Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios and released by Nintendo for the Wii console on November 21, 2010, in North America, December 3, 2010, in Europe, and on December 9, 2010, in Japan. It is the series’s first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development. (Info from Wikipedia)
Development on Donkey Kong Country Returns started in 2008, but it wasn’t until E3 2010 that it was revealed to the public.
On the Gameplay and E3 trailers, we can notify some small things:
-Health Icon is a sightly different. -Game general Font is much different. -0:32 = When Donkey Kong bounces on the three enemies consecutively, he does not preform a spin followed by a somersault, like he does in the final version. -0:47 = Diddy and Donkey Kong team Icon is Cyan, on the Final Version, the color is Blue. -1:00 = The bombs on this stage is much more faster them the Final Version. -1:06 = It’s possible to see again the Cyan color, but on the 2-Player Mode. -1:13 = On the final version of this stage, it doesn’t have “automatic” barrels. -1:20 = The stage don’t have storm and darkness. -1:36 = Different scene.
An another gameplay video (which was playable after the E3 event), shows other miscellaneous stuff:
-Font, Health Icon and other lighten stuff is a little different. -At the end, the background is Yellow, on the Final version, it shows as Green.
On an ANOTHER video, it shows a MUCH different title screen, and other stuff (which was already shown on the other videos)
-Different Title Screen (the Buttons, the Logo, the Font and specially the Background)
An Show at the Television did show DKCR gameplay (at before releases)… It shows again the other stuff, but we can also see other stuff:
-The Instructions appears from no where, at the Final Version, the Tutorial Pig appears in the background and explains the controls
The video below shows some animations of Donkey Kong Country Returns:
Progressing into the Beta related stuff, when you progress in the game, you unlock some concept arts… They are separated into enemies, characters, levels and others…
Some interesting stuff of those concept arts, are the Levels… Much levels have been changed in the development, such as Golden Temple… Some characters did changed too, such as Rambi, which was to be much more Realistic…
It was also found on the Game Disc, that DKCR was to have 4-Player modes, still is unknown about it, but probably other Kongs could be in, similar to New Super Mario Bros. mechanism.
Maybe was scrapped because of Copyrights of RARE:
Those images shows the stuff from previous videos, like the different icons, fonts and etc.
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.