SNES + Super Famicom

Mother 2 / Earthbound [SNES – Beta / Concept / Unused Stuff]

Development on EarthBound took place as a joint effort between Ape, Inc. and HAL Laboratory, Inc. and was designed by Shigesato Itoi. The total development time for the project was five years, much longer than was initially expected. The first design concepts for the HP boxes were to make them like pachinko balls and have them fall off the screen whenever a character was damaged. However, this was later changed to the “rolling counter” HP boxes because the pachinko balls did not work so well when characters had large amounts of HP. [Infos from Wikipedia]

In the video, subtitled by the lovely Starmen crew, we can see a collection of beta scense, in which Ness has no backpack, and we can read some interesting facts about the development of the game. In the image gallery there are some unused sprites, like Everdred’s ghost, a climbing King, a Starmen Capsule, an unknow flag and a red beating heart. You can read more about these unused sprites in here. From the various concept arts that were in the MOTHER 1+2 Art Book, we can notice some nice differences from the same scenes in the final game, like a fortress on top of Dungeon Man’s head, a giant elephant that keeps up the Dalaam city, early design of Dr. Andonuts’s lab and missing snow in some areas. You can read more about these concept arts in here.

Also, some unused animations from the opening were found in the rom.

Thanks to Gabriele for the contribution! (scans from Japanese magazine ‘Game Peer – vol. 4’)

Images:

Video:

 

Kid Kirby [SNES – Cancelled]

Kid Kirby was meant to be a “prequel” of the series, a platform game with a younger Kirby (with hair?) that was in development at DMA Design, the makers of Uniracers, Silicon Valley and Lemmings. A little image from this game was already seen in an old magazine, but only recently we found more concepts from the project, thanks to a flickr account from an ex-DMA developer. From an article on Gamasutra we read that Kid Kirby “was to be a showcase for the SNES mouse, but the mouse did not sell that well and the game was not great when played with a joypad, so it never saw the light of day”.

Additional Kid Kirby renders were discovered on a 1995 Nintendo Source Book binder intended for retailers. These pictures were taken by Tomato and Heidi Poe of Earthbound Central.

You can find more about the Kirby series in the WiKirby!

Images:

 

Illusion Of Gaia / Time [SNES – Beta / Unused Stuff]

Arcane on the X-Cult forum, has posted a weird screen from an early build of Illusion of Gaia (Illusion of Time in Europe), that shows some sprites unused in the final version of the game. You can read the full topic at x-cult: Illusion of Gaia head? It seems that there’s even a beta version of the game that has been leaked online, with a different title screen, different translation, names and more stuff.

Thanks to Robert Seddon we know that the title screen (based on the Japanese title screen; completely different versions were used in the final Western releases) calls it Soul Blazer: Illusion of Gaia, whereas no officially released version of the game identifies Soul Blazer as a related game. (See HG101 for the links between S.B. and I.o.G.).

Adrien BAPTIS has made us notice about 3 beta / unused items that can be found in the ROM of the game via Action replay. (Note :names from the french version)

7E0AB405 = Mélodie Maya
(Description in-game : “Conseil du père: voir les Mayas avec la mélodie”)
7E0AB415 = Journal bleu
(Description in-game : “Journal trouvé dans l’âtre”)
7E0AB41B = Sac d’or
(Description in-game : “Récompense du Gobelet Russe”)

Jesse shared with us some more info on these unused items:

One is an un-used melody.

Another is a sac of gold.

The last one is a travel journal. I remember hearing it was Olman’s (Will’s father.)

The sac of gold of the journal were hidden behind a chimney, if I remember correctly.

If you have more infos on the beta version of Illusion Of Gaia, please let us know

Thanks to Adrien Baptis, Robert Seddon and Jesse for the contributions!

Images:

Videos:
 

Dirt Racer / Dune Buggies [SNES – Beta/Tech Demo]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to MathUser for the scans!

Images:
 

Kirby’s Dream Course [SNES – Beta / Unused]

GoldS has found an unused icon in Kirby’s Dream Course: “This icon was probably supposed to be used for the Mix “ability” in the game, which gives you a random ability from an ability roulette. The icon is never used in the game. There IS a Mix enemy in the 2P mode, but this graphic is never displayed. It looks almost identical to the Mix icon from Kirby’s Adventure, apart from a different palette.” In the japanese game code you can even find 11 unused levels (check the video), that were removed completely from the USA rom. Big props to GoldS for this find!

An interesting note: in the beginning, the game was not going to be a Kirby title. Rather, it was intended to be a miniature golf game entitled Special Tee Shot. It was only midway through development that the developers retooled it with elements from the Kirby series. Special Tee Shot was eventually released in Japan only on the Satellaview add-on. [Info from Wikipedia]

You can find more about the Kirby series in the WiKirby!

Images:

Video: