Epic Mickey is a game in development for the Wii at Junction Point Studios. Pre-production started in 2007 when the company was bought by Disney. Some concept arts were leaked in Summer 2009 from a former employes’ resumes and it’s currently unknown if the final game will really looks like this when / if it will be completed. More info could be revealed in the next Game Informer, as reported by Destructoid.
As we can read at the Escapist Magazine, the Epic Mickey project originally started out as a PS3 / Xbox 360 / PC game, but later the developers decided to go with a Wii exclusive:
Speaking to Official Nintendo Magazine, Epic Mickey developer Warren Spector revealed: “The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title.” Spector told Disney Interactive Studios boss Graham Hopper that to develop a true success, “it’d be awfully nice if we could focus on one platform.” Everything was switched up when a Wii port of the game was discussed, with Spector rightfully believing that a regular port wouldn’t cut it due to the unique, arm-flailing nature of the Wii, so Hopper suggested that Epic Mickey go Wii exclusive.
Thanks to Robert Seddon for the contribution!
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5 Responses to Epic Mickey [Wii - Concept]
Earthwormjim
September 29th, 2009 at 4:19 pm
Holy shit this game looks cool. If the game still loks this way when it comes out i’ll buy the hell out of it.
Drake Lake
September 30th, 2009 at 1:07 am
“More information is expected not before 2010.”
This conflicts with this: http://www.destructoid.com/game-informer-hints-at-upcoming-epic-mickey-reveal-148537.phtml
monokoma
September 30th, 2009 at 1:44 pm
Nice! Thanks Drake, i’m going to update the article :)
coalar
November 23rd, 2009 at 7:34 am
Some of the screens IGN released for this game are starting to seriously look freaky. This game looks like it has the makings of a giant acid trip.
Hope it measures up to these awesome sketches.
Emma
December 26th, 2009 at 6:40 am
I don’t know what’s going on there but it looks kickass. Now I’m waiting for the day a game’s graphics looks just like moving conceptual artwork like that. How awesome (but grueling) would that be?