Interviewer: Can you tell us a bit about the development of Birth By Sleep?
Nomura: Kingdom Hearts: Birth By Sleep is being worked on by the same team that created re: Kingdom Hearts: Chain of Memories. Kingdom Hearts Birth by Sleep’s development had originally started before the development of re: CoM, but production was stopped to complete re: CoM. At first it felt a bit weird starting the project again. I believe this project started before the other two of the Kingdom Hearts games, and I also believe it will be the last to hit the market.
[Maybe there was a proto of the Ps2 version made before the first KH? or it was just a concept that remained on paper and the real development began only on Psp ?]
Interviewer: In Birth by Sleep, is the gameplay done by choosing action commands lined up in command list?
Nomura: I believe it is necessary to say first, The Command Menu that was shown to the public [A.K.A scans, and video] has now changed. A system close to that of re:COM has been created, feeling like a command deck. However, the present screen shots show it was a bit too close to the idea of re:COM. The battle screens you see in the images now, have already been changed. However the operating sense is similar to that of the Kingdom Hearts series. The gameplay has slight influence from the DS game “It’s a Wonderful World”.
[They changed the command menu.. so the old scans and the video are beta!]
You can read the whole interview here .
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Nomura talks about KH: Birth By Sleep development
Robert Seddon
July 9th, 2009 at 2:17 pm
Here’s an interview with Nomura on how the original K.H. came into being, and a chainsaw weapon didn’t. (What a shame PS2 hacking is still in its infancy…)
monokoma
July 10th, 2009 at 1:49 pm
“”Actually,” he continues, “the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought ‘No, I guess this wouldn’t work, huh?’”
ahah
thanks for the link Robert :) I think we still dont have a page about Kingdom Hearts on U64… i’ll create it sooner or later