Killer 7: Beta HUD

3 Apr 2009

<< Back to the K7 Beta Intro

killer-7-beta-analysis-logo1

Through the development of Killer 7 even the HUD was changed many times, probably because of aesthetic reasons. The original crossair was bigger than the final one and it seems that in the beta version there were as many crossairs as the number of weapons used by the character.

beta

This is the final HUD:

killer-7-final-hud

In the beta the “container” for the blood was on the bottom part of the screen and had a more “futuristic” design than the final one (that looks more “mystical” and is on the left of the screen).

beta

It’s interesting to notice that in the Beta HUD every weapon had its own crossair, so in the case of Con and Mask, with 2 guns there were 2 crossairs on the screen (and even the dimensions of the crossairs was based on the type of the weapon).

beta

beta

The beta HUD was not completely wasted, as it was somehow re-used in the “world map” (as you can see from the image below, from the final game):

beta

In a more recent version, the beta HUD was more similar to the final game but it had a “Search” and “Release” options, that are missing in the released game. We can speculate that the “Search” option was used to find the Hit Point to instant-kill the Heaven Smiles and maybe even to identify those parts of the 3D scenario that were interactive (as we have seen in the Beta Gameplay section).

beta

The screen below shows an even more recent version of the HUD (but the left part was still incomplete):

beta

And here’s another screen from the final version to compare:

killer-7-final-hud21

A cool difference in the beta game was the TV interface, that looked more like a “normal” TV than the one in the final version:

beta

Below, the final TV interface:

killer-7-final-tv

Killer 7 – Beta HUD Analysis COMPLETE.

>> Killer 7 Beta Analysis COMPLETE.

Article written by monokoma

Jump to:

Comment Form

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

Support U64: