Terraria: Otherworld [Cancelled]

Terraria: Otherworld [Cancelled]

In 2011 Re-Logic (an indie software house founded by Andrew Spinks) released Terraria, a 2D sandbox adventure set in a world made by blocks and biomes. The game let players to freely explore theirs worlds, dig tunnels, build buildings, crafting objects and fighting enemies.. basically it was Minecraft in 2D!

In 2015 Re-Logic and Engine Software announced they were working on a spin-off called Terraria: Otherworld, set in an alternate reality of the same universe. From the trailer we can see gameplay was similar to the original Terraria, but with new mechanics and a different graphic-style.

The game would have new items, dresses, furnitures, places and enemies, such as the Crystal Archer. Terraria: Otherworld’s developers tried to keep players’ freedom intact following a non-linear story. They retook the theme of fighting against the Corruption, but it would have been stronger than in the main game and could even corrupt other biomes such as dirt and snow. Players would have been able to build special towers to purify the lands, but these towers could be attacked by dangerous creatures and buildings had to be protected.

Their plan was to introduce more RPG and Tower Defense elements into the game, allowing players to build a defense system based on turrets and automatic weapons. They also wanted to add a level-up system for weapons, a quests system and new NPC telling the world lore.

Terraria: Otherworld was in development for 3 years before being cancelled. At first Re-Logic wanted to publish the game in 2016, but it was postponed and in 2017 Engine Software abandoned the project for unknown reasons.

Development was taken by Pipeworks, an internal team of Digital Bros Entertainment, but in 2018 Terraria: Otherworld was officially cancelled with an announce by Re-Logic. Apparently the team had a “clear vision for this game”, but they were not able to implement it into a fun game.

Article by Gin


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  1. TLO

    Terraria: Otherworld announcement

    After teaming up over the past nearly three years on development of Terraria across PC and Console platforms, Re-Logic and Engine Software are pleased to formally announce a joint development venture that we hope will represent the next progression in the open world/sandbox arena: Terraria: Otherworld. Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.

    Andrew “Redigit” Spinks, CEO of Re-Logic, noted that this has been a long-standing interest: “I’ve always wondered what other directions the Terraria concept could take – say a different gameplay focus or with a much larger budget behind it. Terraria: Otherworld gives us the chance to play out those scenarios all at once. I cannot wait to see how it all turns out in the end, and I think all of our fans will be extremely pleased with the final result.”

    Ruud van de Moosdijk, Vice President of Development at Engine Software, expressed his excitement for the potential that this project possesses: “We are very excited about finally announcing Terraria: Otherworld. It is a different approach to a much loved game which is exciting and scary at the same time, but I am glad we can now share it with everyone. We hope to share a lot more information and insight into the game and its development in the coming time and can’t wait to hear back what people think.”

    Interested gamers and media can look forward to further announcements on the future of Terraria: Otherworld – as well as other games in the Re-Logic portfolio – in the near future. For now, keep a close eye on our Terraria: Otherworld website and social media accounts for news as it breaks.

    In addition, Re-Logic and Engine Software will be on-site at the upcoming Game Developers Conference (March 4-6 in San Francisco), showcasing Terraria: Otherworld – including a playable early demo version of the game. Interested media can either contact us ahead of time to set up demo/Q&A sessions, or just feel free to drop by Booth #2230 during the week.

    Further information about Terraria: Otherworld – including a teaser trailer and the latest news on development can be found in the following locations:

    WEBSITE: http://www.terrariaotherworld.com
    FACEBOOK: https://www.facebook.com/TerrariaOtherWorld
    TWITTER: @TOW_Game

    Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world – now overrun by a malevolent force that has corrupted nature itself – to its original splendor. Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?

    Combining the sandbox gameplay experience with role-playing and strategy elements, Terraria: Otherworld explores the Terraria experience in an innovative and unique way – providing a fresh approach to the “open world” genre.

    Media & Community Inquiries should be directed to:

    Andrew Spinks – CEO: [email protected]
    Whitney Baird – COO: [email protected]

    Engine Software
    Ruud van de Moosdijk – Vice President of Development: [email protected]

    Terraria: Otherworld FAQ

    1. How does this relate to Terraria? How will it be similar and different than the existing game?
    · Terraria: Otherworld is a completely stand-alone game that of course has a lot of overlap with the existing game but it is built from the ground up, it has different art direction, a different music direction, a different take on several of the existing Terraria mechanics and it adds completely new mechanics. In short, Terraria: Otherworld looks familiar but feels completely different.

    2. What can you say about the gameplay at this stage of development?
    · Terraria: Otherworld definitely aims to get you more involved in the world, in terms of story, characters and interaction…it is not so much that we tell you what to do in a linear fashion, we hand you things that you *want* to do simply because of the effect it has on your world and who live in it.
    · That being said, Terraria: Otherworld will still be instantly familiar to current Terraria players, much of the core game play is similar – exploring, digging, gathering, and fighting. It will not take long though for a new player to start noticing the different approach and new elements. Of course it is still a sandbox game so the tempo will be different for everyone.

    3. Do you have any estimates as to availability/launch or at least developmental stages?
    · We will not make any statements yet in regards to launch, but right now we are getting into alpha state where the big building blocks of the game have been done but there is still a lot of smaller elements to be added, a lot of tweaking to be done and more content to be added.

    4. Where can I learn more about Terraria: Otherworld?
    · You can always follow the game’s progress on our dedicated site and social media accounts for Terraria: Otherworld. We plan to provide regular snippets and updates as often as possible.
    · As mentioned previously, we will be in attendance at the upcoming GDC (Booth #XXXX). We would love to set up time with anyone interested in order to walk them through an early demo version of the game and answer any questions. Feel free to contact us in advance to set these up – or just stop by during the convention.


    Re-Logic is a rapidly growing Indie gaming development & publishing company headed by Andrew “Redigit” Spinks. Best known for its core franchise, Terraria – the revolutionary 2D Sandbox Adventure game that has entertained millions across PC, Console, and mobile platforms – Re-Logic strives to maintain innovation in gaming without abandoning its indie roots.

    Through the development of groundbreaking games and publishing partnerships with other top-notch Indie developers, Re-Logic seeks to showcase and evolve the limits of what Indie gaming can be.


    Engine Software B.V., based in Doetinchem, The Netherlands, is one of the most experienced independent game development studios on the planet (and possibly multiple planets). Founded in 1995, Engine has worked on a wide variety of games including the highly successful console version of the indie-hit Terraria and the highly rated educational series “SMART Adventures” for iOS/Android. Engine Software is currently involved in game development for PS3, PS4, X360, Xbox One, Vita, iOS, Android, Nintendo 3DS and Wii U.

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