Jet Li Rise to Honour was a fun beat’em up released exclusively on the PS2. The project began when Sony was exploring ways to bring action-hollywood cinema experiences to the small screen, and it happened that Jet Li fit their goal. After a few calls and discussions, Jet Li decided to give the project a kick (or a punch)
From the images and videos below, we can notice a handful of beta differences that have, unfortunately, gone undocumented for a few years now.
Images:
Beta changes:
Different jacket
Different character HUD (it went through two iterations)
Some different attack moves
Gun pointer was changed twice
The Fei & Huang brothers look different
The guy shooting you early in the game is different here
Different bike colours (blue in this instance)
From the pre-final build, a different HUD can be observed with green circles. It is unknown what their purpose was
Videos:
This video shows the pre-beta footage gameplay of Jet Li Rise to Honour.
This video, on the other hand, is very important as it shows the following beta changes:
Jet Li isn’t wearing a jacket
Different Jet Li fascial textures
Different attack animations (a bit slower)
Different HUD once again
The Fei & Huang brothers are different here
Chueng Mo Pao wears different clothes, and so does Jet Li (White jacket)
Van Helsing is an awesome action-adventure game where you get to play as the titular monster hunter Van Helsing himself. The game plays similarly to Devil May Cry, Ghost Rider and many action games released during that time. Before launching in 2004, we can observe tiny beta changes from the images below.
Onimusha: Dawn of Dreams is the fourth mainline instalment in the Onimusha franchise, developed and published by Capcom. This instalment revamped the combat of the previous trilogy, introduced a new main character, a new RPG system, and a different direction altogether. However, before being released to the world, the game underwent several changes. One of which I think should have remained.
Images:
Differences:
Different stance when absorbing souls
Soki can charge up his sword to execute a powerful attack (just like in the Onimusha trilogy)
Visible HP bar on top for your companion
Requiem (Sword of Purification) once had a separate magic bar
Different lock-on stance
An online co-op feature was once planned, but wasn’t really implemented
Videos:
Differences:
Unused Requiem attack move
Different Ohatsu and Tenkai fascial
Different transformation (bright green flames)
Cutscenes were originally all in CGI
Ban Danemon soldiers are regular Genmas
The Issen attack lacks special effects (usually, the screen blurs for a few seconds, and your surroundings turn dark)
Faster Issen attacks
Marcellus appears as a boss briefly in the promo trailer
Unused battle stage (It is possible that it was part of the Test of Valour missions, or a boss)
Slightly different save portal (Likely uses one from Onimusha 3: Demon’s Siege)
Soki is able to charge his weapon (similar to Onimusha 3)
Rise of the Kasai is the sequel to the Mark of Kri originally developed by San Diego Studio and published by Sony in 2002. The sequel kept the fundamentals of the original and introduced a cast of new characters, villains and new goons for you to hack and slash through. Before Rise of the Kasai released in the market, there were a few beta changes that you can observe below. Oh, and an online Co-Op system was implemented early in the development of the game, but Sony cut that feature from the final release.
Videos:
Beta changes:
Different Tati voice
Different Bottle Rocket Entertainment intro (no animation with the brush)
Lack of Tati’s battle cry when picking healing items
Light blood splatter for enemies
Loud sneezing (enemies)
The Ngari level uses the Mt Bausuku theme
The reason for this video footage is that the presenter mentions the game has an online Co-Op mode that, unfortunately, got cut in the final release. Not only this, but if you check the press kit of Rise of the Kasai and the official trailer, they insist that Rise of the Kasai was going to ship with online features. The reason why online co-op got axed was that Sony was unable to solve some of the technical issues relating to online play. In the end, the decision was made to cut that from the game.
By now, everyone has already played or heard of Devil May Cry 3. It’s a hack and slash video game and part of the Devil May Cry series that single-handedly revolutionised the genre as we know it today. However, before Devil May Cry 3 hit store shelves, it went through several changes that we can observe in this article.
Originally, when DMC 3 was unveiled at E3 2004, the red orbs, HP, Boss, and Devil Trigger HUD were slightly different. Not only this, but some dodge movements from Devil May Cry 2 were cut from the final release. Saying all this via text won’t cut it, so check the images and videos below.
Images (Pre E3 2004):
Beta changes:
Different Red Orbs
Different HP/Devil Trigger HUD
Slightly different graphics
Slightly different Beowulf and Cerberus design (Beowulf is missing his eye)
Different demons in the sixth picture (count from left to right)
Wild Stomp is not tied to Gunslinger Style
Using Sword Pierce with Rebellion results in Dante using Beowulf’s moves instead of the final version’s kick.
Different taunt dialogue
Unused areas
Different entrance to Temen-ni-gru’s main hall
Different mission select screen
Videos:
Beta Changes: (observed by HyperSonicXtreme on YouTube)
At 00:05 – No red trench coat hanging next to the door. Different door and no poster of the sexy lady on the other side of the door
At 0:22 – The pupils in his eyes are only looking in one direction while talking on the phone, while in the final, he’s moving them a bit more.
1:36 – The tip of the pizza is bitten off in the final when he picks it up.
1:01 – The Diamond Window panes on the door changed.
1:10 – The wall had a lot of stuff on it in the final version, no ceiling light, no posters, no rails, etc.
1:27 – Those different swords hanging on the wall are removed in the final.
1:31 – Different door and a picture frame not in the final. Teen Dante’s facial expressions look different from the final.
2:36 – Especially at 1:36 when he’s about to eat the pizza. Just look at those eyelids wide open and compare them to the final. He also slightly sticks his tongue out in the final when he’s about to eat it. Here, it’s just a wide-open mouth. The Pizza Box. (Pizza 1 box with different font changed to just Pizza) Changed the phone and chair design. The pool table looks different. (They changed it from green to red.)
Pause at 2:51. When Teen Dante puts the gun in the demon’s mouth, it’s a different demon design. No glowing red eyes, brown cloth, plus the fingers holding the gun look weird. In the late 2004 trial version (When getting the Japanese Biohazard Outbreak File #2 game), they had glowing white eyes with a cracked vertical face. Just watch Devil May Cry HD Collection: DMC 3: Special Edition First 11 Minutes HD – YouTube.
Pause at 6:16 for the comparison. The 3-headed Demon Dog Cerberus boss face, eyes and teeth look different.
My observation:
At 9:12 – It’s a completely different dodge. It likely uses the same move from Devil May Cry 2.
Different enemy design
Different Style meter
Different coat physics
Different Sword Pierce animation
Different Dante’s face and animation at 1:37
The enemies that attack Dante in the beginning are different
Drive moveset lacks the red charge.
At 7:45 – Different environment
At 7:59 – Different environment
At 8:40 – Attacking Hell Wrath with Rebellion is possible
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