first person shooter

The Triangle (Digital Spray Studios) [PC – Cancelled]

The Triangle is a cancelled First-Person Shooter developed around 2003-2004 by Digital Spray Studios, only for the PC.

As we can read on the now-defunct website of it’s developer, The Triangle was:

“A First Person Shooter, in a classical “kill ’em all” style. Game actions take place at the mysterious islands in the Atlantic Ocean, in the region of the, so called, Bermuda Triangle. The main hero is the explorer of mystery of the Bermuda Triangle. He finds temples, palaces and the lost cities of an unknown antique civilization and tries to solve the secret of it’s downfall. When he starts the exploration of those ancient buildings, our hero finds out that they are not desolated, but populated by some kind of fantastic alien creatures, which are not “very friendly” to him. Now he has to try hard to remain alive.”

The game was revealed at the Game Developers Conference 2003, along with You Are Empty, using the same proprietary engine, the DS2 Engine. Some media drawn a comparison with the game Serious Sam.

Little information is available on The Triangle to date. Unlike You Are Empty, which had found a publisher, The Triangle quickly disappeared from radar screens when it was announced and never resurfaced. Only a few screenshots are currently available to remember its existence. We can assume that the developers did not manage to find a potential publisher and decided to postpone the development of the game to devote themselves to You Are Empty, which was released in Eastern Europe in 2006 and in North America in 2007, thanks to Atari, after a chaotic development.

If you know someone who worked on The Triangle and could help us preserve more screenshots, footage or details, please let us know!


Dementium 2 [Tech Demo – DS]

Dementium 2 is a FPS developed by Renegade Kid and released for DS in 2010. Below we can see some screenshots and a video of a tech demo that was created before the actual development of the game started. Gregg Hargrove briefly talked about it in the Renegade Kid board:

I wanted to comment on how amazed I am that anyone was even able to find any info on the original “Village” demo that became D2. Wow!

I also wanted to give a shout out to the artist that helped me develop that demo, Erik McKenney, who sadly was not able to stay on with us past the demo. Times were crazy and we didn’t know where what was going to happen so we lost a great artist to a more stable company. D2 would have been that much better if we could have kept him on.