Cutie Poo (DMA Design) [Mega Drive – Cancelled]

Cutie Poo (DMA Design) [Mega Drive – Cancelled]

Cutie Poo is a cancelled action / platform game planned for Mega Drive and Amiga that was in development in 1990 by the legendary DMA Design team (Lemmings, GTA, Body Harvest), and it’s probably one of the lost games with the most bizarre titles ever. Cutie Poo was conceived from a character animation created by Gary Timmons just for fun and inspired by Disney cartoons and their smoothly animations: when David Jones (DMA founder) saw Gary’s animation he was so impressed that proposed him to develop a full game using that same character (named Bob).

Tony Colgan (a friend of Mike Dailly from the Abertay Computer Club) was hired as a freelancer coder to help Gary with development of Cutie Poo and they had to imagine what kind of game they could create with Bob as the protagonist:

“When Tony started on Cutiepoo, he and Gary sat down and came up with a simple game design. Basically, Cutiepoo (the main character), was trying to save little furry Tribbles (as inspired by startrek), from a character called Doc. Mallet.

This was the days of simple games, and true to this mantra, Dr. Mallet ran about trying to kill the tribble by squishing them with a huge mallet. This all took place inside a chocolate factory – for some reason.

Gary was now trying to get levels together for Cutiepoo, and had drawn the first in a series of test backgrounds. He, Tony and Dave then sat down to decide which style to use. The winner turner out to be the chocolate factory, since they could all see some funny situations cropping up in here.”

It seems that the main objective of the game was to guide Bob through the levels and find the exit as fast as possible, while avoiding traps and trying to save as many Tribbles as possible. Tribbles would also move around the levels and could die in traps or be killed by Doc. Mallet.

Unfortunately Gary’s fluid animations became a pain to code into the game and after a year of development Tony didn’t make enough progress, so DMA decided to cancel the project and focus their efforts on other, more successful games (such as Lemmings).

A playable demo of Cutie Poo was shown at the European Computer Entertainment Show London in September / October 1990, along with other DMA demos such as Walker and Gore (another cancelled Amiga action game), so we can still hope that one day someone could find this demo and share it with the world.

Some scans below are from Raze magazine Issue 1 and Retro Gamer issue 62

Images:


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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One thought on “Cutie Poo (DMA Design) [Mega Drive – Cancelled]

  1. Grzegorz

    On screen it looks average, but those few animated gifs look really well, smooth and fluid. I understood that DMA also feel that charm.

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