GameCube

Animal Crossing [GC – Debug Rooms & Beta Stuff]

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As ace.dark has made us to notice, in the Youtube Channel of BowserEnemy there is an interesting series of videos from various debug rooms that were found in the GameCube version of Animal Crossing! In these beta worlds there are even some unused and weird objects, like flying boxes, baskets on a pole and beta villagers!

Thanks a lot to ace.dark for the contribution and props to BowserEnemy for the find!

Videos:

 

Vexx (Clip & Mischief) [XBOX/PS2/GC – Concepts]

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Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to be a hero/sidekick thing, just like “Ratchet & Clank” or “Jak & Daxter”; their names were supposed to be “Clip & Mischief” then the previous idea was discarded and give space for the single hero idea, deducing that it was at that moment which appeared the idea of the hero with gloves, seeking for revenge. However, the main character had another name: “Jinx” or “Jinxed”.

Some unused / beta music from the game can be downloaded from here.

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Peach’s Castle [GameCube – Tech Demo]

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In 2002 Nintendo sent various developers a GameCube interactive tech demo in order to show them the graphical capabilities of their new console. In this tech demo you can move an arrow through Peach’s Casle and in every room you can see a different graphic effect. It was never released to the public and could have been lost forever, but luckily sometime ago the Peach’s Castle Tech Demo was leaked online and it can now be preserved.

Update: it seems that this demo was used  in the 5-22-01 GameCube SDK. The official Nintendo description says: “There are eight rooms (stages) available for introducing various features and effects. In addition, there are two demo modes available for giving effective demos: normal demo mode and auto demo mode. In normal demo mode, users move from room to room using an arrow, and each feature is introduced. In auto demo mode, the camera moves automatically from room to room and each feature of each room is introduced. The total time required for all rooms is 4 minutes 30 seconds.”

Thanks to Jay for the english corrections!

[spoiler /Click here for the tech-demo info/ /Hide the tech-demo info/]Stage Number: 1
Stage Name: ENTRANCE
Total Polygons: 50640
Total texture size: 2260 KB
Total modeling data size: 1027 KB

Stage Number: 2
Stage Name: DOME
Total Polygons: 17571
Total texture size: 5930 KB
Total modeling data size: 324 KB
Feature shown: large textures, mipmaps

Stage Number: 3
Stage Name: SPIRAL STAIRCASE
Total Polygons: 29754
Total texture size: 1120 KB
Total modeling data size: 639 KB
Feature shown: bump maps, specular maps, shadow maps

Stage Number: 4
Stage Name: HANGAR
Total Polygons: 34111
Total texture size: 2157 KB
Total modeling data size: 591 KB
Feature shown: antialiasing

Stage Number: 5
Stage Name: CAVE
Total Polygons: 30051
Total texture size: 1241 KB
Total modeling data size: 478 KB
Feature shown: local lights

Stage Number: 6
Stage Name: CINEMA THEATER
Total Polygons: 15253
Total texture size: 2673 KB
Total modeling data size: 250 KB
Feature shown: texture projection

Stage Number: 7
Stage Name: METAL MARIO!
Total Polygons: 5330
Total texture size: 1859 KB
Total modeling data size: 149 KB
Feature shown: environment map

Stage Number: 8
Stage Name: How Many COINS?
Total Polygons: 92160 (768 objects * 120) + 504
Total texture size: 159 KB
Total modeling data size: 26 KB
Feature shown: maximum polygons[/spoiler]

Thanks a lot to Marco / Grotesque and 50CALBR for the contributions!

Images:

Videos:

 

Dexter’s Laboratory Robot Rumble [XBOX/PS2/GC – Cancelled]

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Dexter’s Laboratory is an American animated series created by Genndy Tartakovsky about a boy genius named Dexter, who has a secret laboratory hidden behind a bookshelf in his bedroom. Various games were released to tie in with the series, all developed and produced by the now defunct publisher BAM! Entertainment. [Info from Wikipedia]

This Dexter project, know as “Robot Rumble” or “Extreme Robot Rumble” was going to be a brawl fighting game in which various home-made robots fought in small arenas, but it was never released. The game vanished when Bam Entertainment closed down. It seems that Robot Rumble was going to be developed with the help of N-Space. Only a few screenshots and concept arts remain from the project.

Thanks to Jay for the english corrections & to Celine for the contribution!

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