Tommy Thunder [N64 – Prototype / Cancelled]

Tommy Thunder [N64 – Prototype / Cancelled]

tommy-thundern64-proto

Tommy Thunder was a third person shooter in development for the Nintendo 64 (and later for the PSX too) from Player 1 studios, but it was never released and we never got many informations about it. In November 2007, herpetic.adventures on the LostLevels forum posted an interesting story about a misterious file: “[…] about 10 years ago I was poking around the Player1 website looking for info on when Robotron 64 was coming out. Just for the hell of it, I clicked the “Press Info” link. Which turned out to be an anonymous FTP. Woo. Poked around a bit, and amongst directories of PSX assets, I found robo64.zip and tommy64.zip.” Inside the zipped file, there was what it looks like an early prototype of Tommy Thunder 64 and so, thanks to herpetic.adventures, we finally have some screens from the game to look at! You can read more  info about his find in the Lost Levels Forum and check this article on NES World, where you can read some quotes from Tommy Thunder’s developers:

What you have is an early N64 Prototype of Tommy Thunder. The game got signed by ASC games and switched to PlayStation. We made it pretty far into production before ASC Games ran out of money and were forced to cancel the project.

Thanks to Vaettur for the logo!

Images:

Videos:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 4.00 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

monokoma




4 thoughts on “Tommy Thunder [N64 – Prototype / Cancelled]

  1. GRKG

    The game looks terrible but I bet the latest version didn’t as I could see some potential so by 1998 it would have been nice to play it as the first third person shooter on the big n’s last cartridge based home console.

  2. Yacamiwolf

    well the game looks bad but if this is unfinished so it could have been better than actually it looks

  3. Edward Kirk

    Surprisingly, this runs on the PSP using DaedalusX64, with the Dynamic Loop Optimisation option disabled.

Leave a Reply

Your email address will not be published. Required fields are marked *