Golden Sun [GBA - Beta]

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 4.50 out of 5)
Loading ... Loading ...
by Unseen64staff In: NINTENDO| SEGA| gameboy advance

26 Sep 2008

Golden Sun is the first installment of a series of RPG games developed by Camelot Software Planning and published by Nintendo. It was released in November 2001 for the GBA, with a sequel, Golden Sun: The Lost Age, in 2003.

Golden Sun underwent a development cycle of between twelve and eighteen months by Camelot, which is considered quite a long period of time for the development of a handheld video game, and was described as a “testament” to the positive results a long development cycle can bring to a game. It was shown in early, playable form at the Nintendo Spaceworld Expo in Japan on August 2000. North American previewers received the game a few weeks before the release, and IGN noted that the experience of developing Shining Force for Sega helped Camelot develop a gripping RPG for the handheld.

Originally, Camelot planned to create a single title instead of a series, and in the extremely early stages of their project they had created a game design document for the one Golden Sun game to be on the Nintendo 64 console. When it became apparent the N64 was on its way out because the Nintendo Gamecube was coming in, Camelot shifted their focus to making a game on the handheld Game Boy Advance. [Info from Wikipedia]

In these old screens we can see a beta version of Golden Sun, with differences in the graphic style, in the characters design and in some weird places. The Kusanagi is a Light Blade that is found in the Debug Menu of the original Golden Sun. This weapon is impossible to access during normal play and can only be seen using a hacking device. Ironically, this weapon’s graphic is officially used in Golden Sun: The Lost Age for the Light Blade artifact Masamune. If it had been in the original game it would have been the most powerful Light Blade surpassing even the Kikuichimonji. You can find more info at The Adepts of Weyard website and at GoldenSun Wikia!

Thanks to Robert Seddon for these links!

Images:

>> Discuss this article in the U64 Forum!

Did you like this Unseen Game? Here are some related posts:

  1. Golden Sun: The Lost Age [GBA - Unused Content]
  2. Pokemon Ruby & Sapphire [GBA - Beta]
  3. Eternal (Skies Of) Arcadia [DC/GC - Concept/Beta]
  4. Fire Emblem: the Sacred Stones [GBA - Proto]
  5. Broken Circle [GBA - Cancelled]

5 Responses to Golden Sun [GBA - Beta]

Avatar

Robert Seddon

March 15th, 2009 at 8:22 pm

There’s a thread here about dummied data in the Golden Sun: The Lost Age ROM: one of the things they found may be an unused cameo of Link…

Avatar

monokoma

March 19th, 2009 at 4:37 pm

That sprite is really nice.. maybe it was not an “official” Link cameo, but just some Zelda love from the developers.. interesting find, thanks Robert :) I’ll add this in the description ASAP

Avatar

monokoma

March 20th, 2009 at 11:36 am

Thanks for the link Robert! :) i’ll create a new page for Golden Sun 2 asap

Avatar

Danny

September 4th, 2009 at 7:58 pm

They forgot to mention the Sol Blade in this article.

The Sol Blade is a long blade that surpasses even the Gaia Blade, it was later used in Golden Sun: The Lost Age with Meggido as it’s summon.

Avatar

monokoma

September 7th, 2009 at 1:11 pm

Thanks for the info Danny, i did not know about the Sol Blade! :)

Comment Form

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

U64 Sponsor:

Buy games to help U64!

Support U64:



  • Chris Jeremic: Wow has it been awhile since I posted here previously, I put together a site where anyone can downlo [...]
  • rod_wod: Its not power drive cos thats a European game this looks like a Japanese game power drive rally had [...]
  • sevendead: Looks kind of similar to a game was on the Genesis by way of the Sega Channel. It was one of the sp [...]
  • Breno Peterson: Thank you dear friend monokoma. congratulations for the great work!!! A hug of a friend of Brazil. [...]
  • RhuBarb: Really interesting beta screens, good work. I hope someone can find some beta Faron/Ordon Woods & [...]