Action Adventure

Vandals [PSX/Saturn – Cancelled?]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

[Thanks to Pachuka for the contribution!]

Images: 

Incredible Idiots in Space [Playstation, Saturn, PC – Cancelled]

Incredible Idiots in Space is a cancelled comedy action adventure that was in development by Magnet Interactive Studios around 1995 / 1996, planned to be released on Playstation, Sega Saturn and PC. The game was going to be published by ASC Games / American Softworks Corporation, based on an original cartoon series conceived by David Burke who had a number of artists develop a few cartoon properties to pitch them to TV networks, animation studios and the game industry. As recalled by David:

“I pitched my cartoon properties to game publishers, selling them on the notion that by licensing and co-developing my original properties, they would have a significant interest in the TV and merchandising rights, instead of none if they continued spending millions on licensing existing franchises. Sold a few: Psycho Mice, X-Duck 2000. X-Duck-2000 had lots of promise (hilarious script and great graphics), but mid-project, the developer / publisher (R. Greenberg Associates Interactive – a well-known NY special effect house), abandoned the “interactive” part of business.”

Later David licensed the game rights to “Incredible Idiots in Space” (a property created as a TV cartoon) to ASC, collaborating with cartoon artist Lane Reichart (“Reboot” and other toons) to finalize their character design. David wrote the script and sketched the basic character designs, and Lane fleshed out the world, and supplied the finished artwork. Magnet Interactive’s 3D artists rendered backgrounds and characters well, but development immediately proved to be problematic.

Incredible Idiots in Space would have featured some ambitious gameplay for its time, with 3D exploration through a large universe and multiple dialogue interactions between more than 30 unique aliens (requiring a complex script following each branching path). Story would have been told using pre-rendered cutscenes and voice overs, with gameplay also offering an alien version of Kung Fu combat, and all sorts of original puzzle-solving. Designs for the entire game world, the many alien characters, the ships, and the props, were all completed, and all the elaborate interactive game scripts were written. Unfortunately coding proved challenging. After waiting too long for playable prototypes ASC just pulled the plug.

Thanks to Pachuka & Celine for the contributions. Huge thanks to David for sharing with us some memories of his canned project.

Images:

Videos:

 

Waterworld [Saturn – Cancelled]

Waterworld is a cancelled action game based on the film of the same name, that was planned to be released for the Sega Saturn. As noted in an interview by Ross Sillifant:

Ross: Ocean’s Waterworld: vapourware?

Mike Fullton: No Idea.  I don’t recall that we had done anything with Ocean beyond talking.  I can’t recall any projects getting started.

Thanks to Mekanaizer for the video!

Images:

Video:
 

[Resolved!] Ernald: an unreleased SNES RPG? Not really.

This game was though to be unreleased, as it was not possible to find “Ernald” in the release list for SNES games, but after some researches by Pat & Robert Seddon (as you can read below the post, in the comment section) we have found out that this was just an early “translation” of the original japanese name (Elnard) for 7th Saga, released in 1993. Thanks to everyone! :)

Images: 

Castlevania: Dawn Of Sorrow [DS – Beta / Unused]

castlevaniadslogo.jpg

Castlevania: Dawn of Sorrow is an action adventure developed and published by Konami for the Nintendo DS, in 2005. As we can read in Wikipedia, the production of Dawn of Sorrow was announced on January 6, 2005 as the first Castlevania game to be released on the Nintendo DS. The DS touch screen was a primary point of interest, and several functions, such as picking up items on the screen and moving them, were originally intended to be incorporated. However, scheduling problems forced the development team to abandon many of these ideas.

As noticed by argh4430, in the first two screenshots (the ones where Soma is fighting a manticore and skeleton archer in the Lost Village), those enemies are not there in the final version of the game. They are in the next area you visit, the Wizardry Lab).

Thanks to Xelba we have some more info about the beta differences in the early game. There was one screenshot that showed Soma fighting Gergoth at the beginning of the Lost Village stage. Also, an analysis of the game’s rom revealed some unused dialogue hinting about the piano room and Hammer wanting to help out Julius, Alucard and Yoko fight against Soma/Dracula.

While the piano room doesn’t do anything in the final version, there might have been a puzzle that rewarded you an item if done so correctly, but this is only speculation. As for Hammer, no action sprites were found other than his normal sprites. But the hidden unused dialogue between him and Julius as well as before the fight against Soma hints that Hammer was once planned to be playable in Julius mode only.

Images: