PSP

Metal Gear Solid: Peace Walker [Beta – PSP]

Metal Gear Solid: Peace Walker was developed by Konami and Kojima Productions, released in 2010 for the PSP. Few info about the beta version are available thanks to Ravi Singh of The Snake Soup:

Around April 8, 2010 Kinsoku Jiko from The Snake Soup forums used the program CodePR to dig data from the Metal Gear Solid: Peace Walker TGS 2009 demo. While weapons and items that would be seen in the final game were found such as Pepsi and Huey’s Letter, left-over artifacts from Metal Gear Solid: Portable Ops Plus were found such as the Heart of Justice item.

Recently Ravi Singh has found material posted by Kojima Productions on their blog that is from a build of Peace Walker made prior to the first demo release. Of interest are the different HUDs (including one that is exactly the same as Portable Ops Plus), a different graphic damage meter and what looks like either an item or gameplay feature that allows the player to see the enemy more clearly. There is also a mock-up of what the beta graphic damage meter looked like in action as an animated gif image.

Blog posts are http://ameblo.jp/kp-blogcast/entry-10598028071.html and http://ameblo.jp/kp-blogcast/entry-10591306201.html

Thanks to Ravi Singh of The Snake Soup for the contribution!

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Full Metal Alchemist [PSP – Tech Demo]

In 2006 Torus Games worked on a small PSP tech demo for a game based on the Full Metal Alchemist manga / anime, probably to pitch a full project. FMA is an ongoing Japanese series, set in a fictional universe in which alchemy is one of the most advanced scientific techniques. In 2006 Funimation licensed the franchise to create a new series of Fullmetal Alchemist related video games to be published by Destineer Publishing in the United States. [Info from Wikipedia]

It’s possible that Torus’ tech demo was shown to Destineer, but for some reasons it never evolved into a real game.  A FMA game for the PlayStation Portable titled “Fullmetal Alchemist: Senka wo Takuseshi Mono” was later developed by Namco Bandai and released in Japan on October 2009.

Thanks to Josuke for the contribution!

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Resident Evil Portable [PSP – Cancelled?]

Resident Evil Portable was announced by Capcom at E3 2009 for Sony’s PSP and was going to be slated for release sometime in 2010.

“Were pleased to announce that resident evil will be coming to PSP and a whole new game designed specifically for the PSP platform.”

After E3 2009 no new information was released; however at E3 2010 Capcom announced Resident Evil Revelations for Nintendo’s 3DS. During E3 2010, Resident Evil portable wasn’t mentioned or shown during the event.

After E3 2010, theories were made that Resident evil portable was probably cancelled and my have  evolved into Resident Evil Revelations. Whether this is true or not remains to be seen, however I’d like to point out that resident evil Portable hasn’t been officially cancelled, but Capcom seems to be more concentrated on promoting and developing resident evil Revelations.

There are no screenshots of Resident Evil Portable and no official information as to what the game was going to be about.

Videos:

 

Star Wars Battlefront 2 [PSP – Beta / Unused]

A number of things were taken out of the port of the second Battlefront game to the PSP. However, game modder Broadus managed to uncover this material, which was not present in the final game, but left in the game’s coding. Seven levels were not available in the final game: Coruscant, Geonosis, Utapau, Jabba’s Palace, Felucia, Kamino and the Death Star. The last three of these are not playable, whilst Jabba’s Palace loads but remains unplayable as well.

Geonosis: available in later games such as Renegade Squadron, this vast level includes usable vehicles and gun turrets.

Utapau: again, a large and complex level, with vehicles for both sides.

Coruscant: the main Jedi temple, which is very reminiscent of the level in Force Unleashed. Playable Jedi characters were supposed to be available.

Jabba’s Palace: includes the Rancor pit.


Death Star: unusuable, according to Boardus, but the above loading screens seem to indicate the tractor beam control area.

No screens exist for Felucia or Kamino at present. Thanks to M!573R_X for the screenshots. More screenshots by Schnippshly can be found here. Article by Cybertriffid!

Some gameplay videos are on YouTube:

Geonosis:

Coruscant:

 

Fate / Extra [PSP – Beta]

As we can read on Wikipedia, Fate/Extra is a Japanese dungeon RPG developed by Type-Moon and Image Epoch, published by Marvelous Entertainment for the PSP in July 2010. The game takes place in a parallel universe to the visual novel Fate/stay night. The game’s battle system is comparable to rock-paper-scissors — “Attack” overpowers “Break”, Break overpowers “Guard”, and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn.

Megalol noticed many differences in the beta screenshots:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta portrait of an unknown character (in the final version shows only subtitles):

Beta strange screenshot (another menu of “battle commands”):

Beta:

Final:

Beta Day Result:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta game menu! many options that are not in the final version.

Final menu:

Arena hacking? Not in the final game:

Beta church location:

Final church location:

Videos: