PSP

Na0mi [PSP – Cancelled]

Na0mi is a cancelled hero-based RTS that was in development by Mad Monkey Studios for the PSP in 2004. The player would have played as a female cyber-hacker named Na0mi, in a war over control of information. Na0mi and the other heroes of the game were able to evolve their powers while progressing and absord new skills from the giant boss enemies. Multiplayer via the PSP’s wireless LAN system was planned too. The project was canned for unknown reasons and only few artworks remain to preserve its existence.

Thanks to Celine for the contribution!

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Room [PSP – Cancelled]

Room is a cancelled 3D Social Network that was developed by Sony Computer Entertainment Japan for the PSP Network. The service was similar to the PlayStation 3’s service, PlayStation Home. Room was first announced at TGS 2009 and closed beta test occurred from October 2009 up to April 15, 2010. Selected PSP owners received an invitation and more details to participate in the closed beta test

Development of the service halted on April 15, 2010 due to the feedback from the community. SCE Japan thanked those who participated in the beta testing for their feedback. [Info from Wikipedia]

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Conan [PSP – Cancelled]

Conan is a cancelled action game that was in development in 2006 by Planet Moon Studios for the PSP. There are not many info available on the project, it seems that they created a playable prototype to show to various publishers, but in the end they did not find one interested in the game. The development of Conan was stopped and only few screens remain in the gallery below, to preserve its existence.

Thanks to Mytia for the contribution!

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Patapon [PSP – Beta]

Patapon is a music / strategy game developed by Pyramid and produced by Japan Studios, presented in a cartoonish, silhouetted two-dimensional environment designed by Rolito, and features the player acting as a deity who commands an army of caricatured miniature tribal creatures by beating traditional talking drums. Patapon was released in Japan in december 2007, but when the beta version was first shown at E3 2007, it had some interesting differences. As we can read from the description of the beta video uploaded on Youtube by Nymo:

This is an EARLY version of the game and thus different aspects in this video, like (lack of) music, text, interface, additional units, characters, etc. does not represent the final game.

In the beta version of the Mine Tree mini-game, the tree says “Listen to my song god dammit!!!” but in the final version he says “bon bon bo bon here goes” before the mini game starts. Check the beta video below and compare it to the one from the final game.

Thanks to Kieranmay for the contribution!

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Kingdom Hearts Birth By Sleep [PSP – Beta / Unused]

As we can read on Wikipedia, Kingdom Hearts: Birth by Sleep is an action RPG developed and published by Square Enix for the PSP. The game was released in Japan on January 2010 and it is planned to be released in North America and in Europe on September 2010. Development of the game began in June 2005 and was originally intended for the PlayStation 2 with Sora as the prototype protagonist of the game.

Birth by Sleep was developed by Square Enix’s fifth Product Development Division, based in Osaka, the same team behind Kingdom Hearts Re: Chain of Memories, and uses the same graphical engine as Crisis Core: Final Fantasy VII.

The plot was completed for the PS2, but development was halted six months after it began due to development of Re: Chain of Memories. The development team changed the platform to the PlayStation Portable so as to make use of the PSP’s functions such as co-operative and competitive multiplayer gameplay.

In August 2009, new Famitsu scans revealed a revamped User Interface (having been revamped twice before) as well as new worlds after a lack of news for close to a year.

As posted by Granville in our U64 Forum, hidden in the final game’s code there is a very cool secret world that was cut, but that you can still access via hacking! It’s a world based off the classic movie The Jungle Book.

The first area is in the Monkey Temple of the orangutan Louie. The other areas are your basic jungle type areas, although they are all clearly incomplete and lack a lot of their texture work. I’d say the Temple is the only complete area. The only way to access these areas is via hacks, they were never used in the main game and no images were shown in prerelease photos. It’s a pretty interesting find actually. A hack hasn’t been released yet, but i imagine it will soon.

On Youtube we can also see a video of Keytotruth, who managed to hack his/her way into the data and play around in it.

Thanks to Granville for the contribution!

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