Killer 7: Beta HUD

Killer 7: Beta HUD

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killer-7-beta-analysis-logo1

Through the development of Killer 7 even the HUD was changed many times, probably because of aesthetic reasons. The original crossair was bigger than the final one and it seems that in the beta version there were as many crossairs as the number of weapons used by the character.

killer-7-beta-hud-3.jpg


This is the final HUD:

killer-7-final-hud

In the beta the “container” for the blood was on the bottom part of the screen and had a more “futuristic” design than the final one (that looks more “mystical” and is on the left of the screen).

killer-7-beta-hud-5.jpg

It’s interesting to notice that in the Beta HUD every weapon had its own crossair, so in the case of Con and Mask, with 2 guns there were 2 crossairs on the screen (and even the dimensions of the crossairs was based on the type of the weapon).

killer-7-beta-video-mask-cursor.jpg

killer-7-beta-hud-con.jpg

The beta HUD was not completely wasted, as it was somehow re-used in the “world map” (as you can see from the image below, from the final game):

killer-7-final-hud-1.jpg

In a more recent version, the beta HUD was more similar to the final game but it had a “Search” and “Release” options, that are missing in the released game. We can speculate that the “Search” option was used to find the Hit Point to instant-kill the Heaven Smiles and maybe even to identify those parts of the 3D scenario that were interactive (as we have seen in the Beta Gameplay section).

killer-7-beta-hud-4.jpg

The screen below shows an even more recent version of the HUD (but the left part was still incomplete):

killer-7-beta-hud-1.jpg

And here’s another screen from the final version to compare:

killer-7-final-hud21

A cool difference in the beta game was the TV interface, that looked more like a “normal” TV than the one in the final version:

killer-7-beta-hud-tv.jpg

Below, the final TV interface:

killer-7-final-tv

Killer 7 – Beta HUD Analysis COMPLETE.

>> Killer 7 Beta Analysis COMPLETE.

Article written by monokoma

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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