Super Princess Peach is a platform game developed by Nintendo SPD and TOSE and published by Nintendo for the Nintendo DS in 2005 / 2006. In the gallery below you can see an early version of the Princess Peach, when it almost looked like a GBA game. It’s possible that the project started on the GBA, but it was later ported to the “new” console.
The Koopalings were originally going to be in the game, but were taken out for unknown reasons. All of the Koopalings’ lost sprites have been discovered by now. Oddly enough, Morton’s sprites were spread around the internet long before those of his siblings. Also, Roy was given a green shell instead of a pink shell. This may have been either a design change or a mistake.
Lost sprites of Glad and Calm Goombas have also recently been discovered. In the game, only Mad and Sad variants appeared. The Glad Goomba (which was a bronze or yellow color), based on its sprite, could be able to bounce or dance around (as the glossary says most Glad Enemies do), and the Calm one (which was green and rather sickly-looking), based on the Calm Enemies, it would probably be sleeping and act like a normal Goomba when Peach is too fast.
Finally, a very early screenshot shows the “Peach’s face” screen, which ended up on the bottom screen, to be on the top screen and totally devoid of Heart Panels and also having a bright green, solid background and a different design for Peach. The fact that the Heart Panels, which were used to change Vibes in the final game, are lacking from this screenshot suggests that Super Princess Peach was once planned to not use Vibes and be a more average side-scroller. [Info from Mario Wiki]
Images:
Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).
Did you like this Unseen Game? Here are some related posts:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
7 Responses to Super Princess Peach [DS - Beta / Unused Sprites]
nomickok
April 13th, 2009 at 2:19 pm
ok,now, that’s just ugly:(
Jacob
October 21st, 2009 at 9:16 pm
Hey, i got a early translated version. On the back instead of it saying “Bowser is up to no good again” it says “Bowser is up to no god again” Now wait, IS BOWSER A GOD!?!
monokoma
October 22nd, 2009 at 1:01 pm
You mean an early version of the box cover? Could you scan / take a photo of that?
MPNagem89
September 2nd, 2010 at 11:14 pm
Super Princess Peach 2 for the Nintendo 3DS… Super Princess Peach 2 for the Nintendo 3DS… Super Princess Peach 2 for the Nintendo 3DS… What you’re thinking it? I’m just saying it.
MPNagem89
April 27th, 2011 at 4:50 pm
i luv super princess peach. i still have this game even after 5 years
MPNagem89
May 4th, 2011 at 4:28 am
you know the different vibe powers are kinda like the wisps in sonic colours in a way, sure it may be a bit weird but they do serve a purpose. rage makes you heavy, also it’s used to burn and destroy enemies and objects. gloom makes you run faster and help grow certain plants. joy helps you knock out enemies and reach high places, and finally calm helps you regenerate, very useful if you can’t find any hearts. i actually think nintendo went above and beyond to make the game fun as well as enjoyable. personally i enjoy using the vibes and think it’s great… UNLIKE THE NOSTALGIA “NITPICKY” CRITIC WHO PUT MY FAVORITE MARIO CHARACTER ON THE TOP 11 DUMBASSES IN DISTRESS. ELISE FROM SONIC 06 SHOULD’VE ON THERE BECAUSE SHE GOT KIDNAPPED FOUR F**KING TIMES. (flame shield from nc fans up)
MPNagem89
May 4th, 2011 at 4:29 am
throughout the course of sonic 06.