Others

Athanor [PSX PC – Cancelled]

Athanor (sometimes referred to as “Athenor”) is a cancelled adventure game  that was in development by In Vivo for Psygnosis for the original Playstation and PC. The game was set in a virtual world created by a futuristic society, populated with classic Greek mythological creatures. We dont know much more about the story or the gameplay, but we can assume that something went wrong in that virtual world and the player had to resolve puzzles and to combat against demons and other mythological enemies.

Celine was able to find a screenshot in CD Consoles magazine issue #19, some other images are from Console Mania #53.

It seems that Athanor had some connection with Mutatis, another cancelled PSX game by Psygnosis (could they have been the same project under different names?).

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Barb Wire [PSX – Cancelled]

Barb Wire is a cancelled FPS that was in development for the original Playstation, Saturn, PC and Mac. The game was based around a film ( with the same name ) that flopped badly at theaters: the blonde girl in those shots is Pamela Anderson. Thanks to Celine we found some info on the game, that were published in GamePro Magazine issue 92. It seems that in the game we would have been able toplay solo or to compete in a two-player mode that enabled one player to be Barb and the other to play as an evil boss. It included a deathmatch mode with specifically designed multiplayer levels. The game was going to be published by GT Interactive.

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Starcon (star control 4) [Cancelled]

“Star Control 4, or later StarCon, was Accolade’s final attempt at profiting from the franchise. Few details are known, as Accolade reshaped and eventually cancelled it during the development stages; As of October 5th, 1998, development on StarCon has stopped. When word of Accolade’s decision on StarCon reached the press, several on-line sources reported that the game was being re-evaluated due to deficiencies in the game’s design and attributed that design to Starsphere Interactive. Though only Accolade can speak as to why the game is being re-evaluated at this time, one thing is certain, Starsphere Interactive was not responsible for the design of the game. An internal Accolade team designed StarCon and was also developing the PC version of the game (StarCon is the fourth installment in the Star Control series). Starsphere Interactive was contracted to develop the PlayStation version of StarCon from Accolade’s original PC design and resources. The Harika had been confirmed as a returning alien race. While originally touted as another space adventure, the idea quickly changed into an action-oriented combat title, to be viewed largely from behind the ship, with gameplay similar to Psygnosis’ Colony Wars series, somewhat like a shooting-oriented X-Wing. – [info from wikipedia]

A beta version of StarCon was leaked online in 2010. More information on the prototype of this game, including levels, available ships (with meshes, textures etc), weapons and missions details can be found at  http://zenade.angelfire.com/starcon/faq.html

Thanks to Edward for the contribution!

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Dreams To Reality [PSX/PC – Beta]

Dreams: to Reality is an action game developed by Cryo Interactive and released in 1997 for the PC and Playstation. In the screens below you can see an early beta version of the game, but as we never played the final one, we are not sure about all the differences. If you played the game, please let us know if you find some interesting changes!

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Source: www.playstationmuseum.com 

Into The Shadows [PC/Saturn – Cancelled]

“Into The Shadows” was a fighting game (not RPG as a lot of people believe) in development by Triton, an ex demo group from Sweden, active on the PC demo scene in the early-to-mid 1990s. Triton were previously known for the popular demo “Crystal Dream 2”, as well as the FastTracker / FastTracker II music editing applications. The game was to be published by Scavenger, who were also made up of many ex demo team developers.

The non-interactive demo shown in the video clip, was released in 1995, and the engine was considered superior to the Quake engine – showing realtime shadows, and aimed at running well on lower spec hardware (486 processor, compared to Quake requiring a Pentium to run at a playable speed).

Unfortunately, the game was cancelled around late 1997 / early 1998, when Scavenger went bankrupt.

In 1998, some members of Triton formed Starbreeze Studios, who merged with O3 Games in 2000. They later went on to create games such as “The Chronicles of Riddick: Escape From Butcher Bay” and “The Darkness”.

Thanks to Robert Seddon and derboo for the scans! Thanks to Paul for the description!

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[Source: Segafreak – www.segadatabase.net]

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