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Final Fantasy XI (11) [PS2/PC – Concept / Beta]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Videos:

Final Fantasy XI Trailer

Final Fantasy XI Teaser

 

Seraphin [XBOX/PC – Unreleased]

Seraphim is a cancelled third person, 3D combat game that was in development in 1999 / 2000 by Valkyrie Studios (creators of Septerra Core) for PC, with a planned conversion for the original Xbox. The game was interesting and ambitious but sadly they never found a publisher and it had to be canned. As we can read from Seraphin’s original website:

Seraphim is a fast paced game of third person, 3D combat in which players not only battle on the ground, but soar through the air with abandon, laying waste to cunning enemies, and the surrounding environment. The player will assume the role of a fallen angel lord, called a Seraphim, whose titanic strength and arcane power can only be challenged by the vast armies, wondrous machines, ancient leviathans and powerful, rival angels that inhabit this fantasy world.

A dynamic, mission-based level design may find the player’s Seraphim raiding human settlements, assassinating dissident leaders, escorting important materials, or otherwise playing pivotal roles in massive battles. Disrupt the enemy supply lines, or take out your enemy’s new secret weapon as battle rages on around you! The player’s performance determines the outcome not only of the mission, but of the overall story as well.

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By completing objectives, the player gains points he may then use to customize his warrior, buying new spells and better weapons, or increasing his basic abilities, such as flight, spell casting or strength. Through this dynamic, yet simple RPG-styled point system, each player’s Seraphim will be unique, allowing him or her to carve out their own style of play. This aspect of the game will truly shine when players bring their personal creations to the multi-player battlefield.

The multi-player game will feature some standard favorites, such as capture-the-flag and king-of-the-hill, as well as many unique, Seraphim specific missions, like “gather the Lanuth Stones,” and “defend/destroy the mortals.” Also, an intriguing death-match system will allow players to import their single-player game characters to the multi-player arena, if desired. Alternatively, the player may choose to create a new character on the spot, specifically for multi-player. Simple character point-limits can also be set by the server to regulate the maximum strength of individuals or even of teams brought into the fray. This can lead to games with one all-powerful character on one team versus three or four less powerful opponents on a rival team!

Bottom line – whether in single or multi-player mode, players will get to control and experience, first-hand, the awesome powers of these immortal beings as they fight their way through the heart-pounding battles that rage in the skies over the world of Seraphim.

A playable prototype was completed in 2000. You can check Valkyrie Studios’ website at www.valkyriestudios.com for more info (still online as of February 2010).

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The Chronicles of Riddick [XBOX – Prototype]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Deus Ex 2 Invisible War [PC/XBOX – Beta]

Deus Ex 2: Invisible War is a FPS developed by Ion Storm and published by Eidos Interactive, released for Windows and Xbox in December 2003. Some of the old beta screenshots show various differences in the characters and levels or places that do not seem to be in the final version (probably a tech demo / test level). The HUD went trough many changes too.

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Mutant Chronicles: Warzone Online [XBOX / PC – Cancelled]

Warzone Online is a cancelled Massively Multiplayer Strategy Game (MMORTS / MMORPG) that was set in the universe of the Mutant Chronicles RPG. The game was scheduled to be released on PC and Xbox, developed by Paradox Entertainment in 2000, but it was officially cancelled in early 2002.

Warzone Online was created on the Valpurgius graphics engine, developed for this game by Paradox. The 3D engine was supposed to be reused in Mutant Chronicles: Warzone, which was to be an offline single player game with the same settings.

The gameplay would have been based on the management of a small squads of soldiers, that would have improved their skills with the progress of the game.

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