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Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

As we can read from Wikipedia, BioShock Infinite is a first person adventure game and the third game in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a February 2013 worldwide release on PC, PlayStation 3 and Xbox 360. In August of 2012, several high-level developers from Irrational that had been working on Infinite announced their departure from the company; these included art director Nate Wells, who began working with Naughty Dog, and director of product development Tim Gerritsen. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells.

There are some features that were removed or not implemented from BioShock Infinite beta version. For example Ken Levine revealed in an interview with Gamasutra that the plot’s conflict would have been originally about tech geeks against luddites, those who resist the proliferation of technology. Some more rumors about the problems with the development of the game tell that various multiplayer modes were tested in a prototype form, but later removed. Even if Levine told Kotaku that multiplayer wasn’t guaranteed to be in the game, but in May of 2012, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Also, the 2011 E3 demo, seems to have been much different from what we’ll be able to play in the final game. For more beta differences and unused characters / items / models from BioShock Infinite will have to wait for when the game will be finally published.. in the meantime, here are some early screens and videos!

chris henzler noticed some more beta differences:

  • hud is different from final game
  • various voice actors changed from final version of booker and Elizabeth
  • story has changed alot
  • atmosphere of the game has changed
  • some of the vigors seem different in the final game
  • the twins seem absent in the beta versions of the game

There are also some unused content that you can check at the Bioshock Wikia! If you played the final game and see more differences, please leave a message below! :D

Thanks to Inspector for the contribution!

Images:

Videos:

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monokoma

Editor in Chief at Unseen 64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working as a SEO Copywriter and Content Editor for various italian websites, you can add me on Google Plus, Last FM or contact me by email.

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10 thoughts on “Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

  1. slugger

    I believe that it was Human Head Studios that was working with Irrational on a potential multiplayer mode, but it never got very far.

  2. chris henzler

    you know maybe someone should update this page, I played a good bit of it, and seen some of the older videos, over the course of 3 years, it has changed ALOT

    -hud is different from final game
    - various voice actors changed from final version of booker and Elizabeth
    -story has changed alot
    -atmosphere of the game has changed
    -some of the vigors seem different in the final game
    -the twins seem absent in the beta versions of the game

    its almost as bad as zelda 64 with the beta stuff

  3. optimuswhat

    I recall a video at the back of my head containing a possible unused gun/scene.
    I believe it was IGN that uploaded that video?
    Anyway, had a golden sniper in a barrel, and some bridge explosion. Does that happen in the game?

  4. optimuswhat

    I’ll try finding the video some time.
    But that’s just what I remember. If you do happen to find a video like that, then awesome. Please let me know if you do.

  5. Inspector

    This page definetly shoud be updated! There is an interesting video about Elisabeth’s prototype that shows not only mute “gibson girl” which should be Elisabeth but more dark and less realistic game world. Check out “BioShock Infinite – Elizabeth Prototype Interview” on YouTube.

      1. Inspector

        ;)

        Also I forgot to mention an unused location – mountain observatory. “Bioshock Infinite Cut Area” video.

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