Nintendo

Wild Metal Country 64 [N64 – Unreleased]

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DMA’s history is also marked by several announced projects that were subsequently cancelled in mid-development, like the Nintendo 64 ports of Wild Metal Country. The PC version was released, and you can try it yourself, with the free download from the Rockstar Website: www.rockstargames.com/classics/wmc.html

Thanks to Celine for the contribution!

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Montezuma’s Return [N64 – Cancelled]

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Montezuma’s Return is a action adventure game and the sequel to the original Parker Brothers game Montezuma’s Revenge. It was released for PC in 1998: a Nintendo 64 version was planned too, but it was cancelled for unknow reasons. A screenshot from the presumed N64 version was shown in an old issue of Nintendo Power, but it could have been taken from the PC version.

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Ultra Soccer / Acclaim Sports Soccer [N64 – Cancelled]

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Acclaimsports Soccer, also know as Ultra Soccer, was a sport game that was in development at Probe Entertainment (the same team behind Xtreme-G) in 1997 / 1998 and was going to be published by Acclaim. The game was later cancelled, probably because of quality standards or because of problems with the Quagmire Engine.

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F1 World Grand Prix [N64 – Beta]

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F-1 World Grand Prix is a Formula One racing game / simulation that was released in 1998 for the N64. In these beta screens we can see an early version of the game, with a graphic that was still not finished.

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Airport Inc. 64 [N64 – Cancelled]

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Despite the high quality of strategy games released for the Nintendo 64 (Ogre Battle 64, Star Craft), not many games in that genre were released for the system. It’s probably for this reason that many fans were happy to hear about the development of this managerial simulator for the Nintendo 64: Airport Inc.

As can easily be determined from the title, this Telstar game was going to simulate an airport over all fields, from internal structures to air traffic coordination. The ultimate goal for the player would have been to avoid displeasing the customers and keeping their expenses balanced in order to maintain an optimal financial situation.

The graphics engine would have taken full advantage of the Nintendo 64’s capabilities, offering, as in Sim City 2000, a perfect 3D representation of the airport’s life. The game (i)was(/i) ultimately released for the PC in 2001, but the N64 version of Airport Inc. was ultimately destined to oblivion. Doubts still subsist as to the effectiveness of even the primary development on Nintendo’s little black console.

Please note: It is our understanding that these screenshots are from the N64 version, but as even the initial development is uncertain, it is possible that these images are actually from a beta of the PC version, as both would have look similar to the point of being exactly the same.

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]

Nonostante la qualità dei giochi strategici su N64 sia piuttosto alta (Ogre Battle, Star Craft), il genere non è certo fra più rappresentativi della console Nintendo. E’ molto probabile quindi che gli appassionati abbiano seguito con grande attenzione l’annuncio per 64 di questo simulatore gestionale, Airport Inc.

Come si può facilmente intuire dal titolo, il gioco Telstar era incentrato sullo sviluppo di un aeroporto in tutti i suoi settori, dall’organizzazione interna della struttura alla coordinazione del traffico aereo. I giocatori avrebbero dovuto fare attenzione a non scontentare (o non farli perire in un disastro aereo) i propri clienti, equilibrando le spese per mantenere una situazione finanziaria ottimale.

Il motore grafico avrebbe dovuto sfruttare le capacità del Nintendo 64, offrendo, come in Sim City 2000, una perfetta rappresentazione tridimensionale del nostro piccolo dominio. Il gioco è uscito per PC nel 2001, ma purtroppo la versione di Airport Inc. per 64 era destinata all’oblio e non vide mai la luce. Addirittura sussistono dubbi sull’effettivo inizio dello sviluppo sulla console nera di Nintendo.

Forse gli screenshots di questa pagina si riferiscono ad una versione preliminare per computer, ma è probabile che l’aspetto della versione console sarebbe stato identico a questo, senza nemmeno l’aggiunta di features esclusive. [/spoiler]

[Original description in Italian by Yota, Translation by Take It Slow]

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