Atma: The Mythic Light of India [PC – Cancelled]

Atma: The Mythic Light of India [PC – Cancelled]

Atma: The Mythic Light of India is a cancelled adventure game that was in development by Vinayak 4D Games around 2000 / 2001, planned to be released on PC. Gameplay would have been similar to Myst, but set in India and you would play the role of Indrani (the queen of the gods in Hinduism) following a mystical storyline for personal enlightenment. Players would move through different Asian locations and mesmerizing landscapes (Atma was one of the early games built on the Unreal engine), resolving mind-bending puzzles.

As we can read from an old press-release:

“Together with her husband Indrani ruled the extraterrestrial city of Amaravati until the demon, Prince Venadatte, dressed up as a royal guest, gave the royal couple a false nectar of gods. After drinking it, Indra lost his divine power and was imprisoned by Venadatte in a crystal cell. Indrani managed to escape to Earth. There appeared the Valley of Saints located on the slopes of the Himalayas. Now he must do everything he can to return, free his husband and defeat the demon. The plot of the game is full of Indian culture and customs. At every step you can see the fascination of the artists with the Far East manifesting itself in the form of known concepts such as Karma, meditation, Shakti, Yoga, etc.”

We don’t know what happened to the game but after a while it just vanished along with the team. As it happens often with these lost games we speculate they were not able to find a publisher interested in the project and without money they had to close down the studio.

Thanks to Josef for the contribution!

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2 thoughts on “Atma: The Mythic Light of India [PC – Cancelled]

  1. Shawn Maynard

    Those were the good old days – truth be told. Our funding went away as a result of the 9/11 event as our major investor was affected. Additionally, the coop students had completed their work term and we had no opportunity to replace them without funding. The game had great potential at the time. Our programmer developed the first conversation system running in the unreal engine (similar to one that Deus Ex) developed later that year. More to the story but for what its worth

    Shawn Maynard – former CEO 4Dgames.

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