Action Adventure

Dark Angel: Vampire Apocalypse [DC – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Chakan [Dreamcast – Tech Demo / Cancelled]

Chakan: The Forever Man is a Sega Mega Drive / Genesis video game published by Sega of America June 1992 and based upon a comic book by Robert A. Kraus. The game featured an uncommonly dark premise for the time of its release, which saw the home console market flooded with licensed (often from children’s cartoons) platformers. This Dreamcast sequel to the Genesis hit was under development by the original’s creator Ed Annunziata and his new studio AndNow. While there was no official cancellation declared, the project would be dropped and the lead artist would then reuse the majority of the concepts and designs for Blood Omen 2 which he was the lead artist and co-writer of.

[Thanks to Cobra Blade for these info!]

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Chibi Robo [Bandai Beta Version – GameCube]

Chibi-Robo was originally being developed by just Skip, and not Nintendo (But it was still intended for a Gamecube release). The game’s storyline back then was different, you needed to train Chibi-Robo to get home and avoid the burglars that were after him. The gameplay was going to be a point-and-click like adventure. Early videos show Chibi-Robo in a Lab of some sort, running around to collect batteries to raise his own internal battery. It seems that Chibi Robo would have been able to evolve itself, as we can see different robo-upgrades in one of the concept arts.

There were also other beta objectives like pushing things over, moving objects and other ideas to get batteries and other things. After a few years, Skip gave up on the project. Nintendo though, was still interested in the idea of the game and saved it from development hell by building on Skip’s project. Nintendo reworked the engine into its current action adventure status, gave it new environments, and a new storyline. – [info from Wikipedia]

[Thanks to Matt Gander for some images!]

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Metroid IV Fusion [GBA – Beta / Proto]

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Metroid Fusion, originally known as Metroid 4, was in development for the GameBoy Color before being stopped and reworked for the GBA. In the gallery below you can see how different the Metroid Fusion beta was, especially in its early proto version shown in 2001. When the game was released in november 2002, the graphic was completely redone and many features were removed, as the ability to walk up on walls and ceilings.

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Some screenshot from: http://www.classicgaming.com/mdb

Even the later beta had various differences.

This video showcases Metroid Fusion with an odd looking HUD, and at 0:07 you can see that the enemy’s right side is blown off, a feature not present in the full game. Other things are that title cards seem to have a different font, and at 0:24 there’s a scope icon at the top right. also, at 0:33 Samus seems to be wearing a dress.

In these videos there are some unused debug rooms, though the loading points WERE hacked to get them loaded.

In this one the X parasites look different, and at 0:18 the doors look completely different. Throughout the video the scope thing (as said earlier) at the top right has a wavy texture (Maybe radio or heartbeat monitor?). The enemies also respawn much faster than in the final.

There are also some unused music hidden in the final game’s code. You can listen them in the videos below.

Thanks to Mariosegafreak for the contribution! An archive of screens, info and videos of the early Metroid Fusion versions, can be found at Celebi23’s website!

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Metroid Zero Mission [GBA – Beta]

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Metroid: Zero Mission​ is an action adventure developed by Nintendo R&D1 for the Game Boy Advance, published by Nintendo 2004. In these early screens and trailer we can notice that the graphic was completely different from the one used in the final game! Also the second and third video show that  hidden in the game’s code it’s possible to find an unused model of a Crocomire, a lost enemy, and in the gallery you can notice a debug room!

Thanks to interdpth for the contribution!

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