Hidden beta characters have been found in GTA3

In the Youtube Channel of Cshit87 we can see a couple of interesting videos about some beta characters that have been found still in the game code.

Darkel

Darkel is a character dropped during the development of Grand Theft Auto III. Little is known about the character, except that he was to be a revolutionary urchin who vowed to bring down the city’s economy. One mission involved stealing an ice cream van, using it to attract pedestrians, then blowing it up. This mission was given by El Burro in the final version of game, to kill a group of gang members. Darkel was also originally expected to give out Rampage-esque missions.

Darkel had his voice recorded for this part by Bill Fiore, but was never used in game. However, the character remains listed in GTA III’s manual’s credits, as well as having a character texture retained in the game’s data files. The official GTA III website suggests that Darkel was to reside in the Harbour Tunnel that runs underneath a portion of Portland. [Info from Wikipedia]

Novy

Who’s Novy? Novy was the original protagonist before Claude. But just like Darkel, novy was dropped out of the final version. He was discovered and put in-game by Ka-Boom.

Screenshots from beta version of the game

Esperanto

Old beta footages 

Jungle Bots [N64 – Cancelled]

jungle-botsn64-cancelled

A cancelled FPS game for the Nintendo 64, with animal-robots. Jungle Bots was meant to be published by  Titus  and developed by Conceptual Realities / Navigator Entertainment. It seems that the game was never completed and was canceled in mid-development by Titus. The development was pretty tricky, the polygon and texture budgets were extremely limited due to the cartridge format and the target ROM size was only 32 MB.  The company that was working on the game had never made a game before and previously they had  only designed and built theme park attractions. The staff wasn’t really prepared for the game making process and some wrong decisions by management ultimately caused the company to have to shut down and the entire staff was laid off.

Thanks a lot to gilgamesh for these screens and informations and to Vaettur for the logo!

Images:

Video:
 

Dirt Racer / Dune Buggies [SNES – Beta/Tech Demo]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to MathUser for the scans!

Images:
 

Kirby’s Dream Course [SNES – Beta / Unused]

GoldS has found an unused icon in Kirby’s Dream Course: “This icon was probably supposed to be used for the Mix “ability” in the game, which gives you a random ability from an ability roulette. The icon is never used in the game. There IS a Mix enemy in the 2P mode, but this graphic is never displayed. It looks almost identical to the Mix icon from Kirby’s Adventure, apart from a different palette.” In the japanese game code you can even find 11 unused levels (check the video), that were removed completely from the USA rom. Big props to GoldS for this find!

An interesting note: in the beginning, the game was not going to be a Kirby title. Rather, it was intended to be a miniature golf game entitled Special Tee Shot. It was only midway through development that the developers retooled it with elements from the Kirby series. Special Tee Shot was eventually released in Japan only on the Satellaview add-on. [Info from Wikipedia]

You can find more about the Kirby series in the WiKirby!

Images:

Video: