Full Auto, also know as Inertia, was one of the first prototypes in development (in 1997) at Pseudo Interactive and it’s interesting to notice that it had the same name of a game developed by the same company and released in 2006 for the XBOX 360. Inertia was a car combat game too and we [...]
Crude Awakening (aka The Crib) is a cancelled action / driving game that was in development by Pseudo Interactive in 2007 / 2008, planned to be released for the Xbox 360 and Playstation 3. The project was meant to be a “next gen” Carmageddon with a different graphic approach: the idea behind it was to [...]
Prodigal is a cancelled adventure / action game that was in development at Pseudo Interactive in 2007 / 2008 for Xbox 360 and Playstation 3. The player was going to became Noah Caglionosi, heir of a demon bloodline, whose mission was to kill his brothers and sisters demons, both on foot and while riding on [...]
Divided City is a cancelled car combat game that was in development at Pseudo Interactive in 2007 / 2008, for the Playstation 3 and Xbox 360. After Full Auto 2, the team decided to create a new IP to build a different combat game on wheels, this time in a post apocalyptic scenario which involved [...]
The first Cel Damage was an interesting racing / combat game developed by Pseudo Interactive and published by Electronic Arts for XBOX, PS2 and GC. The game is a cartoony take on vehicular combat games like Twisted Metal. A sequel was in development, but maybe for the low sales and reviews for the first game, [...]
A Vectorman game for the Sony PlayStation 2 was announced, but was soon cancelled, perhaps because the redesigned Vectorman looked too much like Halo’s Master Chief. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. [info from Wikipedia] ProgrammingAce has posted some good quality screenshots from the Vectorman PS2 [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.