Pikmin is an Real-time Strategy game created by Nintendo. Pikmin was one of the first Gamecube games, as well, using some concept from Mario 128 (one of the first Gamecube Tech Demos). The Japanese version of Pikmin has some differences with the American one. Also some options are only available in the Japanese version.
Wario Land Shake It is the 5th installment of a Wario Land game, released in the console called Nintendo Wii in the year of 2008. Many miscellaneous stuff in the European version is different from the Latin America version, and also sometimes is different from Japanese version. Let’s check below!
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Europe/Latin America Vs. Japan versions
Here we can see a very simple difference between the Japanese version and on the other areas of the World. You can see in the Japanese version, the button if marked by “ON/OFF”, as in the other versions is it blank.
The Wonder Boy series was a popular action/adventure series in Japan and America in the days of the Mega Drive and the Sega Genesis. So popular in fact, that two companies seen fit to make some changes, and re-release the games under new names. One of these clone series, was based off of the Monica’s Gang series of comic books, or as known in Italy, “La banda di Monica”. This article lists the differences between one of the 3 games, and it’s original counterpart, which are Turma da Mônica na Terra dos Monstros (Monica’s Gang in Monster Land) and Wonder Boy in Monster World. Aside from a graphical change, the games are nearly identical.
Thanks to Felipe for the contribution! Article written by Bowsersenemy
Super Mario Bros. 2 (known as Doki Doki Panic in Japan) is little more than a port of a game that had no relation to the famous plumber at all. In the original version of the game, it actualy had an opening scene. Also different are character select and current level screens, they’re actualy put together to form the book from the opening scene. Also, instead of picking your character after each stage, the game uses a save file for the progress of each character individualy.
Other notable differences, is that different sounds were used for when picking up items or enemies, and hitting enemies. Also, the potion is a magic lamp, the eagle face at the end of each stage looks more like a tribal mask, and the characters don’t shrink when down to the last heart. The only other changes are graphics here and there, and differences in the endings.
Disaster Report (known as SOS: The Final Escape in Europe, Zettai Zetsumei Toshi in Japan) is a survival action adventure game created by Irem. It was released in Japan for the PlayStation 2 in 2002 and in 2003 was released in North America and Europe. The game deals with the characters’ survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster. [Infos from Wikipedia]
When they ported the game for the US and PAL market, they decided to change the hair color for the main protagonists: from the natural dark brown hairs to a weird blonde / yellow tint. This was probably done to make the game to appeal more to the western audience, but we can only wonder if the game really did sell better just because of yellow hairs. Even other characters, as the Editor-in -chief journalist and the young girl, had some hair changes: the journalist had black hair / beard in the original version, but white in the USA / PAL one, while the girl have more “orange” hairs in the western release instead of brown.