Mission to Nexus Prime was a real-time strategy game based on a original story by the Hugo Award winning and New York Times bestselling author, Timothy Zahn. Developed by DigiFx around 1997 the game would never be commercially available. Here a small extract from a PR release:
“MISSION TO NEXUS PRIME” contains unique gameplay with features not seen in other strategy games like; four types of dynamically changing terrain on which to battle your opponents; Desert, Arctic, Tropical and Volcanic. Earthquakes and lava eruptions which when triggered form entirely new terrain maps on the fly! Units and vehicles can fall through cracked ice, sink in quicksand and be crushed by falling meteors.
You’ll search the ruins of advanced civilizations, seek out and destroy enemy patrols, rescue critically important allies, defend frontier bases, and face vicious air assaults.
Players must also combat the “the local” creatures which inhabit the world in addition to enemy units! Place units and vehicles in “hidden caverns” to ambush your opponents!
Unique visual model which allows the player to see the terrain but not your enemy! 30 different missions (15 each side) all ordered in a linear storyline written by Timothy Zahn! Over 30 multi-player missions allow you to “team up” for 8 player cooperative play over a LAN (Local Area Network) A communications network that serves users within a confined geographical area. The “clients” are the user’s workstations typically running Windows, although Mac and Linux clients are also used. or the Internet.
Full blown custom mission editor for designing your own levels to distribute to your friends! (Edit everything!)
70 different unit types and twenty unique installations. Each rendered in full Super VGA 3D perspective using Lightwave 3D!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.