Ico [Playstation 1 - Prototype]

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by Unseen64staff In: SONY| playstation

11 Apr 2008

Ico was in development for about 4 years. In the first stages of development Ueda created an animation in Lightwave in order to get a feel for the final game and better convey his vision to the team. In this animation Yorda was the one to have horns rather than Ico and looked rather different in general, as can be observed in the video of Ico’s demo reel, in particular the scenes of Ico looking down on Yorda on the couch and Yorda’s hand examining Ico’s face. In the final game Ico was given horns instead in order to be more easily identified onscreen.

Originally planned for a release on the PlayStation, development started in earnest in 1998 with a team initially composed mostly of people from outside the game industry. Game design was guided by three key notions: to make a game that would be different from others in the genre; that would feature an aesthetic style that would be consistently artistic; and that would play out in an imaginary yet realistic setting. This was primarily achieved by subtracting common gameplay elements, such as the HUD, leaving only what is essential. Another method was using key frame animation instead of the more common motion capture technique.

Development switched to the PlayStation 2 in late 1999, which gave the team a more powerful platform to better achieve their original goals. Elements present around this time included a storyline trying to get Yorda back to her room, rather than an all-out escape from the castle and enemies that resembled the horned warriors seen at the beginning of the final game, rather than the shadowy wraiths. Despite these and some other differences, stylistically the game remained faithful to the original vision presented in the video, as well as always maintaining the core gameplay elements that center around puzzle solving. – [info from Wikipedia]

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Video:

Ico PSX Version

Did you like this Unseen Game? Here are some related posts:

  1. NICO: Shadow Of The Colossus [PS2 - Proto]
  2. Shadow Of The Colossus: unused eastern area discovered!

11 Responses to Ico [Playstation 1 - Prototype]

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Console Games Forum

October 12th, 2008 at 12:22 pm

[...] cineva jocul asta ? .iso macar,original nu a fost niciodata. Ico [Playstation 1 - Prototype] | Unseen 64: Beta, Unreleased & Unseen Videogames! __________________ It’s all about [...]

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MathUser

October 12th, 2008 at 2:54 pm

Consoles Games Forum, you’re not making a lick of sense.

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Robert Seddon

October 12th, 2008 at 3:08 pm

Isn’t that a trackback? It’s from a Romanian forum thread.

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Robert Seddon

November 13th, 2008 at 10:26 pm

More on Ico’s development here, though that site unfortunately doesn’t say what its sources were.

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monokoma

November 14th, 2008 at 12:44 am

Interesting.. maybe they are from some ICO Artbook? The Shadow of The Colossus Artbook was full of images / infos from the development..

“Yorda, princess of the castle she was trapped in, was held captive in a small room. Ico, a slave working there took pity on the girl and freed her. Together they had to escape the castle, its surrounding fields and the nearby village.”

“At one stage, Ico was supposed to go looking for a blanket, which was used to cover Yorda and himself when sleeping on the couches.”

“Just before the master was due, Ueda gave Yorda a haircut too, changing her hairstyle from brownish-pigtails to the shorter hair she has now. Her dress was also changed from the more colourful version she had in earlier builds.”

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yota

November 14th, 2008 at 1:07 pm

i had already read this somewhere.. i think it is from an interview

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thor

August 2nd, 2009 at 11:44 am

i want this game for PSX!!!

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AndrewFM

August 13th, 2009 at 3:58 am

There’s a nice series of about 30 concept sketches on the official ICO site. It was hidden behind a couple secret links and puzzles, but here’s the direct link to it:

http://www.us.playstation.com/PS2/Games/ICO/OGS/sketches.html

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monokoma

August 27th, 2009 at 12:59 pm

Oooh, nice find! Thanks a lot Andrew :) Do you see any interesting differences / unused concepts in those arts?

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fishinsoup

December 30th, 2009 at 4:39 am

Is there any chance to get any gameplay footage besides PS2 version bonus material? It would be interesting how these graphical capabilities would look like in normal video.

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monokoma

January 1st, 2010 at 1:07 pm

We could hope that Team ICO could add some more ICO PSX footage as a bonus in their next game, as i dont see any other way to obtain more in-game videos from this :(

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