Zelda: Ocarina of Time [Debug Version & Test Map]

Zelda: Ocarina of Time [Debug Version & Test Map]

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This “debug” version of Ocarina Of Time has come to light some years after the release of the original game. Somehow it was discovered and shared online to please thousands of unseen zelda fans. This is the version that developers used to test specific parts of Ocarina, without having to going around the whole Hyrule. With the Debug version, it’s possible to gain direct access to various areas of the ROM, through simple menu and different numbers. The interesting thing is that in these areas you can find situations and parts of levels remained in the memory, but not used in the final game! You can also visit one of the most famous areas of beta Zelda 64, the “stalfoss room” that was showed years before the final release of the game! An interesting note is that the Debug should be based on the GameCube Master Quest, which  makes me wonder why Nintendo still had a playable Stafoss Room in there.

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Questa versione “debug” di Ocarina Of Time è venuta alla luce dopo anni dall’uscita originale del gioco. In qualche modo è stata scoperta e condivisa Online, con piacere di migliaia di appassionati. Si tratta della versione che gli sviluppatori usavano per testare parti specifiche di Ocarina senza dover girare per tutto il mondo. Si accede alle zone della ROM attraverso dei semplici menù e numeri vari. La cosa interessante è che fra queste zone è possibile trovare situazioni e parti di livelli rimasti nella memoria, ma non utilizzate nella versione finale! al momento fra quelle scoperte è possibile visitare anche aree famose di vecchie immagini beta di Zelda 64, mostrate anni prima che finisse lo sviluppo! la ROM è stata scoperta da poco, possiamo quindi sperare di ricevere presto nuove scoperte sullo sviluppo della beta di Zelda 64. Un particolare interessante è che la Debug dovrebbe basarsi sulla versione GameCube di Master Quest e mi domando perchè Nintendo abbia mantenuto la Stalfoss Room in versione giocabile dopo tutti questi anni.[/spoiler]

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
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8 thoughts on “Zelda: Ocarina of Time [Debug Version & Test Map]

  1. superfun64

    I don’t know why people post in Italian unless this is a multi-nationality.
    translation: This version “debug” of Ocarina Of Time has come to light after years from the original game. Somehow it was discovered and shared online are pleased to thousands of fans. This is the version that developers used to test specific parts of Ocarina without having to turn the whole world. Access to areas of the ROM through simple menus and different numbers. The interesting thing is that in these areas you can find situations and parts of levels remained in the memory, but not used in the final! at the time of those discoveries can also visit famous areas of old pictures of Zelda beta 64, displayed years before finally developing! The ROM was discovered recently, can we then hope to soon receive new discoveries on the Development of betas of Zelda 64. A particularly interesting is that the Debug should be based on Master Quest, which leads me to think that your code Nintendo has abandoned many parts of the 64DD version of the game.

  2. monokoma Post author

    Some descriptions are still in Italian because Unseen64 was born as an italian website.. now we are trying to have it all in english, but some old descriptions still need a proper translation from the original italian text ;P

  3. 8PM

    Monokoma:Some descriptions are still in Italian because Unseen64 was born as an italian website.. now we are trying to have it all in english, but some old descriptions still need a proper translation from the original italian text ;P
    ————————————————————————————–Have you ever used google translate? It’s a very effective way to translate languages and it sometimes even recognizes(notices)slang for the specific language you are translating to :P

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