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Resident evil 4 is probably the console game with the most tormented development cycle of all time. Originally scheduled for Playstation 2 in 2001, the Capcom game had to wait four years and as many betas to take the final form. The first version, as it is well known, became Devil May Cry because the build was deemed too action-oriented to be part of the series. Nevertheless, the trappings of the Resident Evil saga were plentiful, from the fixed camera to the haunting environments.
Gamers were shocked by the announcement that Resident Evil 4 would be exclusively on the Gamecube. The first Gamecube beta was presented at TGS 2002, showing Leon in a strange metallic structure (later confirmed to be an Airship) fighting a bizarre fog creature. The few words spoken in the trailer were about the Cradle of the Progenitor Virus, and apparently the story centered on the assault of our heroes to Umbrella Europe. Moreover, Leon was probably infected and wielded odd supernatural powers.
The following year (2003) Resident Evil 4 was shown again. This version had different features and a new emphasis on the supernatural that seemed to bring the game closer to Silent Hill. In this new trailer, Leon (who still had some strange power) was inside a mansion infested with some strange presence, notably a strong creature with a hook. An extended video of this beta is featured on Biohazard 4 Secret DVD, where we can also see the Killers Armors still present in the final game on Ashley’s stage.
Although this last beta seemed to be the most promising and polished version yet, Capcom decided to start over again. The third beta, which according to the programmers featured zombies, was not even presented to the public. Finally, the Resident Evil 4 we are most familiar with was shown at E3 2004. The Resident Evil 4 Unseen Saga didn’t end there, though. After about a year of the Gamecube release, Resident Evil 4 was ported to the Playstation 2 with a few new locations.
Moreover, the trial version of the Gamecube version was hacked, revealing the names of many rooms of the various betas and really cool items like the Optical Camo and the Infrared Goggles. It seems that the programmers were still making changes to the game until the very end of development. Knowing Capcom, maybe even the setting of the last chapter of Umbrella Chronicles is lifted from the scrapped zombie version of Resident Evil 4.
Thanks to Robert Seddon for the contribution and to Jay for the english corrections!
In Formeragent‘s Youtube channel we can see an interesting video with beta comparisons.
In November 2009, Tyrant of resident-evil-beta.de discovered a pre-release version of Resident Evil 4. These are the main differences from the final game:
A pic of a woman found extracting the files inside the beta. Probably just a placeholder.
Unused item
Also, Enrico Marini of the THIA forum found the beta polygonal model of Ashley and an interesting placeholder, Jill dressed with the Ada dress, in the retail version of Resident Evil 4 :
More info from DCodes7:
Resident evil 4 went through a long development cycle. Multiple prototypes were created; officially only two of those prototypes were shown to public. Resident evil 4’s development started in 1998 which involved taking a trip to Spain to study castle architecture. In December 1999 it was hinted that RE4 was in development, however the game wasn’t officially announced until 2001.
When resident evil 4 was shown to the public for the first time it was announced that the game was being developed by Capcom’s Studio 4 for the Nintendo GameCube as part of five game line up that was exclusively developed for the GameCube.
The first build that was shown to the public, nicknamed the fog version, shows Leon S. Kennedy infiltrating umbrella Europe while being chased by a fog creature. This build was shown at TGS (Tokyo Game Show) 2002. The trailer for this build hinted that Leon could have been possessed and infected by the progenitor virus. The story involved the origins of the progenitor virus – hence what is said in the trailer: “the cradle of the progenitor virus.”

EGM (Electronic Gaming monthly) interviewed director Hideki Kamiya; this interview revealed that there was a super natural ability locked inside Leon’s Left arm and a notion to an unrevealed female character! You can read the entire interview to the left of this paragraph.
In the end, after the first showing of this build, it was scrapped; because “it was too much of a departure from the resident evil series.” Eventually this build of the game evolved into what is known today as Devil May Cry.

In early 2006 it was discovered – in the debug menu on an early trial demo of resident evil 4 – that the large metal structure that is shown in the fog trailer was an airship. Only the names of the levels remained. To see all of the 3.5′s level names (Fog & Hook Man versions) click on the links below.
http://www.the-horror.com/index.php?id=features&s=re4demos&p=10
http://www.the-horror.com/index.php?id=features&s=re4demos&p=11
http://www.the-horror.com/index.php?id=features&s=re4demos&p=12
Later in 2002 resident evil 4 was revealed to the public once again at E3 2002, showing a completely different game from earlier that year at TGS. This build of the game Showcases Leon S. Kennedy in a mansion while being attacked by possessed suits of armor, possessed dolls, and killer hook man ghosts; this version of the game concentrated on the super natural and puzzle solving.
The following year in 2003, cube magazine published a six page article titled “Diary of a Mad Man.” This six page article puts build 2’s story months after the Raccoon City (Resident Evil 2) and Rockford island (code veronica) incidents. You can read all six pages of the article below this paragraph.
Thanks to the 5th survivor on the THIA forum for posting these articles!
In the end the Hook man version of Resident Evil 4 was scrapped because it was “too paranormal for the resident evil plot.” This build of Resident Evil 4 evolved into the game Haunting Ground. In 2005 a five minute game play video of build 2 was released with the biohazard 4 (Resident Evil 4) Secret DVD.
Resident Evil 4 was scrapped, evolved, only to be scrapped again. Two prototypes evolved into two games and one of those games evolved into a franchise. Resident Evil 4′s development didn’t stop there; the game continued to evolve and change as it was being developed. Though Resident Evil 4 remained roughly the same – gameplay wise – the items, collectables, enemies, and the sounds of the guns were changed until the games release. In Part 2 of the analysis I will explain and point out changes that Resident evil 4 went through based on the trials and demo’s that promoted the game.
Clicca qui per la versione in Italiano ▼
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
11 Responses to Resident Evil 4 [Beta / Debug / Unused Stuff - GameCube & PS2]
dw4
May 26th, 2009 at 11:30 pm
nice videos.
thx :)
Robert Seddon
June 18th, 2009 at 3:58 am
According to this, there’s a short unused cutscene accessible via a clipping glitch.
monokoma
June 18th, 2009 at 1:27 pm
Thanks for the link Robert! Interesting, even if the cutscene is really short.
uanderson
December 6th, 2009 at 4:05 pm
porque não da para baixa o carinhas
monster hunter
May 5th, 2010 at 1:30 pm
good viedeos robert: but why IS jill in a red dress???mabey capcom wanted not because she died in resident evil 2.or im wrong?
monster hunter
May 5th, 2010 at 1:31 pm
im mean ada whos died in re2
pcloadletter
September 14th, 2010 at 3:21 am
3 unlisted shots from RE4, from Edge (119, January 2003):
http://bit.ly/9oAjjp
Since some of the others are here already maybe they are relevant, I’m not sure.
pj
November 20th, 2010 at 6:19 pm
Wow wow wow, it would be WAAAAAAAAAAAAY better if RE4 were this game of early betas where Leon goes to strike Umbrella. But Capcom was impatient, then they called Mikami (that were unhappy for this) and the game started the fall of RE…
Jerkwad
January 15th, 2012 at 12:42 pm
i remember playing the demo at gamestop, i reserved it for the GC and waited for it to come out. When i played it originally, the weapon system was more like RE5 where there was limited spaces compared to the entire block thing it has now. So you had to equip the knife like always.
Jerkwad
January 15th, 2012 at 12:42 pm
i remember playing the demo at gamestop, i reserved it for the GC and waited for it to come out. When i played it originally, the weapon system was more like RE5 where there was limited spaces compared to the entire block thing it has now. So you had to equip the knife like always.
monokoma
January 16th, 2012 at 2:26 pm
Thanks for the info Jerkwad! :)