UPDATE!: Thanks to Chris Covell on the Assembler Forum, we finally have some more informations about this assumed BS-X remake of Zelda 2: “Here’s my webpage which has pictures from the Famicom Tsushin special on the Super Famicom announcement in 1988 with that picture. That particular section in the Super Famicom article explains the graphical capabilities of the SFC, including a large number of on-screen colours, and large memory addressing, allowing for Kanji text display. That mock-up pic of a recoloured Zelda 2 with kanji text is all that was ever seen of a SFC ‘Zelda 2′. It’s just a single-screen mockup shown during the SFC’s tech demo showcase.”
So, the presumed Zelda 2 BS-X was nothing more than a 1988 “tech demo” to show the SNES power to the press >> read the original news
Images:
[OLD]Come già successo per il primo episodio della saga di Zelda, questo secondo titolo, uscito originariamente su NES, sarebbe dovuto essere un remake di Zelda II: The Adventure Of Link, riprogrammato e distribuito ai giocatori giapponesi attraverso il servizio satellitare del BS-X Satellaview, l’ADD-ON per Super Nintendo. Stiamo ancora cercando maggiori informazioni a riguardo, ma il seguente sembrerebbe essere l’unica prova dell’esistenza di questo progetto, uno scan di una rivista giapponese di data imprecisata. Se avete ulteriori notizie in merito o se sapete tradurre la scritta nell’immagine, fateci sapere mandandoci un email!
Aggiornamento: Ultraman82 ci ha riferito che nella scritta al di sotto dell’immagine si parla non di un semplice remake (!!), bensi dello sviluppo di Zelda 3! saranno necessarie ulteriori indagini a riguardo, la cosa è senz’altro interessante! [OLD]
Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).
Did you like this Unseen Game? Here are some related posts:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
8 Responses to Zelda II [SNES - Tech Demo]
PolySG
April 15th, 2008 at 5:11 pm
i cant understand a word here
yota
April 18th, 2008 at 8:15 pm
We don’t know much about it anyway, and we just made some speculations in this introduction. Apparently, fake or not, this scan is connected to zelda III for Nes / Snes.
EddieEddieEddie90
September 22nd, 2010 at 10:59 pm
I once saw a 16-bit link from Zelda II on a nintendo magazine (not nintendo power), I do not remember exactly which magazine was…
Celine
May 31st, 2011 at 11:55 pm
ゲーム内容は不明だが、FCD「リンクの冒険」を元にしたゲームであることは予想できる。小学館「任天堂公式ガイドブック スターフォックス64」に掲載されたディレクター清水氏のインタビューに拠ると、「ニンテンドウ64発売が迫り時期が悪いと判断したから」なそうな。んー、せめてニンテンドウパワーで出してほしかった。
Celine
June 17th, 2011 at 11:22 am
Koizumi:
Yeah. You might say that, but before Super Mario 64, I had actually been making Zelda II: The Adventure of Link in polygons with Miyamoto-san.
Iwata:
Before Super Mario 64… You mean for the Super Famicom System?
Koizumi:
Yes. We were experimenting with a thin, polygon Link seen from the side and fighting with his sword. Chanbara was a pending issue at the time. We couldn’t really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team.
monokoma
June 17th, 2011 at 1:37 pm
I want some images from that Zelda Super FX NOW.
hdofu
October 17th, 2011 at 9:14 pm
This has me very interested.
Celine
November 17th, 2011 at 8:50 pm
Reference for the above japanese quote ( sadly the site is now down ):
http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html
http://web.archive.org/web/20100407075726/http://www.geocities.jp/chirimenyugido/game_nintendo/nintendo_soft/tyuusi_ikou_soft.html