PS4

Scivelation [Xbox 360/PS3/PS4/Xbox One/PC] – Cancelled

Scivelation is an obscure third-person shooter that spent years in development hell under TopWare Interactive and Black Wing Foundation. The project was first unveiled in October 2009, when TopWare announced the title alongside an interesting overview of its premise. As originally reported by IGN:

“Set in the distant future, Scivelation’s universe is a world born out of the ashes of conflict and misery. An oppressive global dictatorship, known as the Regime, has risen to power after the aftermath of the Apocalypse; aggressively seeking out and eliminating any opposition to their tyrannical government. With this capricious, dystopian reality as a backdrop, the player will take his or her place amongst the ranks of the resistance, waging war throughout the furthest reaches of the globe in this action-packed battle for freedom and survival.”

Beyond these early press releases and promotional trailers—which largely recycled the same high-level plot summary—TopWare Interactive released very little public information. Actual gameplay footage remained virtually non-existent.

Surprisingly, the game’s official product page remains live on TopWare Interactive’s website today. The listing on the website outlines the core mechanics and introduces its two primary protagonists:

Mikhael Ivanov :
Captain of GRN, Mikhael is a decorated veteran of the Tribulation War. Due to injuries sustained in combat, much of his body is made up of Zionetric implants, improving his combat skills and allowing him to evolve above the level of a simple soldier.

… and Elisha Amano :
A former geneticist for the Regime, she joined the Resistance to justify her guilt for having worked on the Omega sequence of the Ascension program, a project aimed at creating a genetic panacea with the aim of curing human mortality. This program, however, was used by the Regime for much darker purposes. Elisha not only brings a brilliant scientific mind to the Resistance, but also his research…”

Now onto the gameplay features:

    • Double play – Move solo or evolve with others through the different levels. As a team, characters support each other using various special mechanics and abilities. The feeling and importance of teamwork should not be underestimated, as it represents the heart of Scivelation’s main campaign.
    • Augmentation and genetics – Both characters have synthetic abilities, one thanks to his very powerful Zionetric implants, and the other thanks to his modified genome. Each improvement and mutation forces them to renounce their humanity… This battle is fought as much outside as inside themselves.
    • Special skills– Characters can project holograms, be unleashed, slow down time, activate shields, deploy turrets and much more… A number of special abilities are available for each of the two main characters.
    • Scattered events and territories – From the heights of London to the ruins of Moscow and beyond, the free city of Prague and Vienna, the pre-war city lost in time, all roads lead to the Secret and Underground Archives of Bethlehem. Experience a futuristic sci-fi experience with Scivelation.
    • Not a second of respite – Knowledge is key to the Scivelation storyline. A story-rich world was created to give the game a level of depth never before seen in the TPS Action/Adventure genre, usually reserved for RPGs.
    • Futuristic sounds – Atmospheric, sharp and apocalyptic: all these feelings were mixed with classical music, orchestrated and composed by American heavy metal legend John Moyer of the world-famous band “Disturbed”.
    • Cinematic experiment – Over an hour of cutscenes for an even more realistic gaming experience.

While these concepts looked promising on paper, TopWare never released concrete gameplay footage beyond a handful of screenshots. To add salt to the wound, the project suffered numerous delays: initially scheduled for a 2010 release, it was pushed to 2011, and eventually delayed to Q1 2014, with TopWare aiming to target PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360.

That target passed without a word. Following the release of Renoir in 2016, Black Wing Foundation suddenly vanished too, which ultimately meant that Scivelation was done for. Today, the project exists only as a mere publisher listing, a pre-rendered trailer, and a small collection of promotional assets you can check below.

Images:

Video

  

Barbarian/Fuzzy Kittens [PS1] – Early Concept

The Mark of Kri is a stylish and satisfying hack-and-slash title that debuted on the PlayStation 2 before being ported to the PlayStation 4 years later. It made full use of the right analogue stick to streamline combat, delivering a truly revolutionary control system for its time. The game is best remembered for its striking art direction, robust combat mechanics, brutal finishing moves, and impeccable sound design.

Interestingly, the origins of The Mark of Kri trace back to the original PlayStation. During its early development, the project carried the codename Barbarian, before being briefly renamed Fuzzy Kittens on the PS2, and ultimately settling on the title we know today. Below you can see a few early sketches of Rau and Tati from the game’s initial production phase.

Credit: thanks to artist Jeff Merghart.

Images:

Video: Mini-Interview with Jeff Merghart and Dan Mueller

  

Rise of the Kasai [PS2] – Beta

Rise of the Kasai is the sequel to the Mark of Kri originally developed by San Diego Studio and published by Sony in 2002. The sequel kept the fundamentals of the original and introduced a cast of new characters, villains and new goons for you to hack and slash through. Before Rise of the Kasai released in the market, there were a few beta changes that you can observe below. Oh, and an online Co-Op system was implemented early in the development of the game, but Sony cut that feature from the final release.

Videos:

Beta changes:

  • Different Tati voice
  • Different Bottle Rocket Entertainment intro (no animation with the brush)
  • Lack of Tati’s battle cry when picking healing items
  • Light blood splatter for enemies
  • Loud sneezing (enemies)
  • The Ngari level uses the Mt Bausuku theme

The reason for this video footage is that the presenter mentions the game has an online Co-Op mode that, unfortunately, got cut in the final release.  Not only this, but if you check the press kit of Rise of the Kasai and the official trailer, they insist that Rise of the Kasai was going to ship with online features.

The reason why online co-op got axed was that Sony was unable to solve some of the technical issues relating to online play. In the end, the decision was made to cut that from the game.

Images:

 
Allison Road [Cancelled – PC/PS4/Xbox One]

Allison Road [Cancelled – PC/PS4/Xbox One]

After the tragic cancellation of Kojima Productions’ Silent Hills, many were taken aback by the sudden announcement. The concept felt new and fresh. Horror enthusiasts were ready to savour it as soon as it launched, but in the end, it didn’t. Only a playable teaser was made and a couple of trailers here and there.

The community wasn’t content to let go of the idea of a first-person Silent Hill iteration. Thus, a fan-made spiritual successor in the name of Alison Road was born. Developed by Lilith Ltd, Alison Road was originally shown as a tech demo on July 1st, 2015 via YouTube. After the positive reception from the audience, development began shortly after. To help fund the project, Lilith Ltd launched a Kickstarter campaign around September 2015. The goal was to reach its $322,974 target before the October 21st deadline. While the Kickstarter campaign did receive funds from 4482 backers, earning Lilith over $188,564, the Kickstarter campaign was later cancelled on October 12, 2015. Just a few days before the original deadline.

The campaign was cancelled after Lilith Ltd signed a deal with Team17 to publish the game. At this point, with Lilith Ltd having the support of a publisher, things were proceeding smoothly, and a release for the quarter of 2016 was on the cards. However, on June 4th, 2016, the game’s development came to an ultimate halt when Alison Road’s official Twitter account announced the news.

Shortly after the game’s cancellation, Lilith wrote this statement on Facebook:

After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. Sometime things pan out differently than expected as game development and publishing have so many layers of complexity… We’d like to especially thank everyone for their support through-out, it has and will always be appreciated!

Then Team17 followed with another statement after speaking to VG24/7:

After a long consideration between Lilith owner Chris Kesler and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. We love the concept and value Chris’ talent highly, but sometime things pan out differently than expected as game development and publishing have so many layers of complexity. The whole team here wish all the best to Chris on his current and future projects for which, before being a business partner, we are also a fan.

Neither Lilith Ltd nor Team 17 explained the circumstances that led to the cancellation of the game. However, on 22 August 2016, the game’s creator Christian Kesler, told IGN that he would resume development on the game, alone. This time around, Lilith Ltd was disbanded and development would be transitioned to the auspices of Far From Home, a new studio he had co-founded with his wife.

At this point, there was still a glimmer of hope that Alison Road would come to fruition. However, that hope was shattered when no new announcements about the project were forthcoming. Eventually, both the Facebook and Twitter accounts of Alison Road were silently shut down around September 2019. Time has passed, and Alison Road was forgotten. The game now lives in the spirit of Supernormal, a spiritual successor to Alison Road.

Prototype Gameplay:

Official Gameplay Trailer:

Images:

More images can be found on the Kickstarter link and Chris Kesler’s official ArtStation profile.