Ico [Playstation 1 – Prototype]

Ico [Playstation 1 – Prototype]

Ico was in development for about 4 years. In the first stages of development Ueda created an animation in Lightwave in order to get a feel for the final game and better convey his vision to the team. In this animation Yorda was the one to have horns rather than Ico and looked rather different in general, as can be observed in the video of Ico’s demo reel, in particular the scenes of Ico looking down on Yorda on the couch and Yorda’s hand examining Ico’s face. In the final game Ico was given horns instead in order to be more easily identified onscreen.

Originally planned for a release on the PlayStation, development started in earnest in 1998 with a team initially composed mostly of people from outside the game industry. Game design was guided by three key notions: to make a game that would be different from others in the genre; that would feature an aesthetic style that would be consistently artistic; and that would play out in an imaginary yet realistic setting. This was primarily achieved by subtracting common gameplay elements, such as the HUD, leaving only what is essential. Another method was using key frame animation instead of the more common motion capture technique.

Development switched to the PlayStation 2 in late 1999, which gave the team a more powerful platform to better achieve their original goals. Elements present around this time included a storyline trying to get Yorda back to her room, rather than an all-out escape from the castle and enemies that resembled the horned warriors seen at the beginning of the final game, rather than the shadowy wraiths. Despite these and some other differences, stylistically the game remained faithful to the original vision presented in the video, as well as always maintaining the core gameplay elements that center around puzzle solving. – [info from Wikipedia]

Images:

 

Video:

Ico PSX Version


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Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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13 thoughts on “Ico [Playstation 1 – Prototype]

  1. monokoma

    Interesting.. maybe they are from some ICO Artbook? The Shadow of The Colossus Artbook was full of images / infos from the development..

    “Yorda, princess of the castle she was trapped in, was held captive in a small room. Ico, a slave working there took pity on the girl and freed her. Together they had to escape the castle, its surrounding fields and the nearby village.”

    “At one stage, Ico was supposed to go looking for a blanket, which was used to cover Yorda and himself when sleeping on the couches.”

    “Just before the master was due, Ueda gave Yorda a haircut too, changing her hairstyle from brownish-pigtails to the shorter hair she has now. Her dress was also changed from the more colourful version she had in earlier builds.”

  2. fishinsoup

    Is there any chance to get any gameplay footage besides PS2 version bonus material? It would be interesting how these graphical capabilities would look like in normal video.

    1. monokoma

      We could hope that Team ICO could add some more ICO PSX footage as a bonus in their next game, as i dont see any other way to obtain more in-game videos from this :(

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