Xbox

Arcturus (BlueInca Studios) [XBOX, PC – Cancelled]

Arcturus is the name of a galaxy revolving around one of the brightest stars, and at the same time the game from BlueInca Studios, laid on its stocks in the summer of 2001.

The plot told how two alien races, when colonizing the aforementioned galaxy, unexpectedly discovered the existence of each other. Humanity was not in the game, but both races behaved in a very human way: instead of solving the matter peacefully, they started a fight.

In the distant future, a war between the Lumerans and the Xizons rages on.
You play Torah and can choose as either faction and lead them to victory in campaign missions.
Victory will mean more resources to build your ships and better your people.

The Lumerans are the weaker outnumbered faction but they have powerful abilities.
The Xizons are the militaristic faction with ambitions of conquest.

Military operations in Arcturus were supposed to proceed as follows: the attacking side sends a flotilla of fighters to the enemy’s planet, smashes enemy aircraft, and then moves on to the next territory – and so on until they capture the enemy’s capital. Battles in space were absent as a class – apparently, the aliens took care of the fleet as a memory.

Thus, the player played two roles. In the role of the so-called Leader, he was directly involved in battles. The accompanying equipment also fought with him. The authors promised a wide range of weapons, from miniature fighters to huge dreadnoughts.

The game was unique in that you move ships around in third-person like an RTS.
Different ships to order around include gas collectors, patrol ships, and unit carriers.
During combat you play from a first-person perspective.

There was to be sixteen single-player non-linear campaign missions (8 for each faction?).
There was also going to be deathmatch multiplayer, likely online play.

Between battles, the player was engaged in the development of his race, organizing the extraction of resources on controlled planets, conducted research and formed detachments, which then accompanied him in battle. In short, the idea was original, but it seems that the developers themselves did not fully understand how to bring it all to life. Arcturus stayed afloat for just over a year, and then added himself to the plaque of canceled projects.

In 2004 development was halted due to funding difficulties.
In 2005 the website removed the message about financial trouble but remained dormant.
Arcturus and BlueInca faded away.

Some information is taken from «Игромания» magazine, 03 (114) 2007, and https://unreleasedgames.miraheze.org/ website. 

Kill Bill (Studio Gigante) [Cancelled Prototype – Xbox]

In 2005 Studio Gigante created a Kill Bill hack & slash prototype, pitched to be fully developed on the original Xbox. Players would have been able to follow the story of Tarantino’s movie, using the Bride to fight enemies with her katana. The team was mostly known for Tao Feng: Fist of the Lotus, another Xbox-exclusive fighting game published by Microsoft in 2003. While they had a great 3D engine and talent for fighting mechanics, unfortunately they had to close down before being able to find a publisher interested in their Kill Bill proto.

As we can read in an old article on Polygon:

“Gigante was ready to roll onto a proper Tao Feng sequel, and Microsoft wanted it – but the proposed deal gave the team pause, as it didn’t quite offer the resources desired to pull off the more elaborate design, which featured wildly destructible stages. Simultaneously, THQ swooped in with an offer to develop WWE Wrestlemania 21 – a richer contract that could not only help build up the studio further, but possibly also secure a lucrative annual franchise. After much agonizing, the studio principals opted for THQ’s deal, leaving Tao Feng 2 dead in the water.

Not only did the team lose its passion project, but the WWE deal backfired. An incomplete build of the game was accidentally pressed and released, leading to backlash and an eventual recall and revised release. Relations between Gigante and THQ had already soured prior to release, and the poor reaction was the final nail in the coffin.

The Xbox series was dead, and the studio was running out of money. Using a proprietary engine, Gigante prototyped potential Kill Bill and Star Wars fighting games and sought new projects, but decisions weren’t being made quickly enough. By July 2005, just three months after Wrestlemania 21 shipped, the studio closed its doors.”

Images: 

Pumpkin Man [Xbox, PC – Cancelled]

Pumpkin Man is a cancelled third person shooter that was in development by Metro3d and Red-Purple Game Technology, planned to be released on the original Xbox and PC. Players would take the role of a dead guy named Joshua, trying to open the gates of hell to let demons celebrate Halloween on earth.

The game was shown at E3 2003 and some websites such as Psillustrated and Gaming Nexus wrote about it:

“In Pumpkin Man, Halloween is the most important night for the forces of evil where Hell spirits are allowed to use the Crystal Seal and visit Earth for a single day. To Hell’s misfortune, the path to Earth was suddenly sealed with the All Saints Crystal, and the Gates of Hell officially became the path of no return.

It’s up to the Clown, a legendary leader known throughout every corner of Hell, to begin organizing a secret fight to reopen the Gates of Hell on Halloween. Meanwhile, Joshua, a small-town boy is accidentally killed and becomes a peddler in Hell.  Even in his afterlife, he could not forget what a girl once said, “Joshua will definitely become a hero.  I want to be his bride on that day.”  As Joshua ends up accused of revolting against the leadership of Hell and imprisoned in the Slave Ground, the Clown can’t fight alone and Joshua is his only hope!”

“A large emphasis has been placed on the four-player support although there will be an entirely unique experience on the single-player side of things. Currently there are plans to have 40 multiplayer levels, 20 single-player levels, 25 different enemies and 13 different weapons.”

Unfortunately Metro3d filed for bankruptcy in 2004 and Pumpkin Man was canned and forgotten by everyone, until July 2021 when u/2dmee shared on Reddit a playable demo they found in a Taiwanese online forum (uploaded on Archive):

“A couple of years ago I started buying new & sealed retro games from China/Taiwan and reselling them on Ebay UK. One day I came across a big box PC game and the artwork looked really good and it caught my attention, but I couldn’t find any info about the game anywhere, despite being quite well versed in the art of advanced google search syntax.

“The seller that offered the game for sale also had some other titles that were produced by Red-Purple Game Technology so I can only presume he had the deadstock from their offices after they ceased development/trading in 2004. He had 1 boxed, sealed copy and 1 open copy in a jewel case so I bought them both.”

“I have the complete game files on 3 discs, but I don’t have them ripped to my PC atm so I thought I would upload the demo first.”

Thanks to Aaron for the contribution!

Images:

Videos:

  

TRON 3.0 (Climax Studios) [Cancelled – Xbox, PC]

TRON 3.0 is a cancelled sequel to TRON 2.0, which was in development by Climax Studios around 2004, planned to be published by Buena Vista Interactive for Xbox and PC. The same team already worked on Tron 2.0: Killer App for Xbox, so we can assume the project was successful enough to convince Buena Vista to hire them again for another game.

As far as we know TRON 3.0 was never officially announced, but concept art was found online by fans of the series and preserved below to remember the existence of this lost game.

If you know someone who worked on this project and could help us save more details, please let us know!

Images: 

Reprisal (Power Infused) [PC, Xbox – Cancelled]

Reprisal is a cancelled first person shooter / RPG that was in development from 2001 to 2004 by Power Infused Productions for PC and the original Xbox. The team conceived it as a hybrid between Quake, Thief and Deus Ex, featuring 3 different playable races, each one with their own gameplay mechanics, weapons and abilities. For example you would use stealth to play as humans, direct assaults to play as a cyborg, and manage resources to play as an Alien.

In august 2004 the team was searching for more developers on the CGSociety forum:

“Reprisal is the story of conflict between three races over a space station (Joshua 20) at the edge of our solar system Humans have kept their CAT battle machines stationed there in case of conflict for centuries. The invading alien army, guided by a Prince who seeks to prove himself, struck the station first, seeking to turn these weapons against their masters. The plan goes awry, causing the CATs to turn against both human and alien, and trapping all three races together in a desperate struggle for survival.”

As the game progresses, players would have taken control of the three sides and learn to use their unique powers. These races were:

  • Cyborg Assault Tanks (CATs) – Vicious and overwhelmingly powerful, these killing machines were once used to fight wars for humans. In Reprisal, they have turned against their masters and gone into a killing frenzy.
  • Humans – Weak and devoid of natural armaments, humans are the most adaptable of the three races. They are also able to squeeze into areas of the space station the others can’t access.
  • Aliens – Masters of genetic engineering, aliens are capable of altering their own bodies to suit their needs. While not as overwhelming in force as the CATs, aliens have the distinct advantage of being able to retreat from battle only to return more powerful than before.

“Playing each race requires a different skill set. For example, while CATs can charge into battle, wildly firing at everything, Humans need to sneak around conflicts, searching for a safe place to attack from.

While the game is set entirely on a space station, it has been designed to contain a large enough variety of environments to satisfy even the most hard-core gamer. During the course of the game, the player will venture through enormous mechanical devices, simulations of alien worlds, zoos filled with genetically engineered monsters, infested hallways that come alive, and even venture out onto the hull of the station itself.”

Reprisal would have offered some interesting features for its time:

  • Adaptive characters – The player will be able to adapt the look and abilities of the characters they play. In some cases, these changes will be minor and other cases will be major (replacing the lower torso with wheels).
  • Destructible weaponry and environments – Certain weapons will become available that allow the player to knock holes in some walls and destroy some weaponry (to keep it out of the “wrong hands”).
  • Body specific targeting and damage – over forty different spots on the body where the player can cause damage to the opponents.
  • Overlapping storylines – Players will encounter themselves in previous and future incarnations as they play through the scenario.

Unfortunately the team was not able to find a publisher interested in Reprisal and the project had to be canned in late 2004.

Thanks to Dan for the contribution!

Images: