Sega

Sonic R [Prototype/Beta – Saturn]

Sonic R is a 1997 racing game developed by Traveller’s Tales and published by SEGA, which was released on the SEGA Saturn. The title made its debut at E3 1997 and was later launched in November, 1997. On the road to reaching store shelves, the game observed a multitude of beta changes, big and small, from how it was outlined in the beginning.

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The Conception of Sonic R

The idea of a Sonic racer was first envisioned by one of the fathers of Sonic, Yuji Naka. It was originally intended to be made by Sonic Team itself, but when they became busy creating Sonic Jam, they hired Traveller’s Tales as an alternative. Naka’s place in the project was switched to a supervising role, which included helping determine the character roster. The decision to employ the help of TT was made after they were impressed by their previous works, such as the Toy Story video game.

Prior to the development of Sonic R, Traveller’s Tales was early into developing a Formula One racing title for the SEGA Saturn which was due to be published by SEGA. In early 1997, however, SEGA instructed them to retrofit the title into a Sonic racing game. This was due to Sonic X-Treme facing severe development issues and SEGA needing a new Sonic game to fill its place.

The original working title of Sonic R was ‘Sonic TT’ – a reference not only to Traveller’s Tales, but also racing terms such as ‘Tourist Trophy’ and ‘Time Trial’ according to lead programmer Jon Burton.

E3 1997 Prototype

Its first unveiling was made by SEGA in the form of a teaser video at E3, showing off just over 30 seconds of very early prototype gameplay. According to one of the game’s programmers, Jon Burton, who was interviewed in the October 1997 issue of SEGA Saturn Magazine, work on Sonic R had begun in February of the same year; less than 4 months before the reveal. It was being worked on at the time by no more than six people: three artists and three programmers.

A playable demo of the game was present at E3 according to Jon Burton, although some interviews with Sonic R developers from the time suggested the prototype had limited functionality.

The build showcased in the video impressed attendees, but in actuality, had “no AI for its opponents, limited animation and special effects”, according to Burton. The trailer in question states that it was approximately “20% complete” at the time. 

Sonic Jam [Saturn – Beta]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to Luis for the contribution!

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Guardian Heroes [Saturn – Beta]

Guardian Heroes is a side-scrolling RPG developed by Treasure and released on the Sega Saturn in 1996. There are several differences between the the Beta and Released versions which can be seen in the screenshots:

– The primary characters shown in the screenshots are Serena, who is an unlockable character in the retail release, and Valgar, whom isn’t a playable character in Story Mode in the retail release, but is playable in VS Mode.

– Valgar’s colour palette is different in the final release, the one displayed is a secondary palette when played in VS Mode.

– Character Portraits are missing in-game.

Thanks to Mittell for the description! Some scans done by www.kidfenris.com

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Shining Force 3 [Saturn – Beta / Unused]

In 1997, Sega of Japan released the beta prototype for the game and featured several key diffences, such as an unused level format, key character voice differences and monsters of which would not appear in this early of the game. This demo was not released anywhere outside of Japan, and thus is a sought after item for retro gaming collectors and RPG collectors alike. With its key differences and even a final level of which was not in the final game, the Beta version was Sega’s way of testing the market for one of its popular series.

The main diffences from the finished game are very noticeable, in that given the early product, they would not have been put into the game at that time such as:

* Magic for the main character, Synbios, is not included in this version. In the finished product his magic is in fact Return, which would bring the party back to a church for saving progress. As this was only a demo, though, there was no need for it to be included. His Spark magic can be obtained at level 9 in this version; however, the spell doesn’t work, yet the icon and MP appears on the status screen.
* This particular version of the game’s character voiceovers for their special attacks are only included for Synbios, Masquirin, Grace and Hayward. The other characters, Obright and Dantares, have no voiceover and as such their mouths move for the attack but no voiceover happens.
* The various monsters included were in there to test out size and span of the monsters, such as Minotaur, Lich, Worm, Bat, and Lizard. These monsters together was unusual in the finished version, as the player encounters them at different times and with different statistics to that which they have in the beta.
* The Area which did not make it into the finished version of the game is known as Dwarf Valley Beta and is the original battle of Dwarf Valley. The level itself was a prototype of the Waterfall battle before Aspia in Scenario 1, as the virtually identical Suspension Bridge, waterfall and cliff area are included. However, the differences are that the land texture mappings have not been completely finished and the beginning and end areas of the level are different compared to the finished falls. – [Info from Wikipedia]

[Thanks to Zero7 for the contribute!]

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Wet Corpse [Saturn – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images:

[Scanned by Segafreak – www.segadatabase.net