Speed Tribes [PSX PC – Cancelled]

Speed Tribes [PSX PC – Cancelled]

Speed Tribes is a cancelled shooter / racing game that was in development  in 1997 / 1998 by Nemicron and it would have been published by THQ for the original Playstation and PC. The project was based off a comic of the same name (or was the comic created just to promote the game?), in which six tribes of riders fight to became the leaders of the city.

In the game, players would have chosen one of the tribes and used aero-bikes to combat against the rival riders in open arenas. Many multiplayer modes were planned, especially for the PC version.

Mark Vanco (an American cyberpunk designer and artist) was involved with the creation of the comic and the game’s world. In the end Speed Tribes was never finished for unkown reasons and Nemicron closed down after a while.

Thanks a lot to Martin Jajam for his help in preserving more screens from this lost project!



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2 thoughts on “Speed Tribes [PSX PC – Cancelled]

  1. eSPy

    THQ Press Release

    Doris Banchik
    Coffin Communications/Investor Relations
    (818) 789-0100
    Aimee Greenholtz
    THQ/Media Relations

    CALABASAS, California, April 22, 1997 – THQ, Inc. (NASDAQ NMS:THQI) today announced that it has signed an agreement with Nemicron, an original content developer, to publish and distribute Speed Tribes for the Sony PlayStation and PC CD-ROM platforms. The games are scheduled to be released in the United States the first half of 1998.

    Speed Tribes combines real time 3-D with strategy elements in a game that propels players into the dangerous domain of heavily armed aercycle riders who are dedicated to the speed of their machines, violence and the glory of survival.

    Both THQ and Nemicron are currently in negotiations for the further development and marketing of Speed Tribes as a comic book, television series, theatrical release and toy line.

    We are thrilled to be teaming up with a company like Nemicron whose ‘Speed Tribes’ property was the hit of last summer’s Comicon, one of the largest comic book trade shows, worldwide, said Steve Ryno, THQ vice president of product development. Nemicron’s unique content combined with THQ’s extensive videogame publishing experience is a perfect match to create a winning, hard-core game title for the large installed base of 32-bit and computer systems.

    Nemicron is pleased to have found an ally in THQ, explains Mark Alamares, Nemicron’s chief executive officer. Both companies have forged a strong working relationship, primarily because THQ has demonstrated not only marketing and distribution strength worldwide, but a firm commitment to the development of original content for both individual platform play, as well as Internet multi-player gaming. Alamares continues, We share the same philosophy – to develop and produce entertaining hybrids of pop-culture and technology for the global market place.

    Nemicron, headquartered in Irvine, California, is a content developer and entertainment software company. Initially founded in 1995, this diverse company develops original content for the Internet, personal computers and platform entertainment systems, as well as original animation and character design for the worldwide television and film, comic book and toy markets.

    THQ, Inc. develops, publishes and distributes interactive entertainment software worldwide for a variety of hardware platforms including Nintendo, Sony, Sega, and PC CD ROM. THQ is headquartered in Calabasas, California, and is publicly traded on NASDAQ under the symbol THQI.


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