Powerslave 2 is a cancelled game that was in development for the playstation and PC, set in ancient Egypt, thousands of years before the original title. At the start of Powerslave 2, Ra ( the sun god) disappears causing a permanent solar eclipse on the land. It turns out that he has been abducted by one of his arch-rivals, and its your duty to rescue him and return light to the world. As a young egyptian warrior you must seek out various egyptian gods and attempt to gain their super natural powers, in order to ultimately challenge and defeat Ra’s rival.
Contrary to the first Powerslave (a FPS) the sequel was meant to be a third person action game, even less linear than the first episode. Developed by original creator Lobotomy Software, the game was probably cancelled when the studios was acquired by Crave Entertainment in early 1998.
Images from GameFan 5-10
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
5 Responses to Powerslave 2 [PSX PC - Cancelled]
Pictures?
August 20th, 2011 at 2:31 am
The 2nd picture is straight out of Quake 1 – it’s the boss room (E1M7 “House of Chthon”) from Episode 1… O.o
monokoma
August 20th, 2011 at 2:31 pm
Thanks for the info Pictures! Maybe they used that screen in the magazine for an error?
Celine
August 22nd, 2011 at 10:03 am
@Pictures?
Even the character ?
It’s not surprising they put some Quake reference in it because Lobotomy at the time was known for an incredible conversion of the id masterpiece for the weak Saturn hardware.
thor
September 7th, 2011 at 7:07 pm
I love first Powerslave (Exhumed)! it is great and original FPS. It´s a shame that sequel wasn´t released. But FPS could be better than 3rd perspective. I hope in revival of this franchise on current platforms (but on Psone it will be better:-)
d0x
September 17th, 2011 at 2:59 pm
The first PowerSlave was very impressive for its time and its probably the only multiplatform title that looked and ran better on Saturn.
The dev team made excellent use of the CPU’s in the Saturn and managed to beat their results on the Playstation. Its a shame more developers (aside from Sega) didnt take the time to properly learn multicore architecture back then. If they had things might have turned out differently for Sega.