Others

Psy-Phi [Arcade – Unreleased]

Psy-Phi is an unreleased arcade action-shooting game based on Sega’s Lindbergh hardware, that was designed by Yu Suzuki and incorporated a 29″ touch-screen display for gameplay. In Psy-Phi players hovered in the air and competed against the CPU or another human with attacks by trailing a path or inputting special symbols on the touch screen.

The original release was planned for spring 2006, but the arcade units were called back in March 06 (the units were still in shipping and had yet to reach arcades) and so Psy-Phi vanished forever.  Some units were previewed at trade shows, as well as some arcades receiving units for beta tests (most notably Gameworks). It’s currently unknown why Sega decided to not release this project. [Info from Wikipedia]

Thanks to Kieranmay for the contribution!

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Ragnarok Online [PC – Alpha / Beta]

Ragnarok Online is a MMORPG developed by GRAVITY and originally released in South Korea in 2001 for PC. While looking at some videos on Youtube, Sumikuroi noticed many differences in the alpha / beta footage:

  • Only 1 hair style
  • Different maps
  • No zoom
  • Different hud
  • Most the options ingame not working or disabled
  • Different skill tree and job change
  • Different marks in the ground when select for moving
  • Baphomet (Boss ingame) is doubled sized

Thanks to Sumikuroi for the contribution!

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Alone [PC – Alpha / Proto]

Alone is a cancelled horror FPS that was in development by Red Paperclip Games for about a year. After they completed an alpha build, new funding caused Alone to go from the Game Maker Engine to the CryEngine2 Engine, but sadly after about three months work stopped abruptly.

Today Alone no longer exists and there is very little reference to it on the Red Paperclip Games website, but thanks to Archive.org it’s still possible to read an old page on the project:

ALONE was first going to be a test game to say that I could complete a game. Well through some thinking I came to like ALONE. At first I had no name so I came up with ALONE to describe your state. ALONE started to attach to me more until I put time and effort into the game. Now I am always working on ALONE wherever I go. I also managed to pick up a few people on the way.

Dr. Rick Hauss has performed biological test to create a new enhancement for the U.S. armed forces. The new enhancement is known as the HGE or Human Genetic Enhancement. In the process of making it, Dr. Hauss accidentaly created a new virus. This new virus was known as the Z Virus. This virus would take over dead cells and bring back their living properties. The effects on brain cells allowed the virus to control the body. Before Dr. Hauss realized it, he had already tested on five subjects. The first four died and were brought back from the virus.

The final experiment survived. After the four experiments killed everyone but Dr. Hauss in Bio Labs, they spread out to take over the Norton Military base. The effects of the HGE causes increase in strength, agility and intelligence. Although the subject also obtains permanent amnesia. The final experiment is Seth Thomas. His body has a natural immunity from the virus.

The player will play as Seth Thomas through the game ALONE as he uncovers the truth behind the HGE.

A very early Alpha of Alone was somehow leaked online: in this build there are many bugs and everything is a place holder texture: not much of the first area is in this,  but it is all that is left. An interesting view on the early development of a lost game.

Hidden in the Alpha code it’s possible to find 6 levels:

Livello 1 = environment test
Livello 2 = vehicle test
Livello 3 = enemy test (same as lv 2)
Livello 4 = full level test (same as lv 2)
Livello 5 = secret boss (empty lv)
Livello 6 = cutscene test
LucaPM was able to patch this Alpha to run it better! Also, all the patches includes a GM8 total rewrite,so this ensures compatibility with Windows Vista/7. Download (via Megaupload):
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Hei$t (Heist) [X360/PS3/PC – Cancelled]

Heist (HEI$T) is a cancelled action game that was in development by inXile Entertainment and would have been published by Codemasters for the PlayStation 3, Xbox 360 and PC. The game was to be set in San Francisco, California, circa 1969, where the players would have been able to control a group of criminals as they perform various thefts. In January 2010 Codemasters announced that the game had been officially cancelled, as we can read on CVG:

“After a much extended development period, Heist has been terminated as a project and removed from our release schedule,” a Codemasters spokesperson told CVG.

“Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios.”

Some more info on Heist’s gameplay can be found in the original press release:

In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.

Thanks to Robert Seddon and Landlock for the contribution!

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Let’s Go Jungle! [Arcade – Beta]

Let’s Go Jungle is an arcade light gun shooter published by Sega in Japan in 2006 for the Lindbergh hardware system. In this game players have to shoot down various monsters ranging from a towering praying mantis, mutant frogs and blood-sucking leeches, while they attack these tourists en route through river rapids, cavern ruins, bluffs and more.

Kieranmay was able to notice many beta differences in an early promo trailer:

1. when it tells you to steer the icon intructions are presented differently.

2. the part where you shoot those dragon flys has a stone cliff on the left hand side of the screen in the final version.

3. the scene where the couple realise there heading towards a cliff “what?! theres a cliff”scream and hold on to each other is not present, it goes straight to the action button scene.

4. the water in the swamp scene the couple are walking through is orange/murcky brown colour but in the final version it’s clear.

5. the scene where your on the river shooting those bugs on water are a dark colour but in the final version they’re lime green.

6. the direction icons are red and white but in the final they are either just blue or red depending on which player gets instructions.

7. the frogs that jump out of the water were jumping out much faster in the beta and were a light green but in the final they jump out thats easier for the player to shoot and are green and yellow.

8. the scene where you’re sliding down in the cave you don’t hear gun bullets ricocheting off the sides in the cave like in the final version.

9. other difference in the cave going down the slideis in the final version you have to shoot at the stone tights or you will get hurt but in the beta you don’t shoot them and you don’t get hurt, you just go past them on the way down.

10. the level sumary is different at the end of each level you complete as shown in the video.

Thanks to Kieranmay for the contribution!

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