Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

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by In: MICROSOFT|OTHERS|pc / mac|playstation 3|SONY|xbox 360

18 Jan 2013

As we can read from Wikipedia, BioShock Infinite is an upcoming first person adventure game and the third game in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a February 2013 worldwide release on PC, PlayStation 3 and Xbox 360. In August of 2012, several high-level developers from Irrational that had been working on Infinite announced their departure from the company; these included art director Nate Wells, who began working with Naughty Dog, and director of product development Tim Gerritsen. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells.

Even if BioShock Infinite is still not completed, there are already some info on some features that were removed or not implemented in its beta version. For example Ken Levine revealed in an interview with Gamasutra that the plot’s conflict would have been originally about tech geeks against luddites, those who resist the proliferation of technology. Some more rumors about the problems with the development of the game tell that various multiplayer modes were tested in a prototype form, but later removed. Even if Levine told Kotaku that multiplayer wasn’t guaranteed to be in the game, but in May of 2012, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Also, the 2011 E3 demo, seems to have been much different from what we’ll be able to play in the final game. For more beta differences and unused characters / items / models from BioShock Infinite will have to wait for when the game will be finally published.. in the meantime, here are some early screens and videos!

If you played the final game and see more differences, please leave a message below! :D

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3 Responses to Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

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slugger

February 19th, 2013 at 1:20 am

I believe that it was Human Head Studios that was working with Irrational on a potential multiplayer mode, but it never got very far.

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monokoma

February 22nd, 2013 at 2:51 pm

Interesting, thanks for the info Slugger! :O

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chris henzler

May 17th, 2013 at 3:08 am

you know maybe someone should update this page, I played a good bit of it, and seen some of the older videos, over the course of 3 years, it has changed ALOT

-hud is different from final game
- various voice actors changed from final version of booker and Elizabeth
-story has changed alot
-atmosphere of the game has changed
-some of the vigors seem different in the final game
-the twins seem absent in the beta versions of the game

its almost as bad as zelda 64 with the beta stuff

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