Archive for the ‘wii’ Category

New Super Mario Bros. Wii is a side-scrolling platform developed by Nintendo EAD and released in November 2009. The game was announced at E3 2009, and from the early videos and screens, Kirby64 was able to notice various beta differences:
The propeller power-up was different from the final game.
At the Nintendo Press Conference they said at [...]

Explodemon! is an upcoming 2.5D side scrolling platform game in development by Curve Studios for PlayStation Network, Microsoft Windows and WiiWare. The project is described as “what Treasure would create if they mixed Yoshi’s Island with Half-Life 2″, and is inspired by elements from games as diverse as Street Fighter II, Halo, Super Metroid and [...]

Wizard was a RPG in development for the Wii, which was started at SuperVillain Studios (Crash of the Titans, Order Up!) in 2007. The story revolved around heroes who were trying to pursue a mysterious little girl trapped in the mist ravines. Sadly Wizard was cancelled due to a lack of funding in early 2009, [...]

CCTV is a cancelled adventure game that was in development at Nikitova Games, designed by Jon Hare, former member of Sensible Software. The concept of the game is that players work as a security operator in charge of using cameras to find criminals and resolve various problems. While you look at different camera feeds, you [...]

Guitar Hero 3 was developed by Neversoft and published by Activision and RedOctane. It is the third main installment in the Guitar Hero series, and the fourth title overall. The game was released for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 in October 2007. [Info from Wikipedia]
Dirty Harry noticed that in early videos [...]

Epic Mickey is a game in development for the Wii at Junction Point Studios. Pre-production started in 2007 when the company was bought by Disney. Some concept arts were leaked in Summer 2009 from a former employes’ resumes and it’s currently unknown if the final game will really looks like this when / if it [...]

In 2007, Californian-based developer Heavy Iron Studios was working on a pitch for a new Toy Story game. Planned for PS3, Xbox 360 as well as Wii, the demo did not materialize into a full-fledged game. Instead, Heavy Iron Studios worked on Wall-E which was released in 2008.
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The Next Big Thing, also know as “No Limits Racing” is a cancelled Wii game, that was in development by Pandemic Studios Brisbane in 2008 / 2009. The gameplay was a mix between a racing game, a party game and a sandbox game, in which the player would have been able to race in a [...]

In autumn 2008, DICE’s Mirror’s Edge was released on the Xbox 360, PC and PS3. However, EA wanted to expand on this concept and asked Backbone Entertainment to produce a small demo of the game for the Wii. A portable version of the game was pitched for the PSP and DS too.
Currently it’s still unknown [...]

Disaster: Day of Crisis is a multi-event game developed by Monolith Software, first showed in a non-playable form at e3 2006. At the time, the game was compatible only with the classic controller, and the gameplay was much more action oriented. In 2007 Monolith reworked the interface dramatically in order to take advantage of the [...]

Retro Studios intended to give Metroid Prime 3: Corruption larger environments than Metroid Prime 2: Echoes, and enable the game to run at 60 frames per second. The developers were also interested in using the WiiConnect24 feature to provide additional content for the game that would be accessible from the Internet. A small Metroid Prime [...]

Before being closed down by THQ, Big Huge Games were working on a simulation / adventure game for the Wii, that was know as “God The Game”. It was going to be a mix between Black & White, Animal Crossing, Little King’s Story and Zelda.. at least from the few informations and concept arts leaked [...]

In May 2009, Factor 5’s american studio was closed down, because (as we can read from the official F5’s website) “obstacles created by the sudden bankrupcy of Brash Entertainment for the continuation of operations have turned out too great to overcome in the current economic climate”.  The projects that were still in development should have [...]

Spyborgs is an interesting co-op action game for the Wii, developed by Bionic Games and published by Capcom. An early beta version of the game was shown in 2008, with some big differences from the “final” 2009 version: the graphic was much more primitive in the 2008 version, 2 original playable characters were removed (Kinetic [...]

Celine linked us to the official Platinum Games Site / Blog, in which they have wrote some interesting posts about the development of their game: originally Jack’s character design was different and they tried various color palettes before choosing the final one.

We worked on our first proposal for two weeks, when a programmer walked by [...]

Tower of Goo Unlimited is the original prototype, made some years ago, of World of Goo, a famous indie game for Pc and Wiiware. Even if you can create only a tower in this concept, the basic gameplay and the graphic style are essentially the same as the released version. There is a level called [...]

Red Steel 2 is the presumed sequel for the famous FPS that was released for the Wii in 2006, a project that was in development at Ubisoft Montreuil (this studio was also responsible for Red Steel 1) in 2007. It seems that these screens and documents were taken from an early concept of the [...]

In 2006 Kuju Entertainment created a concept for a new Jet Set Radio game that would have been developed for the Wii, and tried to propose the project to SEGA. Sadly it seems that SEGA was not interested in Kuju’s concept and so the game was never made. Only few concept arts remain from the [...]

Sometime ago IGN wrote an interesting article on a cancelled game from N-Space, a survival horror named “Winter”, that was in development for the Wii in 2007. Sadly it seems that the project was stopped because of “the restrictions imposed upon the Wii market by third-party publishers simply unwilling to take a gamble on a [...]

In 2007, Factor 5 were working on a Kid Icarus prototype for the Wii, to try to propose the project to Nintendo and start to work on the real game. This was not an official Kid Icarus game, but just an idea for a new action / flying game that could have became the next [...]

Lair is a PS3 action / flying game developed by Factor 5 in which the player controls a knight named Rohn who rides a dragon. The original Lair 3D engine was downgraded to make it run on the Wii hardware, to develope new games for the Nintendo console. This Lair Engine for the Wii could [...]

TimeSplitters 4 was not only planned for PS3 and Xbox 360 but also for Wii. The game was planned to be a “down-sized” version with several new gameplay elements due to the unique control interface. While most of FRD staff was working on the large PS3 and Xbox 360 version, only a small team was [...]

Red Faction: B.E.A.S.T. was a prototype developed by Locomotive Games. Planned for the Wii platform, the game was cancelled when THQ decided to close the studio [due to an internal restructure process].
Thanks a lot to Hey Hey for the link!
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In 2007, THQ-owned and now closed Locomotive Games developed a Wii game called Stuntman: Demolition. While both PS3 and Xbox 360 got Stuntman: Ignition, the Wii console was to get its own iteration. Due to mediocre sales of the Xbox 360/PS3 version, THQ decided to cancel the project and instead retired the whole franchise.
Stuntman: Demolition [...]

Thanks to Gone is Gone Blog we found out that Saint Row, a sandbox-style action game for the XBOX 360, was also planned to be released on the Wii. Developed by Californian Mass Media Inc, the game should had  the same gameplay of the 360 version, but with less graphic details. The game was cancelled, [...]

Thanks to Gone is Gone, we found out about a cancelled Wii project that was in development at n-Space, the team behind Geist, an interesting FPS for the GameCube. We can read that “After finishing Geist more or less in 2004, they thought to have Nintendos’ full support and started an ambitious Wii title. [...] [...]

This game was originally intended as a Nintendo GameCube game. By summer of 2007, Super Paper Mario was moved to Wii. An early version of the game had a different looking version of the Whoa Zone from Chapter 4. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored [...]

Gamepopper101 has found some beta-differences in an early trailer for this game: “Strong Bad’s Cool Game for Attractive People (SBCG4AP) Episode 1 – Homestar Ruiner (Yeah I know, long title), it’s a wiiware (and PC) game from TellTale Games. Differences from final game include:

Link from the X-Cult hack forum, has found some unused characters in the code of Mario & Sonic at the Olympic Games for the Wii: Birdo, Donkey Kong, Jet & Silver. Other “hidden” characters like Shy Guy, Goomba or the Monkey, are normally used only in the background of the game, but thanks to

pOp [Wii - Beta]

18 Jun 2008

Pop is a WiiWare game by Australian developer Nnooo. The game was released in North America on May 12, 2008 as a launch title and costs 700 Wii Points. Pop involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, [...]

At E3 2006, the first beta-gameplay was revealed of the excite bike spin-off, Excite truck. The beta features a few minor yet distinct differences. These include small font alterations, a different map on the lower right corner of the screen anddifferent designs for environment change buttons. These all be seen in the videos below:

Wii drums was a tech demo which was playable at the E3 2006. It was titled then as another part of Wii Music, aside the orchestra game but at E3 2006 was the last time it has been seen since. Wii drums featured a two player jam sessions like mechanic in which players hold two [...]

Thanks to Sttnw we know that “at one point, the Wii version of Activision’s Marvel: Ultimate Alliance (developed by Vicarious Visions) was going to feature Link and Samus Aran. However, the deal between the two companies fell through and the characters were cut from the final release”.
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On December 22nd Nintendo released a free downloadable beta version of the internet channel that wii owners could snag from the wii shop channel. The internet channel was developed by Opera software and Nintendo. The internet channel is an internet browser which runs in Opera 9.

On April 17th 2008, High Voltage studios revealed footage for a new and mysterious game called ‘The Conduit’. The footage was a tech demo which displayed some of the visual effects that they had managed to achieve on the wii.

Almost exactly one month later, on May 16th 2008, High Voltage released more in-game footage [...]

Hideki Konno, producer of Mario Kart Wii, had wanted to include extra online features like the ranking system and Ghost Data inside of Mario Kart DS, but he wasn’t been able to in time for a 2005 release. Now, on Mario Kart Wii, these features could finally be implemented. Konno had also been proposing ideas [...]

The game was originally planned to be rendered in a more photorealistic 3D style. However, Clover Studios determined that the more colorful sumi-e style allowed them to better convey Amaterasu’s association with nature and the task of restoring it. This change did not increase the game’s performance. You can play a video clip of Amaterasu [...]

Resident evil 4 is probably the console game with the most tormented development cycle of all time. Originally scheduled for Playstation 2 in 2001, the Capcom game had to wait four years and as many betas to take the final form. The first version, as it is well known, became Devil May Cry because the [...]

Pocky & Rocky is a scrolling shooter video game with action elements licensed by Taito to Natsume, who developed and published the game for release in Japan in 1992 and the rest of the world in 1993. It is the sequel to the 1986 arcade game KiKi KaiKai (unofficiallly released in North America as Knight [...]

The second Zelda for the GameCube (and the first for the Wii) had a long development of nearly four years, and the final game turned out to be a lot different from what was first revealed in 2004. Some areas and dungeons were removed, while the surviving sections were heavily modified.
The game was developed by [...]

 
House of the Dead III in cell Shading?!? Sembra impossibile, ma facciamo un salto indietro nel tempo… Era il 2003 e il gioco House of The Dead III, il famoso titolo sparatutto SEGA, imperversava nelle sale giochi; come per i precedenti episodi della serie, si era deciso di realizzare un porting per [...]

Red Steel is a FPS published by Ubisoft for the Nintendo Wii, created by the Ubisoft Paris studio and released on November 19, 2006 in North America. Red Steel was one of the first Wii games to be developed. [Infos from Wikipedia]
When the game was just a concept, it was know internally as “Project Katana” [...]

Mario Galaxy is to this day, still considered one of the best games on the Nintendo Wii, and has most recently the BAFTA game of the year award (2009) . During it’s coverage over the years it has had two different versions shown to audiences during the beta stages. The initial beta which was demoed [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks [...]

Pollen Sonata is a game prototype created by 10 students from the danish academy of digitial interactive entertainment (DADIU). It was created in may 2007 using Valve’s source engine [...] They worked a few months on trying to get the project to Nintendo Wii, but those plans have been put [...]

Boogie is a music game developed by Electronic Arts for the Wii in 2006 / 2007. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it. [Info from Wikipedia]
In the gallery below we can see a photo from an [...]

The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion [...]

Project H.A.M.M.E.R. was an action-adventure for Wii developed by Nintendo Software Technology Corp. The game was first revealed at E3 2006, but then cancelled due to quality and management issues in January 2007.
In Project H.A.M.M.E.R., players controlled a cyborg prototype and had to save major cities across the United States which were attacked by [...]

Super Smash Bros. Brawl was developed by Sora and published by Nintendo for the Wii in 2008. Development of the game began in October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo enlisted outside help from various developer studios, including Game Arts, whose developing team spent excessive amounts of [...]

In the development, of Wii Sports, Nintendo tried to use Mario characters in place of the Miis, but found out that people liked the simple Mii style better. The current Mii design is based on traditional Japanese wooden dolls (known as “Kokeshi”). Before the final design, there was a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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