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There were going to be two new enemies called Gold Cheep Cheep (a golden version of a Cheep-Cheep), and Green Parabeetles (green colored Parabeetles). The Gold Cheep Cheeps would come in groups and swim faster than regular Cheep-Cheeps and the Green Parabeetle is a green Parabeetle that flies faster than normal ones. The game coding reveals an item-sized Toad icon among some of the game’s suits; this is interpreted by several as a sort of “Toad Suit”, although it makes no changes to gameplay when granted to Mario. This is likely due to it being scrapped early and never given any purpose. Designers also considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected (Tilden 1990, 21).
Koopa Troopas and and Hammer Bros. were going to host the mini-games. They were replaced by Toad. However, it could also be possible that they were all around at the same time, but all got scrapped except for one due to memory size. There were also different kinds of mini-games, similar to the ones in New Super Mario Bros..
Finally, fifteen extra levels exist within the coding of Super Mario Bros. 3. Some of these are strange and unique, while others bear much resemblance to levels in the final version and were very likely redone as those. Also, the back of the box of some copies of Super Mario Bros. 3 depicts Mario traversing a hilly grassland stage with tons of Parabeetles and two Note Blocks about. This particular stage is not any of the lost ones present on the cartridge, nor is it in the final game. It could even be a press mock-up from Nintendo. Reports say it might be in the Japanese version either hidden ingame or in code, but there is no proof of it’s existance on the American Version. The “special” boxes also feature a beta map of Grass Land. [Info from Mariowiki]
In december 2008, Linkin800 found some unused sprites in the game code and posted them in the Mushroom Kingdom Forum:
I found some unused Mario overworld sprites.
It seems like Nintendo was originaly going to have it so that mario could walk in all derictions instead of just facing the screen all the time.
some beta buildings I found. (palletes could be wrong): the first one looks like some kind of wooden toy block fortress thing, the second im not sure what it is and the last one looks like a factory to me, or it could be a beta fortress, the thing underneath the 3rd building is it crushed after you beat the level.
I also found something small but intresting. (palletes are also wrong) its the mario that appears in mini games, but there are 2 bodys found in the game, one is fatter then the other, the fat body is used in the game but the skinny one isn’t, I think originaly Nintendo was going to make a diffrent sprite for luigi but never did, not sure.
Thanks to Linkin800, Keith Sass, Inferno and Luiszena for some of these images!
Images:
Videos:
This Famimaga video shows the various differences of this early version to the final that the annotations go over. For one, none of the levels are recognizable (except perhaps one particular part), and the HUD is different.
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
17 Responses to Super Mario Bros 3 [NES - Beta / Concept / Unused]
Keith
June 17th, 2008 at 2:54 am
You can see other betas that anyone never seen them before
on Japanese Magazine video game 1988 Volume 17.
http://www.flickr.com/photos/luiszena/1300242823/
There is something beta pictures at the below with question block over
the platform block, and other underground with water at the left:
http://www.flickr.com/photos/luiszena/1301120242/
monokoma
June 17th, 2008 at 1:24 pm
I tried to contact Luiszena from that Flickr account, to ask him to scan those pages so that we could have better screens, he said that he would have scanned them, but then he probably has forgot to, because i never got those scans :( maybe i’ll try again, but i dont want to bother people too much :P Anyway, i’m going to add these photos to the MB3 gallery, thank you Keith! You are the one that sent me an email with those some time ago, right?
Keith S.
June 20th, 2008 at 1:59 am
Monokoma,
Thank you very much. I am appreciate with you. I am happy to found
a new screens of beta on the Japanese Magazine. I am very enlightening
with you.
Keith S.
June 20th, 2008 at 8:02 am
I mean, I was happy about found a new thing of SMB3 beta about
last month ago.
Eric
June 26th, 2008 at 7:05 pm
Everyone keeps mentioning a “Toad suit,” but how is that not the Hammer Bros. suit?
Eric
June 26th, 2008 at 7:06 pm
Huh, so it isn’t. Never mind!
Cubivore10
August 1st, 2008 at 8:00 am
The Toad item might not even be a suit, but maybe a key of some sort to use the mushroom house, notice how there are no sprites of Mario actually in the suit. Maybe it also served as a blue mushroom house, on the map screen.
FullMetalMC
August 2nd, 2008 at 12:18 am
there also exists the possiblity cubivore that the Toad icon was made before any costume sprite was made
person
February 26th, 2009 at 5:22 am
any chance of a picture of the centuar powerup?
linkin800
March 25th, 2009 at 6:38 am
http://themushroomkingdom.net/board/index.php?topic=12236.0
some more unused sprites i found awhile back if your intrested
monokoma
March 25th, 2009 at 10:41 am
Ooh, really nice! Thank you Linkin :) I’m going to add them in the archive later!
Flying Omelette
April 25th, 2009 at 12:15 am
The “Toad” sprite is indeed the Hammer Bros. Suit, but it’s the one that pops out of the giant ? block in World 7-8 (as opposed to the one that appears in the item list on the map screen). Check 2:57-3:01 of this video for proof:
http://www.youtube.com/watch?v=nsKEHjP_xwA
Kratos
November 13th, 2010 at 3:32 pm
Flying Omelette, when it comes to older games, hacking can always be the answer to why certain beta things function the way they do. < : The suit has been apparently tried before and does absolutely nothing, meaning the coding for the suit probably no longer exists.
I find it hard to believe that the Toad Suit's original function would be to throw hammers, as it makes little to no sense at all…
Caseyfam
November 17th, 2010 at 4:53 am
I believe that the new Super Mario All Stars booklet for the wii has some papers inside the collectable box that says the game was once going to have a jet pack and space shoes (info from IGN.com). I’ll try to get you guys more information once I buy the game! :D
monokoma
November 17th, 2010 at 2:10 pm
Interesting, i really hope that in the book that comes with SMAS Wii there could be some more beta-info and concept arts :)
someone
November 16th, 2011 at 6:30 pm
Kratos, Flying Omelette appears to be right, just watch this video at about the 2:00 mark: http://www.youtube.com/watch?v=HEvBfczwFWU&t=1m59s
Luigithemetal64
December 7th, 2011 at 6:43 am
Not just about the parabeetles in the grass level, there is also a world 1 image about a gate with a path to the fortress instead of shortcutting it.