that was in development at the Lego Software division. The project was officially cancelled in 2001, because of some quality issues and too many delays. It seems that a playable beta demo does exist somewhere out there.
Thanks to Lord [...]
P.I.D. (Private Investigator Dollarally) was a top-down driving/adventure game created by Finnish developers Terramarque (now known as Housemarque), set for release on the PC in December 1994. It may also have been intended for release on the Amiga, considering the developer’s history of developing for the system. For unknown reasons, the game was cancelled.
The single [...]
Daikatana is a FPS developed by Ion Storm, led by John Romero and published by Eidos Interactive in 2000. Romero’s initial game design, completed in March 1997, called for a huge amount of content – 24 levels split into 4 distinct time periods, 25 weapons, and 64 monsters.
Despite this, Romero believed that development of the [...]
Mr. Nutz: Hoppin’ Mad is a side scrolling, 2D platformer game published by Ocean Software for the Amiga and first released in 1994. The game started out as Timet: the Flying Squirrel by a company named Kaiko but was sold before being released. The player character sprite was a slimmer flying squirrel, which was changed [...]
FX Tanks was a real time strategy game that was in development at FX Interactive, but it seems that it was never released for some reasons. It could have been just an internal prototype, to test the new 3D engine and various gameplay ideas.
Video:
Hannibal was a FPS / Adventure game that was in development by Arxel Tribe and that was going to be published by Mindscape in 2002 / 2003 for PC. It was based on the horror film with the same name, and it would had let players to assume the role of special agent Clarice Starling [...]
Highlander Online was a MMORPG that was in development by Kalisto Entertainment in 2001 / 2002, before the company was closed down. It was based on the series of films with the same name, but the project was probably cancelled in early development. A new Highlander game is coming out in 2010 for the PS3 [...]
Totems was a 3D platform / Action game for the Xbox 360, developed by 10tacle Studios. The Player controls the main character Gia, a parkour expert with the help of powers from four different animal totem Spirits. In August 2008, 10tacle Studios has closed down and the game was cancelled. [Info from Wikipedia]
Images:
Videos:
Foo was an action / stealth game that was in development in 2002 by Idol FX and was going to be published by Singularity Software . As we can read in the original press release:
Set in ancient China, Foo will challenge players to enter palaces and temples in the dead of night, loot them, and [...]
The development of Doom began in 1992 as a tie-in of Aliens, but the first concept of the game, “Evil Unleashed”, was finished only in febraury 1993. As we can see from the ToastyTech website, this demo had only a room and three enemies: an imp, a demon, and a baron of hell. The hud [...]
As we can read from the official Press Release, in may 2007 THQ entered into a development agreement with Big Huge Games for a [...]
Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll was going to be an ambitious point and click adventure game that was in development by Sensible Software for the PC, from 1994 to 1998. The main character would have been Nigel Staniforth Smythe, a wannabe Rockstar that had to play gigs and deal drugs, to rise money [...]
World in Conflict was developed and released in 2007 by Massive Entertainment. They showed lots of trailers before the final release, and one of them shows some things that are different in the final game:
The first thing that we can notice is that the interface is different: instead of being grayish as in the final [...]
Quake is a famous fps released in 1996. In a preview section of Commander Keen (dated 1/23/90), we can see that originally the game was going to be a 2d role-playing game. Also, when in the mid 90’s they created the quake engine, the early testing was made on some Doom levels.
Thanks to Nathan for [...]
Fate is a game which was in development in 1996 by DogBone Software and was going to be published by Intracorp. The game was being made with the Build Engine, a first-person shooter engine created by Ken Silverman for 3D Realms (used for Duke Nukem 3D, Shadow Warrior, Blood and Redneck Rampage). Sadly Intracorp went [...]
Ultima VIII: Pagan is the eighth part of the computer RPG series Ultima: it was developed by Origin Systems and released in 1994 for the PC. Dominus sent us a couple of links (here and here) in which we can read some informations about the cancelled Ultima 8 expansion, that was called The Lost Vale. [...]
Soulless is a side-scroller action game that was developed by Cobra Blade and released in 2008 for Mac. The original concept of the project was a quick Wizard of Wor style game with Space Marines against zombies, but it later became the side-scroller action game that we can play today. In the beta version the [...]
The Elder Scrolls IV: Oblivion is an action RPG developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games. [Infos from Wikipedia]
Ace.dark posted an interesting topic in our forum, in which he explain that thanks to the Elder Scrolls Construction Set and the use of the Developers Console [...]
Black Isle’s Torn is a computer role-playing game developed for Windows by Black Isle Studios, announced on March 2001 and cancelled in July of that year. The game was to use a modified version of the SPECIAL role-playing system, which had been implemented in the Fallout series.
Developed on various editions of the Lithtech engine, Torn [...]
Turrican is a 1990 video game programmed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. Turrican 3D was intended to bring Turrican into the third dimension in 1999, but it was never released because publisher THQ stopped the development. Screenshots and videos [...]
Blood is a FPS developed by Monolith Productions and distributed by GT Interactive. Released for the PC on 31 May 1997, it utilized the first Build engine from Ken Silverman to feature voxels. [Infos from Wikipedia]
Conrad Coldwood has linked us to an interesting website, in which we can find “lots of downloads regarding Blood: early [...]
Tower of Goo Unlimited is the original prototype, made some years ago, of World of Goo, a famous indie game for Pc and Wiiware. Even if you must create only a tower in this concept, the basic gameplay and the graphic style are essentially the same. There is a level called “Tower of Goo” in [...]
On fasddd Youtube Channel we can see this WiC Washington Cinematic taken from the behind the scenes DVD. It seems that this video was not used in the final game. Someone has any more infos?
Video:
Jazz Jackrabbit 3 (alternatively called Jazz Jackrabbit 3D or simply Jazz3D) is the unreleased third installment of the popular PC game series, Jazz Jackrabbit. Spear-headed by Dean “Noogy” Dodrill (an animator for Jazz Jackrabbit 2) and coded by World Tree Games, it was developed for the original Unreal Engine technology in 1999. Like many other [...]
Also know as Mechwarrior 5, this project by FASA Studios was never completed, but some screens and concepts have survived the cancellation. If you have more infos on this game, please let us know!
Thanks to Hey Hey for the contribution!
Images:
Castle! Castle! was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. It seems that it was going to be a real-time strategy game, where the [...]
In 2006, LucasArts announced an agreement with UK-based and now shut down developer Free Radical Design. Although no further announcements were made about the game, it was well known that FRD was working on Star Wars Battlefront 3 for next-generation platforms.
Several issues including delays and “communication problems” made LucasArts cancel the project and leave Free [...]
Another WoW article, I know there are not many reading this as all WoW nerds (including me) are busy playing the game, but hey, always fun to read, isn’t it? So anyway, back in the vanilla WoW beta there were ANOTHER battleground apart from Azshara Crater (which you also can read about here…) that was [...]
Grandia Online was a MMORPG being developed by Game Arts and published by GungHo Online Entertainment. It was set to be released in 2006, but we never got more information about it and then it has just vanished, probably cancelled.
Images:
Trium Planeta was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. From what we can see in the screens and learn from the little information available [...]
Robert Seddon linked us to a couple of interesting pages with screens and informations about a beta version of Little Big Adventure 2, the sequel of the cult adventure game by Adeline Software International. In the Magicball Network forum you can see a gallery full of screens from an early version of LBA2, while in [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
In the website of ATMachine we can read an interesting series of articles about the old Lucas Arts adventures and between them, we can even find a wonderfull page with informations and screens for the beta version of The Curse of Monkey Island! A scan from al old magazine shows a prototype version of the [...]
Tiberium is a cancelled tactical FPS set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA) and it had been in production for two years. Tiberium was cancelled on September 30, 2008 due to the game’s failure to meet “quality standards set by the development team and the EA [...]
Robert Seddon has fowarded us a link to a rockpapershotgun article about ER Tycoon, a cancelled game from the Theme Hospital series. From this interview at the Escapist Magazine, it seems that the developers did not find any publisher interested in the game, so the project was stopped.
Image:
Omikron: The Nomad Soul (also know as “The Nomad Soul” in Europe) is a PC and Sega Dreamcast 3D adventure game, developed by Quantic Dream and published in 1999. Thanks to the Omikron Game Blog, we can see some interesting screentshots from an early (1997 / 1998) version of the game, with different character design, [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Our reader Drake Lake has made us notice that in the ATMachine website (a page that we have seen for the various beta Monkey Island / LucasArts adventures) there are even lots of informations about removed scenes and beta stuff from Jedi Knight, a first person shooter released in 1997 by LucasArts. In those screens [...]
In the website of ATMachine we can read an interesting series of articles about the old Lucas Arts adventures and between them, we can even find a wonderfull page with informations and screens for the beta version of Day of the Tentacle! In those images we can see different animations and unused items.
Images:
In the website of ATMachine we can read an interesting series of articles about the old Lucas Arts adventures and between them, we can even find a wonderfull page with informations and screens for the beta version of Monkey Island 2: LeChuck’s Revenge! Various differences like an early Guybrush sprite, changes in the backgrounds, are [...]
Our nice friends Robert Seddon and Batzarro have linked us to an intersting news that was spotted on Game Set Watch and Gamasutra, that talks about the find of some screenshots from “Titan Project”, an HALO inspired Massive Multiplayer Online game that was in development at Ensemble Studios, but was cancelled in 2007.
Ensemble Studios has [...]
X-COM is a series of computer games, started by Mythos Games and MicroProse in 1993. The first three titles were tactical games while the fourth was an action-based space combat/strategy game. The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America) was written by a team led by [...]
In the website of ATMachine we can read an interesting series of articles about the old Lucas Arts adventures and between them, we can even find a wonderfull page with informations and screens for the beta version of Monkey Island! Various differences like removed puzzles, changes in the text and missing dog closeup are show [...]
Ultima Worlds Online: Origin (UWO:O) – originally titled Ultima Online 2 (UO2) – was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled in March 2001.
UO2 [...]
Early in the development of World of Warcraft, when battlegrounds were made, there was a battleground called Azshara Crater. Azshara Crater would’ve been in – you guessed right – Azshara. It was intented to work in a similar fashion to Alterac Valley. A funny detail is that the entrances was already made when the battleground [...]
At the Electronic Arts E3 2008 press conference, Valve revealed a new characters design for Left 4 Dead.
Here’s a comparison between the old characters (top) and the new ones (below):
As Nastykill has made us to notice, at the Official L4D Blog we can find a lot of interesting infos and screens / videos from the [...]
MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Playmates Interactive Entertainment for the PC, Macintosh, and subsequently PlayStation. MDK’s gameplay is usually a third person shooter, except when sniper mode is entered. As expected, Kurt has a wide range of weapons to choose from, which differ in standard [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
The staff of Games That Weren’t has uploaded on their YouTube page a couple of good quality videos from Youngblood, a cancelled action-adventure that was in development for Playstation 1 and PC. You can see these videos here and here. In the meantime, we have added some screens from this game in the archive page: [...]
Robert Seddon made us to notice a couple of websites that talk about unused content in Planescape: Torment, a 1999 PC RPG. At Placescape Outshine we can read a long list with dialogs, items, images and sounds that are in the game’s files but were not used in the game. In the same site [...]
Portal is Valve’s professionally developed spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team are now all employed at Valve. Certain elements have been retained from Narbacular Drop, such as the system of identifying the two unique portal [...]
Virtual Ocean is a cancelled game from AndNow, the developers team of Ed Annunziata. It was in development for the PC and planned for a Playstation 2 port. In the original press-release for this game we can read: “Leave your human body at the shore when you enter the Virtual Ocean. Mankind is long gone, [...]
Nooks and Crannies is a cancelled game from AndNow, the developers team of Ed Annunziata. It was in development for the PC and planned for a Playstation 2 port. In the original press-release for this game we can read that: “Nooks & Crannies is the first real game with artificial life characters; little alien Nooks [...]
At DICE 2008, Blizzard had some talk about their games and in there, they showed an interesting list with a couple of “new” artworks for some of their cancelled projects. As Kotaku has wrote about:
“The team also revealed a list of the Blizzard games that have been canceled over the course of their 17 years, [...]
WarCraft Adventures: Lord of the Clans was a dark comical point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game’s [...]
On IGN we read that a PC version of Seaman was in development some years ago, but it looks like it was never released: “The PC version of the game was announced by Vivarium founder Yoot Saito today at a conference in Japan. It’s entitled Seaman for Windows Ver. 1.0 and will be available in [...]
Spore is a video game under development by Maxis and designed by Will Wright. The game has drawn wide attention for its promise to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing [...]
Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a [...]
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Van Buren was set to carry on the Fallout series, following Fallout 2, prior to being cancelled. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, [...]
Amen: The Awakening was a planned FPS / RPG with some stealth elements by Cavedog Entertainment. It was to be the first FPS by Cavedog and probably the gameplay would have been somehow similar to the original Deus Ex, but the project was cancelled in 2000. Amen would have told the story of a dark [...]
Originally, the main character was an ostrich suffering from mental imbalance and multiple personalities. Tim Schafer killed the idea because he strongly believes in games being “wish fulfillments,” guessing that not many people fantasize about being an insane ostrich. Raz was originally named Dart and it had many different design [...]
Shining Lore is to the very majority of people a cancelled MMORPG originally to be released early 2003, before it fell into development limbo. However, what most people are unaware of is that Shining Lore Online, as it was to be called, was originally a dating RPG called, simply, Shining Lore. [...]
Citizen Zero was going to be one of the first massively-multiplayer online role playing games for the XBOX, with astounding graphics and promising looks. Sadly the game was never released probably due to not having enough money or due to deadlines. The story takes place on a distant planet know as Nero-Eden were you were [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Seraphim is a fast paced game of third person, 3D combat in which players not only battle on the ground, but soar through the air with abandon, laying waste to cunning enemies, and the surrounding environment. The player will assume the role of a fallen angel lord, called a Seraphim, whose titanic strength and [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Warzone Online is a cancelled Massively Multiplayer Strategy Game (MMORTS / MMORPG) that was set in the universe of the Mutant Chronicles RPG. The game was scheduled to be released on PC and Xbox, developed by Paradox Entertainment in 2000, but it was officially cancelled in early 2002.
Warzone Online was created on the Valpurgius graphics [...]
Sam & Max: Freelance Police was a graphic adventure computer game developed by LucasArts as a sequel to the 1993 title Sam & Max Hit the Road. The final game in the company’s adventure game era, Freelance Police was originally intended to be released for Windows in early 2004.
Freelance Police was first announced in August [...]
“Star Control 4, or later StarCon, was Accolade’s final attempt at profiting from the franchise. Few details are known, as Accolade reshaped and eventually cancelled it during the development stages; As of October 5th, 1998, development on StarCon has stopped. When word of Accolade’s decision on StarCon reached the press, [...]
Ghouls & Ghosts Online was planned to be a MMO of CAPCOM’s cult classic Ghouls ‘N Goblins with platforming challenges and hordes of monsters to battle as well as community features like guilds. This project was announced at GDC in 2003 but the ambitious multiplatform MMO never saw the light of day.
Images:
Videos:
SimMars was a strategy game in development at Maxis around the same time as the release of the wildly popular Maxis game, The Sims. A trailer for the game was included on the SimCity 3000 CD. From the trailer, the premise of the game seemed to be a manned mission to the planet Mars, followed [...]
SimsVille was a cancelled computer game from Maxis that was to be a cross between The Sims and SimCity. It was announced before 2000, but cancelled in September 2001. The game was to offer the user control of a multitude of houses in a neighborhood in a fashion similar to The [...]
TECHNOSAUR was a computer game development project that started at Jim’s Restaurant late one night, when four game designers got together to bitch about work over a cheap (and greasy) dinner. Amid ancient, hacking waitresses, soggy blueberry pancakes, and teenage vamps out way past their bedtimes, the idea of a [...]
The pre-alpha version of StarCraft was still very similar to Warcraft II in terms of user interface and style. After receiving much criticism on the 1996 E3 for this lack of technological improvement, Blizzard started to rework the game engine. This included changing the interface from the distinctive Warcraft II-sidebar [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Half-Life was the first product of Kirkland, Washington-based developer Valve Software, which was founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell. They settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. Valve eventually modified the engine a great deal, notably adding [...]
Duke Nukem Forever (DNF) was a first-person shooter being developed by now defunct 3D Realms. It was to follow Duke Nukem 3D as the next game in 3D Realms’ Duke Nukem series.
Duke Nukem Forever was officially announced on April 28, 1997 along with the purchase of a license to use the Quake II engine and [...]
Originally planned as a free mod for Quake, development on Team Fortress 2 switched to the GoldSrc/Half-Life engine in 1998 after the development team Team Fortress Software – consisting of Robin Walker and John Cook – were first contracted and finally outright employed by Valve Corporation. At the point of [...]
The book Half-Life 2: Raising the Bar revealed many of the game’s original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and replacing [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
In 1995, the first incarnation of the game was announced. Prey was envisioned by 3D Realms as the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the same role as Unreal did for [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Originally, BioShock had a storyline which was significantly different from that of the released version: the main character was a “cult deprogrammer”-a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life. For example, Ken Levine cites an example of what a cult deprogrammer does: “[There [...]
Tonic Trouble (also know as HED during the early development) is a 3D platform game created by Ubisoft for the Nintendo 64 and PC. As you can see from the images in the gallery below, the developers tried to create a character design similar to Rayman for the main hero. Rather than rely on exploration [...]
Shadow Man is an action adventure game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It was designed by Guy Miller and Simon Phipps. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. [...]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]
Avendo finito di nuovo Max Payne per PC, mi è venuta voglia di andare a cercare immagini della sua versione beta su Gamespot e IGN e sono rimasto piacevolmente sorpreso nel vedere che esistono davvero tantissime build del gioco, vi propongo il trailer dell’E3 1998, in cui vengono mostrati alcuni aspetti del gioco, livelli non [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.