Super Smash Bros Brawl [Wii - Beta/Unused Stuff]

1 Star2 Stars3 Stars4 Stars5 Stars (15 votes, average: 4.60 out of 5)
Loading ... Loading ...
by In: NINTENDO|wii

4 Apr 2008

Super Smash Bros. Brawl was developed by Sora and published by Nintendo for the Wii in 2008. Development of the game began in October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo enlisted outside help from various developer studios, including Game Arts, whose developing team spent excessive amounts of time playing Super Smash Bros. Melee. They were also given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. In addition, several Smash Bros. staff members that reside in the area of the new office joined the project’s development. [Info from Wikipedia]

The design of the mines that Snake can use was changed in the final version. In the beta, some of the “character emblems” had the original Super Smash Bros. Melee character emblems/icons.

Also, texture hackers who have searched through the disk have reported there being “battle damaged” versions of a bunch of the characters, meaning there was to be a damage system similar to Soul Calibur 4. For example, the Ike damaged model had a cracked sword and for Captain Falcon, an unused exists of a damaged version of his helmet, and if you check the model, you can see his eye in the same side of the damage.

Some unused CD Tropy’s Textures were also found, but we dont know what they were meant for.

On the file called: “training_info_en.msbin” inside, it contains an unused speed: “2x”

Some Masterpieces wasn’t used on the USA/PAL version and on Japanese too, there was to have:
-Donkey Kong Country (for all the languages) [Maybe could not use about copyrights]
-Fire Emblem USA (even the game title) is translated.
-Earthbound (of course english, if it was Japanese, it would be Mother)

I noticed one thing on the original game itself, you know that you can change the music on the menu right? Check this:

Gabrielwoj found an file with the stage icons at the left (the game have an configuration to make the effects) and I saw one thing…
See again, on the stage icon, it’s written above: “SELECT GAME”, at the Final release, it’s: “SELECT MODE”…

There are a lot of unused things, maybe, from test modes [Info from MarioWiki]
Gabriel found a lots of unused stuff on the ISO:
null

This one just remember a save file image, well, It’s possible to see an Mario coming on the first stage of the Subspace Emissary

Who did played Melee, knows that, it’s the Mario Stock icon from Melee on Brawl! But one thing weird, this sprite is on the results screen PAC (the file with much things of SSBB), maybe for other tests…

Okay, this is weird, it’s an image that says : BOSS 1, and it is Giga Bowser… Some kind of more TESTS? Also, this image is on most files of the ISO, in the stock icons from other characters, better saying.

MENU! But some kind of sprite? Don’t really know about that, but some background changed when in development?

An stage called Select, I think it was to be on the Custom Stages screen…

THIS IS SMALL! Some other stadium event what was removed, only did rested his palette, an purple pixel (also on the movies folder, there is an another what is totally transparent and one what have some misplaced pixels)

Found on the Tournament file, I have no idea what it could’ve been used for.
It is a screenshot of an early build of the game, possibly used in some sort of move in-game, or just, was left on the disc, by, accident,,,,,,,.
Link have a Ordon Sword unused texture on the fighter folder (from Twilight Princess) [Info from MarioWiki]

Other things that never made the cut were:

  • Fox’s animation had him holding a gun, instead of moving his hands as if he was drinking something like tea.
  • Shadow Moses Island had an outside part of it, too- it had a great view of the mountains and some white platforms.
  • Ridley was an Assist Trophy, not a boss.
  • Songs such as Sonic- You Can Do Anything and Forest Maze were originally in the game.
  • The developers intended on making Snake a bit more muscular.
  • Rosalina was once an AT
  • Green Hill Zone’s old name was Emerald Hill
  • Link’s hair was longer in the beta
  • During Brawl’s development, the graphics were going to be a little better than they are in the final (More polygons)
  • During the time, Mario used his Super Mario Sunshine voices before the new recordings with Link using voices directly from Twilight Princess (No, SSBB and TP’s Voice Recordings Are Different)
  • All Characters, Including more, were done by E3 2006 (Said in Iwata Asks)
  • Blade Knight, Bonkers, and Mech Cannon were found as unused enemies. (Possibly left over from the Kirby game)
  • 38 Extra trophies were found in the disc data. (Example- Dread Kong is one of these)
  • In Delfino Plaza, it was possible to fight on the beach area beside the lighthouse. (Shown in “Sonic Joins the Brawl!” Promo)

—Some sound effects still exist in the BRSAR (the main file for the voices/sound effects), like the character voice for Mewtwo, a swallowed Giga Bowser (and possibly Wario Man, or like Wario’s Final Smash Thing) with Kirby, narrator saying all the modes (like DATA, WiFI, etc), some unused voice clips/unused sounds from some of the characters (Ex: Ike’s voice thing saying [Voice: Catch' ya]), all of them have nothing, it just has the name, only the exception with the character voices (i.e. the example of Ike)—
BETA ENEMIES

ef_arrians.pac
ef_bladeknight.pac (Blade Knight)
ef_blossa.pac
ef_blowm.pac
ef_bonkers.pac (Bonkers)
ef_brontoburt.pac (Bronto Burt)
ef_byushi.pac
ef_dyeburn.pac
ef_gunnatter.pac
ef_karon.pac (Dry Bones)
ef_kyan.pac
ef_met.pac (Buzy Beetle)
ef_ploum.pac
ef_siralamos.pac (Possibly the giant fish at Summit)
ef_torista.pac
ef_whauel.pac (Could be an unused whale enemy)
ef_wiiems.pac

BETA FIGHTERS (To clear it up)

ef_dixie.pac (Dixie Kong)
ef_dr_mario.pac (Dr. Mario)
ef_mewtwo.pac (Mewtwo)
ef_pra_mai.pac (Either Random Box or Plusle and Minun)
ef_roy.pac (Roy from Fire Emblem)
ef_toon_zelda.pac (Toon Zelda from Wind Waker)
ef_toon_sheik.pax (Tetra or Toon Sheik)

More infos: Smash Bros Brawl removed characters

Also, gabrielwoj found two messed up THP Videos (from The Subspace Emissary) on the movies folder:

With the first video, it’s the part of Meta Knight/Lucario/Snake’s… But they are glitched, no sound and different size… There are dead pixels at the screen, at the end, it will be correct, but when it rolls, it has the image from before… It was possibly some sort of Test Video Thing Forthegameitself. In the second video, it’s small clip/a very short clip, it’s the first time the “box” appears at the subspace emissary, in this Snake’s part. It is also mostly the same as the original clip in the final product released thing, but the “dead” pixels are with the other pallets, the video itself too.

Some other strange prototypes of Subspace Emissary videos have been found on movie folder of the disc files of the SSBB iso:
I want to thank Susumu for translating them:
*The ssbb logo at the bottom is written: Super Smash Bros Brawl: The Subspace Emissary


^As on the translation, the Chapter 16-02LZ may is Link and Zelda, which Link found Zelda in Subspace Emissary, which have been turned, at image at the bottom says about link but starts with 16-02MZ (Mario and Zelda)


^SAMPLE, maybe for easier video construction…

Into some of those THPS, they have some images, which they only have 0.1 frame second, which is very hard to see it:

^Maybe for Chapter 03-02 (Notes: No Shadow, strange poses, what happened with Kirby’s mouth?. It looks they are floating and there is an the thing an black circle at the top) [but on the files: 16-02MZ/16-02LZ]

^Maybe for Chapter 20-01 (but on the files: 05-01) (Notes: Looks very close to the original [or is the original, when Peach and Kirby is attacked by Halberd {but it don't have image from Zelda}])

^Mirrored version from above (found on 05-00) [The only differences is the Kirby mouth and the shading]

Original Japanese Images ▼

Thanks to Randy355, Shade3c, Adriel, DRMARIOX, Grahamx227,tgarciao, gabrielwoj and Susumu (I made some Grammatical correction here. Hahz lolz.
(for the THP’s Translation) for the contributions!

Images:

Videos:

Edit


Buy from these banners to support U64!:



48 Responses to Super Smash Bros Brawl [Wii - Beta/Unused Stuff]

Avatar

Shade3c

May 6th, 2009 at 12:41 am

There are other things that never made the cut besides all of this stuff. They were:

Fox’s animation had him holding a gun, instead of moving his hands as if he was drinking something like tea.

Shadow Moses Island had an outside part of it, too- it had a great view of the mountains and some white platforms.

Ridley was an Assist Trophy, not a boss.

Songs such as Sonic- You Can Do Anything and Forest Maze were originally in the game.

The developers intended on making Snake a bit more muscular.

Avatar

Randy 355

May 6th, 2009 at 1:17 am

I remember Fox’s old animation in one of the pre-release videos. I will try to get a shot of that.

As for the Shadow Moses Island and Ridley thing, do you have any screenshots or official info to back it up? I would be glad to see it.

Oh, and I think we could probably get some videos in here on the unused music, I love most of it.

Avatar

Shade3c

May 6th, 2009 at 11:52 pm

Proof of the Shadow Moses Island thing? I can find it, I bet. As for the Ridley AT? No. There was a file for him on the disc, though.

Avatar

monokoma

May 7th, 2009 at 1:55 pm

If you can post here a list of the videos with the beta music / other beta stuff, i’ll add them in the page :)

Avatar

Shade3c

May 10th, 2009 at 3:56 pm

Here’s the link to Fox’s Beta Model:
http://shade3c.deviantart.com/art/Fox-s-BETA-Model-122051287

If you need me to submit any other links, I gladly will.

Avatar

Shade3c

May 10th, 2009 at 3:58 pm

Oh and here’s the link to Fox’s Finished Model:
http://shade3c.deviantart.com/art/Fox-s-FINAL-Model-122050841

Avatar

DRMARIOX

June 25th, 2009 at 3:57 pm

monokoma, you forgot a few things:
-Rosalina was once an AT
-Green Hill Zone’s old name was Emerald Hill
-Link’s hair was longer in the beta

Avatar

monokoma

June 26th, 2009 at 1:25 pm

Thanks DRMARIOX! :D I’ll add those in the article :)

Avatar

Slashy

October 4th, 2009 at 10:49 pm

There is an unused stock icon for Purin. Master Hand has a classic mode picture.

Avatar

monokoma

October 6th, 2009 at 1:31 pm

Thanks for the info Slashy, do you know where to find those beta screens with the unused stock icon / classic master hand?

Avatar

DRMARIOX

November 18th, 2009 at 12:15 am

Here’s something I discovered:
-During Brawl’s development, the graphics were going to be a little better than they are in the final (More polygons)

-During the time, Mario used his Super Mario Sunshine voices before the new recordings with Link using voices directly from Twilight Princess (No, SSBB and TP’s Voice Recordings Are Different)

-All Characters, Including more, were done by E3 2006 (Said in Iwata Asks)

Avatar

monokoma

November 18th, 2009 at 2:23 pm

Thanks DRMARIO! :)

Avatar

DRMARIOX

November 25th, 2009 at 8:28 pm

No problem! I’m glad I can help with the archive!

Avatar

Shade3c

November 29th, 2009 at 3:23 pm

TheSmashTeam found some removed animations for Fox and Falco. Here’s the link to the video: http://www.youtube.com/watch?v=cywX3x_rQUI .

Avatar

monokoma

November 29th, 2009 at 8:26 pm

Wow, that’s a nice find :) Thanks Shade! I’m going to add the video in the page

Avatar

DRMARIOX

April 7th, 2010 at 4:17 pm

New:
-Blade Knight, Bonkers, and Mech Cannon were found as unused enemies. (Possibly left over from the Kirby game)

-38 Extra trophies were found in the disc data. (Example- Jugem may be one of these)

Avatar

monokoma

April 8th, 2010 at 1:03 pm

Thanks for the update DRMARIOX! :)

Avatar

DRMARIOX

April 10th, 2010 at 11:10 pm

No prob. I live to serve. haha

Avatar

THAT PERSON

May 21st, 2010 at 12:55 am

ARENT YOU FORGETTING THAT IN THE E3 BRAWL TRAILER KIRBY’S FORWARD B IN THE AIR WAS HIS ONE FROM MELEE INSTEAD OF THE ONE HE HAS NOW LOOK IT UP!!

Avatar

??

May 24th, 2010 at 6:55 am

You forgot something. (this is in the trailer in the release of the game I think) In a part of atrailer when it shows ash (AKA pokemon trainer) doing an arm pump or something, I saw a part of what looks like a cage. Maybe an unused assist trophy traps an opposing player or a beta item perhaps.

Avatar

??

May 25th, 2010 at 12:22 am

There are files of Roy Campbell (one of snakes allies/friends/coworkers/buddies(two years later)/colleuges/-
DRMARIOX: WE GET IT!!!
sorry, anyway he was a beta character. And i dont think this is true but toon zelda might’ve been a beta charaecter.

Avatar

DRMARIOX

July 3rd, 2010 at 8:54 pm

^What? I think you’re thinking about Roy from Fire Emblem. Yeah, he was beta.

-Mario’s Colors were darker in the beta http://www.super-smash-brothers-brawl.com/wp-content/uploads/2008/01/super-smash-bros-brawl-desktop-mario-1024×768.jpg

-Sound effects were different (ex. Link’s Down Air in E3 2006 made a weird sound when it hit Mario)

-Link’s Up Special worked as it did in Melee- there was no charge.

-At Mario Kart, all shy guys drove white karts.

-Zero Suit Samus had sound effects when pressing buttons on her gun as if it were a taunt.

-In the Fall 2007 Trailer, Snake came out of his box facing the front. This cold have been a beta intro, or just for the video.

Enjoy it all

-In E3 2006, the beginning of the Halberd level was darker and had less scenery

-

Avatar

DRMARIOX

July 3rd, 2010 at 8:55 pm

Forgot- Here’s everything ripped out of Brawl’s ISO. You can download anything from the game.

http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170

Avatar

DRMARIOX

July 10th, 2010 at 8:25 am

Another update:
-In Delfino Plaza, it was possible to fight on the beach area beside the lighthouse. (Shown in “Sonic Joins the Brawl!” Promo)

-Jugem is Lakitu, not a beta trophy.

BETA ENEMIES
ef_arrians.pac
ef_bladeknight.pac (Blade Knight)
ef_blossa.pac
ef_blowm.pac
ef_bonkers.pac (Bonkers)
ef_brontoburt.pac (Bronto Burt)
ef_byushi.pac
ef_dyeburn.pac
ef_gunnatter.pac
ef_karon.pac (Dry Bones)
ef_kyan.pac
ef_met.pac (Buzy Beetle)
ef_ploum.pac
ef_siralamos.pac (Possibly the giant fish at Summit)
ef_torista.pac
ef_whauel.pac (Could be an unused whale enemy)
ef_wiiems.pac

BETA FIGHTERS (To clear it up)
ef_dixie.pac (Dixie Kong)
ef_dr_mario.pac (Dr. Mario)
ef_mewtwo.pac (Mewtwo)
ef_pra_mai.pac (Either Random Box or Plusle and Minun)
ef_roy.pac (Roy from Fire Emblem)
ef_toon_zelda.pac (Toon Zelda from Wind Waker)
ef_toon_sheik.pax (Tetra or Toon Sheik)

Avatar

monokoma

July 10th, 2010 at 9:02 pm

Thanks as always DRMARIOX! :)

Avatar

DRMARIOX

July 24th, 2010 at 5:11 pm

And also as always, no problem!
And btw, since Brawl hacking has gone so far, I feel like we could make a Beta Restoration for SSBB. Any thoughts?

Avatar

pokechao

July 25th, 2010 at 12:16 am

I could of swore there was once something about shadow the hedgehog in the beta version
correct me if im wrong

Avatar

??

July 31st, 2010 at 6:15 am

there are more things. In the trailer I saw the tip of what looked like a cage, maybe an unused assist trophy? :3

Avatar

DRMARIOX

August 12th, 2010 at 10:16 pm

Oh yes, Nintendog was the only Assist Trophy at one point. However, the item was called “Cage” where you opened the cage and summoned Nintendog. The idea was later changed into Assist Trophy.

Also, I realized Dread Kong was one of the 38 beta Trophies.

Avatar

Hubacchris, ElvisDitto

August 31st, 2010 at 12:29 pm

Wondering. Could someone please show me exactly HOW the beta models were better than the curent. Cause I think these current are the best Models nintendo’s ever seen!

Avatar

YOU

September 22nd, 2010 at 3:39 am

mario had a pixel a half a half a half a half a quarter a quarter a half a half a half a half a half a a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half a half off

Avatar

??

October 2nd, 2010 at 5:15 am

Oh, it summons nintendog. I thought it would trap the lead player or something.

Avatar

gabrielwoj

October 18th, 2010 at 7:48 pm

At the trailer, you can see the Nintendog is REALLY different…

Avatar

Dr.MarioX

November 20th, 2010 at 12:39 am

@Hubacchris, ElvisDitto

E3 2006 Trailer- Gameplay showed much more detailed Models.

Can someone add a part for the Beta trophies? Here’s a link to Dread Kong’s beta brres file from the ISO: http://www.mediafire.com/?jmm0ejymalw

I also believe the Sub-Space Emissary was originally going to be included on a separate disc, leaving more space for characters and stages.

I found this video:
http://www.youtube.com/watch?v=VYv_G99XNmA&feature=player_embedded
This has Giga Bowser’s assist trophy animation. Unused, of course.

There is also a Save Sample in the ISO. Someone should try putting it on their Wii and running it. It could be a save for a very old version of the game!

Avatar

Champion Olivier

December 3rd, 2010 at 5:08 pm

@Dr.MarioX

I hope someone will do that and upload a video of it!

Avatar

Dr.MarioX

December 15th, 2010 at 2:19 pm

INTERESTING:
I found a way to translate Pra_Mai and I got this:
PRA Dance/Pura no Mai
Any thoughts?

Avatar

tgarciao

January 3rd, 2011 at 8:51 pm

Right now i’m checking all the trophys to obtain all the beta stuffs.

By the way, checking the Falcon’s trophy, i found a big and more detailed texture from his jacket (double size). That texture isn’t in his fighter model. I think this is the only evidence from more detailed models from the fighters. It’s stored in FalcoJacket002 inside the Falco Trophy.

Avatar

gabrielwoj

January 4th, 2011 at 1:25 am

@DrMarioX, Pra_mai could be Plulse and Minun, they have inducted this because the japanese name from both, but if was to be like iceclimbers, the ice climbers have separated files: popo and nana…

The Giga Bowser have much other item animations, like thrown, thrown heavy box, assist trophy (like you said) screw attack…

Avatar

Anonymous

February 26th, 2011 at 4:47 am

The “unused Character Select” sprites of Sheik, Zero Suit Samus, Squirtle, Ivysaur, Charizard, and “Overalls” Wario should be removed. These sprites can be found while playing in the “Tournament” mode during the Character Select and the character select on “The Subspace Emissary”. Overalls Wario can only be found in the Tournament Mode.

Avatar

MPNagem89

March 23rd, 2011 at 5:12 pm

if capcom and team ninja are going to release street fighter and dead or alive on the 3ds then what’s stopping nintendo from releasing super smash bros on the 3ds. also add a feature that allows you to exchange data between brawl and super smash bros 3ds and even add characters that weren’t used like mega man. i think the name should be one of three following; Super Smash Bros 3DS, Super Smash Bros Rumble or Super Smash Bros Unlimited.

Avatar

gabrielwoj

March 27th, 2011 at 6:20 am

@Anonymous
I will remove this right now! :)
I guess I already saw those on Tournament… Yeah, you’re pretty right

Avatar

Anonymous

March 31st, 2011 at 12:47 pm

Hello, this is Anonymous from February 26 2011 again, CrossForte if you’d like. Ha ha. I would like to point out a few other things that should be cleared up here.

-There is no source for the SNES’s Donkey Kong Country ever being a Masterpiece within Brawl, lest copyrights being part of the problem, as it was already available for download through the Wii Shop Channel’s Virtual Console Service in most parts of the world by the time Brawl was released. Fire Emblem and MOTHER 2 were used only in the Japanese version of Brawl, and there is no source of either Fire Emblem or Earthbound remaining in non-Japanese copies of the game.

-As far as the unused songs go, as to what songs some of them are, including “Forest Maze”, no one can say for sure. In addition, while the file names exist, there is no proof the songs were ever even implemented into the game at any point, just that they were maybe planned.

-There is no source for Rosalina from Super Mario Galaxy ever being an Assist Trophy. Take note that also, there is virtually none, if any, mention of Super Mario Galaxy in Brawl whatsoever.

-There is no source for the Green Hill Zone ever being called Emerald Hill Zone at any time during development.

-There is also no source for Link having longer hair.

-”Iwata Asks” has no mention of the character roster being completed by E3 2006. Although a couple of reports say Nintendo’s roster was completed by then, SEGA’s Sonic The Hedgehog wasn’t added until 2007, reported June 2007 on top of that.

-As far as the unused names of the Kirby enemies being left-overs from the canceled Kirby game go, this no longer seems likely, as it has since been revealed that the Kirby game that started on Gamecube (the canceled Kirby game) is still in development for the Wii, and it’s slated to be released by the end of 2011.

-As far as being able to fight on the beach next to the lighthouse on Delfino Plaza goes, this is nothing more than an altered camera angle.

In addition, there are two things that can be added to this page.

-Originally, each character from a series was supposed to have the same victory theme for one series, but each character’s version of that theme would be different. In the end though, this feature only carried over between the Kirby series characters, as Kirby and King Dedede have the same victory theme, while Meta Knight’s victory theme is a sort of metal version of the Kirby victory theme.

-Wolf has an unused “rapid kicking” animation, akin to Fox’s basic attack.

While it may not be considered beta, there is something that might also be worth pointing out. The Final Smash attack voices.

-In an “Iwata Asks” report, it was revealed that some of the Final Smash character voices were, in fact, recorded during the development of the original Super Smash Bros. for the Nintendo 64, 9 years before Brawl was released. As to how many of these voices were actually recorded at this time, this has yet to be confirmed. These voices, which were used in Brawl, were not altered from the original recording, aside from the echo. However, two of these voices have been known to exist. Ness’s “PK Starstorm” exists in the data of the orignal Super Smash Bros. for the Nintendo 64 (although it’s split into two file), while Captain Falcon saying “Blue Falcon” can be accessed in the “Master Sound Test” for Super Smash Bros. Melee for the Nintendo Gamecube.

I apologize for going on and on, but I hope maybe you’ll find a thing or two that is helpful for this page, and this site as a whole. Thank-you for your time.

Avatar

Soul

April 7th, 2011 at 2:10 am

Some things you guys forgot:

-Captain Falcon has a cracked helmet texture.

-Link has a damaged shield & sword texture hidden deep in the brawl files

-Luigi has an unused blue texture. The unused blue texture is a slightly lighter version of his used blue costume.

-There is an alternate image of Marth for the opening video of Brawl
(It’s in the KCMM forums somewhere, I can try and dig it up)

-Luigi’s unused Blue texture has an extra polygon, which is the beta model for Luigi colored all white.

I have all of the listed above within my computer (except for the alternate Marth image), I can send these files to you, if you’d like.

Avatar

MPNagem89

June 9th, 2011 at 3:01 pm

Good news Brawlers Super Smash Bros 4 for Wii U and 3DS has been announced yay!!!

Avatar

Luigi_Mario97

June 13th, 2011 at 2:49 pm

Luigi turns Dedede into a trophy. No, wait a moment… O________O”

Avatar

Nikki

June 25th, 2011 at 10:13 pm

Rosalina was an AT, what the crud???

Avatar

Dr.MarioX

July 28th, 2011 at 12:20 am

I believe that was said in an interview once with Sakurai.

Avatar

emobook101

December 13th, 2011 at 11:27 pm

I recognize that kirby and pikachu picture! it was in a nintendo power issue. somewhere in the 240th-270th issue most likely in the 260s. it was in the first couple of pages if someone would like to verify this.

Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: